sphere
331c81f32d
Merge branch 'interpolate-models' into 'next'
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Interpolate Models when Scaling Mobjs
See merge request STJr/SRB2!2021
2023-06-15 23:26:50 +00:00
spherallic
056d3dcf31
Actually clear options field properly
2023-06-14 13:19:47 +02:00
spherallic
90d95d1305
Clean options field of binary-converted things
2023-06-14 13:19:47 +02:00
spherallic
f416c6a98d
Add absolute Z flag to MAPTHINGFLAG_LIST
2023-06-14 13:19:47 +02:00
spherallic
bed7e434e7
Add absolute z height flag for mapthings in UDMF
2023-06-14 13:19:47 +02:00
Sally Coolatta
5c3f66dc36
Remove "singletics" code in F_WriteText
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This was added in 2.1 for whatever reason. All instances of F_WriteText are already capped to the framerate properly by other means; so this code being present just makes timing differences between different netgame clients / other inaccuracies cause the text speed to slow down more than intended.
2023-06-13 21:26:40 -04:00
Zwip-Zwap Zapony
f921a9987d
Interpolate models when scaling mobjs
2023-06-13 19:07:03 +02:00
Zwip-Zwap Zapony
4d4910c918
Use 99999999 instead of 86400, make "MIN" 0
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Nines might be more pleasing than an exact number for con_hudtime
It'd be bad to make "MIN" in an old config suddenly start displaying lines for con_hudlines
2023-06-13 14:02:19 +02:00
spherallic
37223f13f1
Remove debug print on generic item circle spawn
2023-06-13 10:38:44 +02:00
sphere
8c08eb1676
Merge branch 'bbox-tweaks' into 'bbox'
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Add interpolation to hitbox viewer, tweak hitbox colors
See merge request STJr/SRB2!1927
2023-06-13 00:05:58 +00:00
sphere
b8a25ae53c
Add interpolation to hitbox viewer, tweak hitbox colors
2023-06-13 00:05:58 +00:00
spherallic
d8dd988451
Don't cancel P_LinedefExecute early
2023-06-13 02:01:11 +02:00
spherallic
d9937953ad
Fix linedef type 319/320 again
2023-06-13 01:54:49 +02:00
spherallic
99f0933986
Change how SR_MainMenu is initialized.
2023-06-13 01:53:50 +02:00
spherallic
1cc870485d
Increase unlockable limits:
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- MAXUNLOCKABLES from 32 to 80
- MAXEXTRAEMBLEMS from 16 to 48
- COMPAT_GAMEDATA_ID is used to account for the old values to prevent
losing records.
- Also fixes linedef actions 319/320.
2023-06-13 01:53:50 +02:00
sphere
f1106236ad
Merge branch 'sphere-fix' into 'next'
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Fix Flung Spheres not using the Blue Sphere collection effect
See merge request STJr/SRB2!1995
2023-06-12 23:46:05 +00:00
sphere
9d0389811b
Merge branch 'camrea-fiz' into 'next'
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Fix Camera Interpolation Never Being Reset (Resolves #1026 and #976 )
Closes #976 and #1026
See merge request STJr/SRB2!2008
2023-06-12 23:44:33 +00:00
sphere
c2c27bf356
Merge branch 'ipv6' into 'next'
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Fix IPv6
See merge request STJr/SRB2!1612
2023-06-12 23:43:46 +00:00
sphere
5307c1635d
Merge branch 'interpolate-maria' into 'next'
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Interpolate Shadows when Scaling Mobjs
See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
sphere
d5a3f10a4d
Merge branch 'checksector-refactor' into 'next'
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Refactor P_CheckSector
Closes #870
See merge request STJr/SRB2!1946
2023-06-12 23:36:48 +00:00
sphere
0dea372336
Merge branch 'the_elder_skyscroll' into 'next'
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Rewrite F_SkyScroll to fix overflows
Closes #1008
See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
sphere
62bdb7174b
Merge branch 'lua-optimized-constants' into 'next'
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Hannu's "LUA_EnumLib optimizations for constant value access" with fixed merge conflict
See merge request STJr/SRB2!2017
2023-06-12 23:03:51 +00:00
sphere
f7af77b932
Merge branch 'netgame-gamedata' into 'next'
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[SUGOI] Multiplayer emblems
See merge request STJr/SRB2!1756
2023-06-12 22:48:25 +00:00
katsy
ca11180976
Merge remote-tracking branch 'stjr/next' into lua-optimized-constants
2023-06-11 12:36:08 -05:00
sphere
363faed8d7
Merge branch 'sucky-steps' into 'next'
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Port increment_move radius clamps from Ring Racers
See merge request STJr/SRB2!2013
2023-06-09 13:07:07 +00:00
sphere
65e1f88c75
Merge branch 'nightspowerhud' into 'next'
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Add HUD icons for timed NiGHTS powerups
See merge request STJr/SRB2!1949
2023-06-09 11:34:25 +00:00
sphere
cd1b57a901
Merge branch 'textcolortweaks' into 'next'
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Small text colormap tweaks
See merge request STJr/SRB2!1971
2023-06-09 11:33:26 +00:00
Sally Coolatta
7fa7653494
Port increment_move radius clamps from Ring Racers
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Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
2023-06-05 13:54:09 -04:00
SMS Alfredo
aa43aa7c8c
Call P_ResetCamera Upon Switching To/From an Away View Camera
2023-06-03 15:43:58 -05:00
SMS Alfredo
35b676e313
Fix Camera Interpolation Not Being Reset
2023-06-02 19:52:03 -05:00
Sally Coolatta
e06956a53b
Fix skin-only emblems on emblem radar
2023-06-02 16:06:51 -04:00
Sally Coolatta
cf228757a1
Emblems disappear on collection again, only for SP
2023-06-02 16:06:50 -04:00
Sally Coolatta
645dd7d662
Stop endlessly chasing NIGHTSPULL emblems
2023-06-02 16:06:50 -04:00
Sally Coolatta
c1e641be43
Improve emblem sharing conditions
2023-06-02 16:06:50 -04:00
Sally Coolatta
29f55471dd
Fix instances reverted to old unlocked variable
2023-06-02 16:06:50 -04:00
Sally Coolatta
d751ad5cf2
Remove "Multiplayer games can't unlock extras!"
2023-06-02 16:06:49 -04:00
Sally Coolatta
9cce2195d4
Make ShareEmblems more Top Down style
2023-06-02 16:06:49 -04:00
Sally Coolatta
3b15d9b4fe
Make the level select behave more identically to G_LoadGame
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Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
2023-06-02 16:06:49 -04:00
Sally Coolatta
d8f6ad217c
Don't give completion emblems when getting a game over in multiplayer (or any other kind of level reset)
2023-06-02 16:06:48 -04:00
Sally Coolatta
897b81b840
Don't load game from pause level select without save slot
2023-06-02 16:06:48 -04:00
Sally Coolatta
9b6a47783d
Show the level select option used to start the level in the pause menu.
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Previously, level select only appeared in the SP pause menu if you load a complete save file.
Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select.
Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
2023-06-02 16:06:47 -04:00
Sally Coolatta
903a47966d
Swap hints & level select on multiplayer pause menu
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This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
2023-06-02 16:06:47 -04:00
Sally Coolatta
bc00b13358
Fix Emblem Radar detecting already collected emblems
2023-06-02 16:06:47 -04:00
Sally Coolatta
cb54b1e5ce
Fix check that does LevelEmblems but not CompletionEmblems on startup
2023-06-02 16:06:46 -04:00
Sally Coolatta
87e468f365
Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected.
2023-06-02 16:06:46 -04:00
Sally Coolatta
fb5b8ce1be
Show tab emblems in Coop
2023-06-02 16:06:46 -04:00
Sally Coolatta
122ddade61
Draw level stats on pause & emblem hints menus in multiplayer
2023-06-02 16:06:46 -04:00
Sally Coolatta
ffe591afee
Tie emblem spawning to Coop gametypes
2023-06-02 16:06:45 -04:00
Sally Coolatta
ffb76334ff
Don't check time attack emblems in multiplayer
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(Maybe some day...)
2023-06-02 16:06:45 -04:00
Sally Coolatta
30f6ae6e56
Add read access to shareEmblems (as well as a few other MAINCFG variables that weren't)
2023-06-02 16:06:44 -04:00