James R
d90c0b8fbd
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
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Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
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This reverts commit ea129f701c
.
2020-01-21 15:35:07 -08:00
James R
f297f4ff56
Sonic is dead again
2020-01-21 12:24:24 -08:00
James R
c347254e80
Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
2020-01-21 12:23:34 -08:00
James R
dfcd058c80
(BRUH MOMENT) activettscale was -1, so do recache after it's set
2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
49a4c7d5f3
Separate "turnmultiplier"s for splitscreen players
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This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
5b08e1802d
Trim the trailing zeros off floats for cvars
2020-01-20 23:14:26 -08:00
James R
2d8ea7125c
Remove unnecessary optimization
2020-01-20 15:36:27 -08:00
James R
0d460aed1d
Merge branch 'gl-dropshadows' into 'next'
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OpenGL drop shadows
See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Jaime Passos
720695a6c4
Remove W_FlushCachedPatches
2020-01-20 17:03:38 -03:00
Jaime Passos
f4a976f3be
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-20 16:53:41 -03:00
Zwip-Zwap Zapony
c1097813f4
Fix "cam2_turnmultiplier"
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In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Tatsuru
431206ebee
Die
2020-01-20 10:04:44 -03:00
Tatsuru
fed000b724
Remove Tails pick-up lock
2020-01-19 23:18:49 -03:00
Tatsuru
697dbd58e7
Turn cv_exitmove on by default
2020-01-19 21:56:53 -03:00
Tatsuru
db22d503a4
HUD visual indicator + property fix
2020-01-19 21:55:08 -03:00
Tatsuru
9e4c519cad
In-map visual indicator
2020-01-19 19:02:03 -03:00
Tatsuru
e9a8c2d21a
No more losing lives when finished
2020-01-19 14:30:05 -03:00
Confusion
ad505a6fe7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00
James R
a7770c3e97
Merge branch 'add-exitmove-to-menu' into 'next'
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Put cv_exitmove in the server options menu
See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R
9dbc54284e
Opt into new MUSICDEF format (2.2.0 compatibility)
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The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
1317dba3e4
Refactor MUSICDEF parsing, actually count lines
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If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
James R
b7b24eb5d7
Buold.
2020-01-18 15:56:03 -08:00
Louis-Antoine
512435c59f
Fix mouse in controls setup menu
2020-01-18 20:18:20 +01:00
fickleheart
ec89015662
Fix loss of aimingtody precision at high FOV
2020-01-18 11:19:59 -06:00
fickleheart
f6efe19fca
Use generally higher zooms and fix fuzzy edges
2020-01-18 11:15:36 -06:00
fickleheart
5757f24342
Reduce the number of distinct roll angles
2020-01-18 10:53:45 -06:00
fickleheart
8679606ebb
Remove a couple adds from each pixel of morph mapping
2020-01-18 10:53:23 -06:00
fickleheart
af4479924a
Fully clip drawing to roll-used screen bounds
2020-01-18 10:53:00 -06:00
Tatsuru
8348123a70
Goal posts
2020-01-18 13:15:24 -03:00
LJ Sonic
eed69ab94d
Merge branch 'mapthingflagextradehackedconstant' into 'next'
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Mapthing flag EXTRA DeHackEd constant
See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos
cdc3386d48
Fix missing constant
2020-01-18 12:10:48 -03:00
Tatsuru
0c7c5742a8
Put cv_exitmove in the menus
2020-01-18 12:06:04 -03:00
Sally Cochenour
7e333c6331
input is reserved apparently
2020-01-18 09:25:09 -05:00
James R
ffc274643c
Let "+" command line parameters specify more than one argument
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Previously each parameter after the first would be quoted into one argument to
pass to the command buffer.
2020-01-18 00:23:47 -08:00
fickleheart
8868fc4d8a
Fix lighting discrepancies between different FOVs
2020-01-18 00:16:18 -06:00
James R
e82d19572d
Merge branch 'intangable' into 'next'
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Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS
See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
fickleheart
1d221a453a
Avoid rendering unused left/right edges of screen while rolling
2020-01-17 23:21:11 -06:00
James R
94a2f0bb4f
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
762223db7c
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
fickleheart
21ccefe4eb
Fix sky texture scaling wrong with fov changes
2020-01-17 22:03:16 -06:00
fickleheart
7bd9344dd0
I think this fixes the compile errors
2020-01-17 21:55:16 -06:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
ba51f83aaf
Merge branch 'next' into gl-dropshadows
2020-01-17 22:19:51 -05:00
fickleheart
64c4a4c02c
Fisheye lens experiments
2020-01-17 20:39:38 -06:00
fickleheart
2b7d75126e
Add DBG_VIEWMORPH to view pre-transformed view
2020-01-17 20:39:15 -06:00
fickleheart
84329fcd26
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
fickleheart
7cf563eadd
Un/archive viewrollangle in netsaves
2020-01-17 18:32:13 -06:00
fickleheart
d63aa1031e
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-17 18:27:15 -06:00