James R
f0daea39d4
Don't set controls to keys out of array bounds
...
Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine
fb28ede660
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
cfec8609f9
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
2527b6c389
Teleport disconnected players to starpost if they fall in a pit
2020-01-22 03:20:27 +01:00
Louis-Antoine
412ba38a81
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
Louis-Antoine
d03c928baa
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4
Ignore players towards exit count 30 seconds after their disconnection
2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
2373a0aa83
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00
SteelT
a6d49eaaa7
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
...
Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
James R
d90c0b8fbd
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
...
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
...
This reverts commit ea129f701c
.
2020-01-21 15:35:07 -08:00
James R
f297f4ff56
Sonic is dead again
2020-01-21 12:24:24 -08:00
James R
c347254e80
Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
2020-01-21 12:23:34 -08:00
James R
dfcd058c80
(BRUH MOMENT) activettscale was -1, so do recache after it's set
2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
49a4c7d5f3
Separate "turnmultiplier"s for splitscreen players
...
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
2d8ea7125c
Remove unnecessary optimization
2020-01-20 15:36:27 -08:00
James R
0d460aed1d
Merge branch 'gl-dropshadows' into 'next'
...
OpenGL drop shadows
See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Zwip-Zwap Zapony
c1097813f4
Fix "cam2_turnmultiplier"
...
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Confusion
ad505a6fe7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00
James R
a7770c3e97
Merge branch 'add-exitmove-to-menu' into 'next'
...
Put cv_exitmove in the server options menu
See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R
9dbc54284e
Opt into new MUSICDEF format (2.2.0 compatibility)
...
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
1317dba3e4
Refactor MUSICDEF parsing, actually count lines
...
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Louis-Antoine
512435c59f
Fix mouse in controls setup menu
2020-01-18 20:18:20 +01:00
Tatsuru
8348123a70
Goal posts
2020-01-18 13:15:24 -03:00
LJ Sonic
eed69ab94d
Merge branch 'mapthingflagextradehackedconstant' into 'next'
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Mapthing flag EXTRA DeHackEd constant
See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos
cdc3386d48
Fix missing constant
2020-01-18 12:10:48 -03:00
Tatsuru
0c7c5742a8
Put cv_exitmove in the menus
2020-01-18 12:06:04 -03:00
Sally Cochenour
7e333c6331
input is reserved apparently
2020-01-18 09:25:09 -05:00
James R
e82d19572d
Merge branch 'intangable' into 'next'
...
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS
See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
James R
94a2f0bb4f
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
762223db7c
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
ba51f83aaf
Merge branch 'next' into gl-dropshadows
2020-01-17 22:19:51 -05:00
James R
9a1cb0e30e
Merge branch 'software-dropshadows' into 'next'
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Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R
96c91ce716
Merge branch 'r_ispointinsubsector' into 'next'
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Add R_IsPointInSubsector to lua baselib
See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos
999094f2f6
backwards compat
2020-01-17 16:11:17 -03:00
Alam Ed Arias
b09341383f
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
Alam Ed Arias
b38921ff53
Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
...
Fuck NONET
See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
MascaraSnake
14c8fdd3aa
Merge branch 'intangable' into 'next'
...
Fix FF_INTANGABLEFLATS typo
See merge request STJr/SRB2!701
2020-01-17 03:13:45 -05:00
fickleheart
f59ed6b2f4
DOUBLE DAMNIT
2020-01-17 00:34:57 -06:00
fickleheart
d39d8506ca
Let nerds turn off shadows
2020-01-17 00:20:10 -06:00
fickleheart
919661ff8f
Give me a break
2020-01-17 00:18:00 -06:00
fickleheart
4ca44f2d57
Bosses need dropshadows too
2020-01-17 00:16:15 -06:00
fickleheart
9a4ad20947
DAMNIT
2020-01-17 00:13:13 -06:00
fickleheart
f0843cba13
Let vissprites have shadows too
...
fuck it, hopefully it works
2020-01-17 00:13:05 -06:00
Jaime Passos
8bfdb52231
add R_IsPointInSubsector to lua baselib
2020-01-17 00:49:43 -03:00
Jaime Passos
7adc108a2a
typoe
2020-01-17 00:34:31 -03:00