(Mostly) adapt the Ideya Drone to UDMF

This commit is contained in:
MascaraSnake 2021-12-21 21:08:40 +01:00
parent 5918ecc2fe
commit 52c319167f
5 changed files with 309 additions and 263 deletions

View file

@ -6374,6 +6374,30 @@ udmf
sprite = "NDRNA1";
width = 16;
height = 56;
arg0
{
title = "Time limit";
}
arg1
{
title = "Height";
}
arg2
{
title = "Radius";
}
arg3
{
title = "Alignment";
type = 11;
enum
{
0 = "Bottom with offset";
1 = "Bottom";
2 = "Middle";
3 = "Top";
}
}
}
1704
{

View file

@ -8692,245 +8692,242 @@ static boolean P_EggRobo1Think(mobj_t *mobj)
static void P_NiGHTSDroneThink(mobj_t *mobj)
{
mobj_t *goalpost = NULL;
mobj_t *sparkle = NULL;
mobj_t *droneman = NULL;
boolean flip = mobj->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (mobj->flags & MF_GRENADEBOUNCE) && !(mobj->flags & MF_SLIDEME);
boolean bottomoffsetted = !(mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean flipchanged = false;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
if (mobj->target && mobj->target->type == MT_NIGHTSDRONE_GOAL)
{
// variable setup
mobj_t *goalpost = NULL;
mobj_t *sparkle = NULL;
mobj_t *droneman = NULL;
goalpost = mobj->target;
if (goalpost->target && goalpost->target->type == MT_NIGHTSDRONE_SPARKLING)
sparkle = goalpost->target;
if (goalpost->tracer && goalpost->tracer->type == MT_NIGHTSDRONE_MAN)
droneman = goalpost->tracer;
}
boolean flip = mobj->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (mobj->flags & MF_GRENADEBOUNCE) && !(mobj->flags & MF_SLIDEME);
boolean bottomoffsetted = !(mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean flipchanged = false;
if (!goalpost || !sparkle || !droneman)
return;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
// did NIGHTSDRONE position, scale, flip, or flags change? all elements need to be synced
droneboxmandiff = max(mobj->height - droneman->height, 0);
dronemangoaldiff = max(droneman->height - goalpost->height, 0);
if (mobj->target && mobj->target->type == MT_NIGHTSDRONE_GOAL)
if (!(goalpost->flags2 & MF2_OBJECTFLIP) && (mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags |= MFE_VERTICALFLIP;
goalpost->flags2 |= MF2_OBJECTFLIP;
sparkle->eflags |= MFE_VERTICALFLIP;
sparkle->flags2 |= MF2_OBJECTFLIP;
droneman->eflags |= MFE_VERTICALFLIP;
droneman->flags2 |= MF2_OBJECTFLIP;
flipchanged = true;
}
else if ((goalpost->flags2 & MF2_OBJECTFLIP) && !(mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags &= ~MFE_VERTICALFLIP;
goalpost->flags2 &= ~MF2_OBJECTFLIP;
sparkle->eflags &= ~MFE_VERTICALFLIP;
sparkle->flags2 &= ~MF2_OBJECTFLIP;
droneman->eflags &= ~MFE_VERTICALFLIP;
droneman->flags2 &= ~MF2_OBJECTFLIP;
flipchanged = true;
}
if (goalpost->destscale != mobj->destscale
|| goalpost->movefactor != mobj->z
|| goalpost->friction != mobj->height
|| flipchanged
|| goalpost->threshold != (INT32)(mobj->flags & (MF_SLIDEME|MF_GRENADEBOUNCE)))
{
goalpost->destscale = sparkle->destscale = droneman->destscale = mobj->destscale;
// straight copy-pasta from P_SpawnMapThing, case MT_NIGHTSDRONE
if (!flip)
{
goalpost = mobj->target;
if (goalpost->target && goalpost->target->type == MT_NIGHTSDRONE_SPARKLING)
sparkle = goalpost->target;
if (goalpost->tracer && goalpost->tracer->type == MT_NIGHTSDRONE_MAN)
droneman = goalpost->tracer;
}
if (!goalpost || !sparkle || !droneman)
return;
// did NIGHTSDRONE position, scale, flip, or flags change? all elements need to be synced
droneboxmandiff = max(mobj->height - droneman->height, 0);
dronemangoaldiff = max(droneman->height - goalpost->height, 0);
if (!(goalpost->flags2 & MF2_OBJECTFLIP) && (mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags |= MFE_VERTICALFLIP;
goalpost->flags2 |= MF2_OBJECTFLIP;
sparkle->eflags |= MFE_VERTICALFLIP;
sparkle->flags2 |= MF2_OBJECTFLIP;
droneman->eflags |= MFE_VERTICALFLIP;
droneman->flags2 |= MF2_OBJECTFLIP;
flipchanged = true;
}
else if ((goalpost->flags2 & MF2_OBJECTFLIP) && !(mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags &= ~MFE_VERTICALFLIP;
goalpost->flags2 &= ~MF2_OBJECTFLIP;
sparkle->eflags &= ~MFE_VERTICALFLIP;
sparkle->flags2 &= ~MF2_OBJECTFLIP;
droneman->eflags &= ~MFE_VERTICALFLIP;
droneman->flags2 &= ~MF2_OBJECTFLIP;
flipchanged = true;
}
if (goalpost->destscale != mobj->destscale
|| goalpost->movefactor != mobj->z
|| goalpost->friction != mobj->height
|| flipchanged
|| goalpost->threshold != (INT32)(mobj->flags & (MF_SLIDEME|MF_GRENADEBOUNCE)))
{
goalpost->destscale = sparkle->destscale = droneman->destscale = mobj->destscale;
// straight copy-pasta from P_SpawnMapThing, case MT_NIGHTSDRONE
if (!flip)
if (topaligned) // Align droneman to top of hitbox
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
if (goalpost->movefactor != mobj->z || goalpost->friction != mobj->height)
{
P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset);
goalpost->movefactor = mobj->z;
goalpost->friction = mobj->height;
}
goalpost->threshold = mobj->flags & (MF_SLIDEME|MF_GRENADEBOUNCE);
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
}
else
{
if (goalpost->x != mobj->x || goalpost->y != mobj->y)
if (topaligned) // Align droneman to top of hitbox
{
P_TeleportMove(goalpost, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, sparkle->z);
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
if (droneman->x != mobj->x || droneman->y != mobj->y)
P_TeleportMove(droneman, mobj->x, mobj->y,
droneman->z >= mobj->floorz && droneman->z <= mobj->ceilingz ? droneman->z : mobj->z);
}
// now toggle states!
// GOAL mode?
if (sparkle->state >= &states[S_NIGHTSDRONE_SPARKLING1] && sparkle->state <= &states[S_NIGHTSDRONE_SPARKLING16])
{
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
if (!bonustime)
else if (middlealigned) // Align droneman to center of hitbox
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
if (goalpost && goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle && sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
}
// Invisible/bouncing mode.
else
{
INT32 i;
boolean bonustime = false;
fixed_t zcomp;
// Bouncy bouncy!
if (!flip)
else if (bottomoffsetted)
{
if (topaligned)
zcomp = droneboxmandiff + mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff/2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z;
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
if (topaligned)
zcomp = mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff/2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z + droneboxmandiff;
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
droneman->angle += ANG10;
if (!flip && droneman->z <= zcomp)
droneman->momz = FixedMul(5*FRACUNIT, droneman->scale);
else if (flip && droneman->z >= zcomp)
droneman->momz = FixedMul(-5*FRACUNIT, droneman->scale);
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
}
// state switching logic
P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
if (goalpost->movefactor != mobj->z || goalpost->friction != mobj->height)
{
P_TeleportMove(droneman, mobj->x, mobj->y, mobj->z + dronemanoffset);
goalpost->movefactor = mobj->z;
goalpost->friction = mobj->height;
}
goalpost->threshold = mobj->flags & (MF_SLIDEME|MF_GRENADEBOUNCE);
}
else
{
if (goalpost->x != mobj->x || goalpost->y != mobj->y)
{
P_TeleportMove(goalpost, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, sparkle->z);
}
if (droneman->x != mobj->x || droneman->y != mobj->y)
P_TeleportMove(droneman, mobj->x, mobj->y,
droneman->z >= mobj->floorz && droneman->z <= mobj->ceilingz ? droneman->z : mobj->z);
}
// now toggle states!
// GOAL mode?
if (sparkle->state >= &states[S_NIGHTSDRONE_SPARKLING1] && sparkle->state <= &states[S_NIGHTSDRONE_SPARKLING16])
{
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
if (!bonustime)
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
if (goalpost && goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle && sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
}
}
// Invisible/bouncing mode.
else
{
INT32 i;
boolean bonustime = false;
fixed_t zcomp;
// Bouncy bouncy!
if (!flip)
{
if (topaligned)
zcomp = droneboxmandiff + mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff/2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z;
}
else
{
if (topaligned)
zcomp = mobj->z;
else if (middlealigned)
zcomp = (droneboxmandiff/2) + mobj->z;
else if (bottomoffsetted)
zcomp = mobj->z + droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
else
zcomp = mobj->z + droneboxmandiff;
}
droneman->angle += ANG10;
if (!flip && droneman->z <= zcomp)
droneman->momz = FixedMul(5*FRACUNIT, droneman->scale);
else if (flip && droneman->z >= zcomp)
droneman->momz = FixedMul(-5*FRACUNIT, droneman->scale);
// state switching logic
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
bonustime = true;
break;
}
if (bonustime)
{
CONS_Debug(DBG_NIGHTSBASIC, "Adding goal post\n");
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
if (goalpost->state == &states[S_INVISIBLE])
P_SetMobjState(goalpost, mobjinfo[goalpost->type].meleestate);
if (sparkle->state == &states[S_INVISIBLE])
P_SetMobjState(sparkle, mobjinfo[sparkle->type].meleestate);
}
else if (!G_IsSpecialStage(gamemap))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
if (playeringame[i] && players[i].powers[pw_carry] != CR_NIGHTSMODE)
{
bonustime = true;
bonustime = true; // variable reuse
break;
}
if (bonustime)
{
CONS_Debug(DBG_NIGHTSBASIC, "Adding goal post\n");
// show droneman if at least one player is non-nights
if (goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
if (droneman->state != &states[mobjinfo[droneman->type].meleestate])
P_SetMobjState(droneman, mobjinfo[droneman->type].meleestate);
if (droneman->flags2 & MF2_DONTDRAW)
droneman->flags2 &= ~MF2_DONTDRAW;
}
else
{
// else, hide it
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
if (goalpost->state == &states[S_INVISIBLE])
P_SetMobjState(goalpost, mobjinfo[goalpost->type].meleestate);
if (sparkle->state == &states[S_INVISIBLE])
P_SetMobjState(sparkle, mobjinfo[sparkle->type].meleestate);
}
else if (!G_IsSpecialStage(gamemap))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].powers[pw_carry] != CR_NIGHTSMODE)
{
bonustime = true; // variable reuse
break;
}
if (bonustime)
{
// show droneman if at least one player is non-nights
if (goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
if (droneman->state != &states[mobjinfo[droneman->type].meleestate])
P_SetMobjState(droneman, mobjinfo[droneman->type].meleestate);
if (droneman->flags2 & MF2_DONTDRAW)
droneman->flags2 &= ~MF2_DONTDRAW;
}
else
{
// else, hide it
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
}
}
}
}
@ -12496,16 +12493,13 @@ static boolean P_SetupParticleGen(mapthing_t *mthing, mobj_t *mobj)
return true;
}
static boolean P_SetupNiGHTSDrone(mapthing_t* mthing, mobj_t* mobj)
static boolean P_SetupNiGHTSDrone(mapthing_t *mthing, mobj_t *mobj)
{
boolean flip = mthing->options & MTF_OBJECTFLIP;
boolean topaligned = (mthing->options & MTF_OBJECTSPECIAL) && !(mthing->options & MTF_EXTRA);
boolean middlealigned = (mthing->options & MTF_EXTRA) && !(mthing->options & MTF_OBJECTSPECIAL);
boolean bottomoffsetted = !(mthing->options & MTF_OBJECTSPECIAL) && !(mthing->options & MTF_EXTRA);
INT16 timelimit = mthing->angle & 0xFFF;
fixed_t hitboxradius = ((mthing->angle & 0xF000) >> 12)*32*FRACUNIT;
fixed_t hitboxheight = mthing->extrainfo*32*FRACUNIT;
INT16 timelimit = mthing->args[0];
fixed_t hitboxheight = mthing->args[1] << FRACBITS;
fixed_t hitboxradius = mthing->args[2] << FRACBITS;
INT32 dronemanalignment = mthing->args[3];
fixed_t oldheight = mobj->height;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
@ -12528,25 +12522,25 @@ static boolean P_SetupNiGHTSDrone(mapthing_t* mthing, mobj_t* mobj)
if (!flip)
{
if (topaligned) // Align droneman to top of hitbox
switch (dronemanalignment)
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
case TMDA_BOTTOMOFFSET:
default:
dronemanoffset = FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
break;
case TMDA_BOTTOM:
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
case TMDA_MIDDLE:
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
case TMDA_TOP:
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
}
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
@ -12556,25 +12550,25 @@ static boolean P_SetupNiGHTSDrone(mapthing_t* mthing, mobj_t* mobj)
mobj->eflags |= MFE_VERTICALFLIP;
mobj->flags2 |= MF2_OBJECTFLIP;
if (topaligned) // Align droneman to top of hitbox
switch (dronemanalignment)
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
case TMDA_BOTTOMOFFSET:
default:
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
break;
case TMDA_BOTTOM:
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
case TMDA_MIDDLE:
dronemanoffset = droneboxmandiff/2;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
case TMDA_TOP:
dronemanoffset = 0;
goaloffset = dronemangoaldiff/2 + dronemanoffset;
break;
}
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
@ -12582,9 +12576,9 @@ static boolean P_SetupNiGHTSDrone(mapthing_t* mthing, mobj_t* mobj)
// spawn visual elements
{
mobj_t* goalpost = P_SpawnMobjFromMobj(mobj, 0, 0, goaloffset, MT_NIGHTSDRONE_GOAL);
mobj_t* sparkle = P_SpawnMobjFromMobj(mobj, 0, 0, sparkleoffset, MT_NIGHTSDRONE_SPARKLING);
mobj_t* droneman = P_SpawnMobjFromMobj(mobj, 0, 0, dronemanoffset, MT_NIGHTSDRONE_MAN);
mobj_t *goalpost = P_SpawnMobjFromMobj(mobj, 0, 0, goaloffset, MT_NIGHTSDRONE_GOAL);
mobj_t *sparkle = P_SpawnMobjFromMobj(mobj, 0, 0, sparkleoffset, MT_NIGHTSDRONE_SPARKLING);
mobj_t *droneman = P_SpawnMobjFromMobj(mobj, 0, 0, dronemanoffset, MT_NIGHTSDRONE_MAN);
P_SetTarget(&mobj->target, goalpost);
P_SetTarget(&goalpost->target, sparkle);
@ -12600,12 +12594,21 @@ static boolean P_SetupNiGHTSDrone(mapthing_t* mthing, mobj_t* mobj)
// Remember position preference for later
mobj->flags &= ~(MF_SLIDEME|MF_GRENADEBOUNCE);
if (topaligned)
mobj->flags |= MF_SLIDEME;
else if (middlealigned)
mobj->flags |= MF_GRENADEBOUNCE;
else if (!bottomoffsetted)
mobj->flags |= MF_SLIDEME|MF_GRENADEBOUNCE;
switch (dronemanalignment)
{
case TMDA_BOTTOMOFFSET:
default:
mobj->flags |= MF_SLIDEME|MF_GRENADEBOUNCE;
break;
case TMDA_BOTTOM:
break;
case TMDA_MIDDLE:
mobj->flags |= MF_GRENADEBOUNCE;
break;
case TMDA_TOP:
mobj->flags |= MF_SLIDEME;
break;
}
// Remember old Z position and flags for correction detection
goalpost->movefactor = mobj->z;

View file

@ -5058,6 +5058,19 @@ static void P_ConvertBinaryMap(void)
mapthings[i].args[0] = mapthings[i].extrainfo;
mapthings[i].args[1] = mapthings[i].options;
break;
case 1703: //Ideya drone
mapthings[i].args[0] = mapthings[i].angle & 0xFFF;
mapthings[i].args[1] = mapthings[i].extrainfo*32;
mapthings[i].args[2] = ((mapthings[i].angle & 0xF000) >> 12)*32;
if ((mapthings[i].options & (MTF_OBJECTSPECIAL|MTF_EXTRA)) == (MTF_OBJECTSPECIAL|MTF_EXTRA))
mapthings[i].args[3] = TMDA_BOTTOM;
else if ((mapthings[i].options & (MTF_OBJECTSPECIAL|MTF_EXTRA)) == MTF_OBJECTSPECIAL)
mapthings[i].args[3] = TMDA_TOP;
else if ((mapthings[i].options & (MTF_OBJECTSPECIAL|MTF_EXTRA)) == MTF_EXTRA)
mapthings[i].args[3] = TMDA_MIDDLE;
else
mapthings[i].args[3] = TMDA_BOTTOMOFFSET;
break;
case 1704: //NiGHTS bumper
mapthings[i].pitch = 30 * (((mapthings[i].options & 15) + 9) % 12);
mapthings[i].options &= ~0xF;

View file

@ -36,6 +36,14 @@ typedef enum
TMM_ALWAYSTHINK = 1<<7,
} textmapmaceflags_t;
typedef enum
{
TMDA_BOTTOMOFFSET = 1,
TMDA_BOTTOM = 1<<1,
TMDA_MIDDLE = 1<<2,
TMDA_TOP = 1<<3,
} textmapdronealignment_t;
//FOF flags
typedef enum
{

View file

@ -706,8 +706,7 @@ static void P_DeNightserizePlayer(player_t *player)
// If you screwed up, kiss your score and ring bonus goodbye.
// But only do this in special stage (and instakill!) In regular stages, wait til we hit the ground.
player->marescore = player->spheres =\
player->rings = 0;
player->marescore = player->spheres = player->rings = 0;
}
// Check to see if the player should be killed.
@ -717,13 +716,12 @@ static void P_DeNightserizePlayer(player_t *player)
continue;
mo2 = (mobj_t *)th;
if (!(mo2->type == MT_NIGHTSDRONE))
if (mo2->type != MT_NIGHTSDRONE)
continue;
if (mo2->flags2 & MF2_AMBUSH)
{
player->marescore = player->spheres =\
player->rings = 0;
player->marescore = player->spheres = player->rings = 0;
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
// Reset music to beginning if MIXNIGHTSCOUNTDOWN