Jaime Passos
a657392d39
ViewpointSwitch improvements.
2019-12-23 20:22:57 -03:00
Jaime Passos
61b72203a8
Merge remote-tracking branch 'origin/master' into gametype-clownery
2019-12-23 18:21:13 -03:00
James R
f584b61c93
Use a random port when connecting
2019-12-18 15:34:55 -08:00
Jaime Passos
aa619e1b34
Rankings tweaks
2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
7bfdc2caa0
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
fickleheart
32c9c912ab
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
James R
cadaecbfcf
memset this or the stupid masterserver (used to) show garbage bytes
...
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
7f6c98f046
Fix clearing maps making the Tutorial option on the SP menu crash.
2019-12-05 13:42:08 +00:00
toaster
6398779983
Correct two instances where "Zone" is forced uppercase.
2019-11-25 16:04:03 +00:00
MascaraSnake
e9ca39d3bc
Merge branch 'infopoke' into 'master'
...
MS Info packet tweaks (resolves #300 )
Closes #300
See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
Jaime Passos
248306ccb0
Remove D_ProcessEvents call in G_PreLevelTitleCard
2019-11-21 02:16:09 -03:00
toaster
7645d0417a
Further cleanup.
2019-11-19 20:24:44 +00:00
toaster
f5885f84f0
lmao how did i forget a null terminator
2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6
MS Info packet tweaks.
...
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300 ).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
MascaraSnake
3e7e749327
Merge branch 'reset-rollangle' into 'master'
...
Reset rollangle
See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
Louis-Antoine
8b3e4d122b
Show player number instead of node when someone joins
2019-11-16 01:42:02 +01:00
Louis-Antoine
d95a1e2ff3
Make the "nodes" command clearer
...
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...
Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255
After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
Jaime Passos
88fb22d688
Yeah, yeah...
2019-11-14 22:14:40 -03:00
MascaraSnake
3352f914d7
Merge branch 'rotsprite_i' into 'master'
...
Sprite rotation (resolves #183 )
Closes #183
See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
afe28b0a0a
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
...
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
James R
b38a1ec313
Save bans when cleared too
...
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
...
# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
2d1a574e09
* Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
MascaraSnake
7d69409cf7
Merge branch 'set-name-on-join' into 'master'
...
Set the player's name as soon as they enter the game
See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
...
My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
ff061fb813
Merge branch 'kartport_namedvalues' into 'master'
...
Kart-port - Named cvar values + Improved "HELP" command (round 3)
See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
James R
c970911ac2
The console sucks, so "Don't" becomes "No" :lancer:
2019-10-23 17:37:09 -07:00
James R
43ca2c1b30
Support splitscreen PLAYERINFO and don't expose clients' IP addresses
2019-10-22 20:14:01 -07:00
James R
29a5999a44
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
Louis-Antoine
88d239ac36
Set the player's name as soon as they enter the game
2019-10-19 17:09:18 +02:00
Monster Iestyn
246a6489e9
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
2019-10-18 13:37:42 +01:00
Monster Iestyn
07c02f075b
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
...
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Louis-Antoine
92b92dd3eb
Fix clients being resynched at the wrong gametic
2019-10-16 21:24:30 +02:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
...
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
Jaime Passos
db979845e0
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
Monster Iestyn
c696063260
Merge branch 'mprelated-tweaks' into 'master'
...
Various improvements and changes to multiplayer menu
See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
...
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Jaime Passos
1e506ef180
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-09-02 23:35:36 -03:00
Jaime Passos
d99026df3b
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-09-02 20:27:50 -03:00
toaster
f07309707d
Lots of death stuff.
...
* Genesis-style love and attention to the death event.
* Only visibly decrement lives/rings when you're respawning (or game over, see below).
* Faster no-button-press respawn.
* Game Over specific love.
* Animation of Level Title font coming in from the sides.
* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
* Change gameovertics to 10 seconds instead of 15.
* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.
Also, two not-quite death things which nonetheless were relevant to change:
* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
...
Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Monster Iestyn
f3484f7ded
Merge branch 'public_next'
...
# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
James R
c1ba72ead8
Remove a printf
2019-08-17 10:33:33 -07:00
James R
19dd9a3c14
Kart discrepancies
2019-08-17 10:33:14 -07:00
mazmazz
84c9633579
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-08-04 21:33:13 -04:00
James R
91502f1499
Don't send login final hashes to everyone
...
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
mazmazz
521d8fd8c1
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-06-29 15:02:07 -04:00
Monster Iestyn
66bc287688
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
mazmazz
6d803decb6
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-08 17:56:05 -04:00
Monster Iestyn
406c3619d7
Merge branch 'master' into next
2019-05-06 19:38:53 +01:00
Nev3r
aab2f55aec
Merge branch 'banip-command' into 'next'
...
Ban IP command
See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
mazmazz
3d90488d17
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-02 17:43:40 -04:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
James R
36e678b292
Don't count down wait timer when executing a command
2019-04-14 15:17:47 -07:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Steel Titanium
67a80ba311
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command
2019-03-15 16:13:31 -04:00
Monster Iestyn
a93e96c75b
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/Srb2SDL-vc10.vcxproj
# src/sdl12/Srb2SDL-vc9.vcproj
# src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
f823768699
Fix building without BLUA support
2019-03-01 17:31:32 -05:00
Steel Titanium
bf2f6ebc09
Save ban list right after banning.
2019-02-21 19:47:00 -05:00
Steel Titanium
c9d90f7688
Add command to ban an IP address.
2019-02-21 19:44:18 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b3908755af
Add CSV functionality to timedemo
...
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
Steel Titanium
10521d161c
Fix various bugs with the chat.
2018-12-21 22:28:28 -05:00
Latapostrophe
a31b85e124
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
Monster Iestyn
aee8dcdff8
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
...
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
b4b82e681c
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
2018-12-04 18:54:36 +00:00
Monster Iestyn
e353e2ef70
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
mazmazz
ed57d0d9f9
Add Joy2 for network abort
2018-12-03 13:10:47 -05:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
...
# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b59718d3ad
Remove hardcoded limit on admins
...
# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2
Multiple admins
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
eb95289ea4
Rearranged menu presentation methods
...
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
8f48f082d1
Merge branch 'master' into next
2018-11-22 20:12:59 +00:00
Monster Iestyn
3acc312923
Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop.
2018-11-21 20:45:03 +00:00
mazmazz
dcac157ccd
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-20 18:31:30 -05:00
mazmazz
5870d145b2
Draw connection screen correctly; make scroll speed inherit global setting
2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c
Performance improvements
...
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
224c0fccdb
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
Alam Ed Arias
d4cb81cb28
Merge branch 'master' into next
2018-11-14 15:45:29 -05:00
Alam Ed Arias
de5b626520
Fix misleading indentation
2018-11-14 11:06:45 -05:00
Alam Ed Arias
d14f87b8c6
Cleanup whitespace
2018-11-14 10:54:33 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00