Commit graph

9973 commits

Author SHA1 Message Date
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Louis-Antoine
412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
Louis-Antoine
d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
2373a0aa83 Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH 2020-01-21 16:47:47 -08:00
SteelT
a6d49eaaa7
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
James R
d90c0b8fbd Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit ea129f701c.
2020-01-21 15:35:07 -08:00
James R
f297f4ff56 Sonic is dead again 2020-01-21 12:24:24 -08:00
James R
c347254e80 Reorder Sonic's ass so the OpenGL wipe doesn't see garbage 2020-01-21 12:23:34 -08:00
James R
dfcd058c80 (BRUH MOMENT) activettscale was -1, so do recache after it's set 2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
49a4c7d5f3 Separate "turnmultiplier"s for splitscreen players
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
5b08e1802d Trim the trailing zeros off floats for cvars 2020-01-20 23:14:26 -08:00
James R
2d8ea7125c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R
0d460aed1d Merge branch 'gl-dropshadows' into 'next'
OpenGL drop shadows

See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Zwip-Zwap Zapony
c1097813f4 Fix "cam2_turnmultiplier"
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Tatsuru
431206ebee Die 2020-01-20 10:04:44 -03:00
Tatsuru
fed000b724 Remove Tails pick-up lock 2020-01-19 23:18:49 -03:00
Tatsuru
697dbd58e7 Turn cv_exitmove on by default 2020-01-19 21:56:53 -03:00
Tatsuru
db22d503a4 HUD visual indicator + property fix 2020-01-19 21:55:08 -03:00
Tatsuru
9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
Tatsuru
e9a8c2d21a No more losing lives when finished 2020-01-19 14:30:05 -03:00
Confusion
ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
James R
a7770c3e97 Merge branch 'add-exitmove-to-menu' into 'next'
Put cv_exitmove in the server options menu

See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R
9dbc54284e Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
1317dba3e4 Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Louis-Antoine
512435c59f Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
fickleheart
ec89015662 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart
f6efe19fca Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart
5757f24342 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart
8679606ebb Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart
af4479924a Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
Tatsuru
8348123a70 Goal posts 2020-01-18 13:15:24 -03:00
LJ Sonic
eed69ab94d Merge branch 'mapthingflagextradehackedconstant' into 'next'
Mapthing flag EXTRA DeHackEd constant

See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos
cdc3386d48 Fix missing constant 2020-01-18 12:10:48 -03:00
Tatsuru
0c7c5742a8 Put cv_exitmove in the menus 2020-01-18 12:06:04 -03:00
James R
ffc274643c Let "+" command line parameters specify more than one argument
Previously each parameter after the first would be quoted into one argument to
pass to the command buffer.
2020-01-18 00:23:47 -08:00
fickleheart
8868fc4d8a Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
James R
e82d19572d Merge branch 'intangable' into 'next'
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS

See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
fickleheart
1d221a453a Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
James R
94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R
762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart
21ccefe4eb Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
fickleheart
7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
Sally Cochenour
ba51f83aaf Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
64c4a4c02c Fisheye lens experiments 2020-01-17 20:39:38 -06:00