lachwright
8abb6129c1
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
598047ae8b
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
Jaime Passos
73e4e67595
JIMITA DO THE SOC
2019-09-28 19:13:51 -03:00
Monster Iestyn
52562c4125
whoops, didn't mean to include this
2019-09-28 20:45:44 +01:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Monster Iestyn
fa444a37eb
Added < 0 checks to all three variables added in last commit
...
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
240aa34794
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
55a2f1ee1f
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
ec1712064c
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
d5e0ac1450
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
0cd3e4fd62
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
toaster
2a452ddcf5
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
de294d84e7
Lots of CA_GLIDEANDCLIMB changes:
...
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
sphere
4c7a7a7e0b
Small DSZ coral tweaks.
2019-09-20 00:51:44 +02:00
sphere
c81452211d
Updated ACZ cacti.
2019-09-18 21:40:33 +02:00
sphere
81d1453dc4
New animated DSZ kelp.
2019-09-18 02:05:19 +02:00
Steel Titanium
3ebb9c2c49
More harmful cactus
2019-09-12 21:36:13 -04:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
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Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
9041a399c6
Merge branch 'nightsattackfixes' into 'master'
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NiGHTS attack fixes
Closes #205
See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
0ed589449a
Merge branch 'newegg' into 'master'
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Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
5d85e82fa6
Fix detection of GRADE_ constants in SOC.
2019-09-07 20:08:05 +01:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
Jaime Passos
1fca5a749e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
Jaime Passos
3f00bc1639
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-02 23:34:25 -03:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
MascaraSnake
2933ec3e9c
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Jaime Passos
93f1450b8a
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-26 19:32:44 -03:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
2a5c576c1c
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
toaster
324c584e5d
Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
...
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
...
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
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* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
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Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
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This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
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This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
mazmazz
dd9efebab5
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring
2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle
2019-08-03 17:33:28 -04:00
toaster
8a0f1e7ed4
Merge branch 'ending' into 'master'
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ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
Steel Titanium
3177b27a11
Changes
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Kill off the hack
2019-07-31 20:51:55 -04:00
Steel Titanium
d6dacaaab2
ALL CAPS
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Woops forgot to do this
2019-07-31 00:49:14 -04:00
Steel Titanium
58b56b2867
New ring sparkles
2019-07-31 00:47:42 -04:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
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Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
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Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
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# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993
Merge branch 'toast_cleanup' into 'master'
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PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336
Merge branch 'metalfixes' into 'toast_cleanup'
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Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
MascaraSnake
574cf2609f
Merge branch 'remove-character-flags' into 'master'
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Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
...
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
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Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
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This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985
Remove character-specific flags, replace them with net-only/no-net flags
2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
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Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
toaster
faebe0f9af
Metal Sonic fixes!
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* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
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This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
ac669d77c4
Merge branch 'levelheader-startrings' into 'master'
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Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Steel Titanium
7a23b19be8
Add startrings level header option
2019-06-23 18:15:40 -04:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
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Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
64827348c7
HUD stuff.
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* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
f182bb867f
HUD stuff.
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* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-20 22:57:47 +01:00
toaster
460632ad3b
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
2e6898f29e
PITY IN PINK!
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* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
* Gives a pink Pity Shield (SH_PINK) on same-team player contact.
* Deals damage to non-player enemies.
* Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
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* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
MascaraSnake
b6790c7f35
Snapper head/legs and minecart segments flash when they're destroyed
2019-06-16 15:35:32 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
068e07974d
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
0e80d2ec5d
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
3a16a7d7d4
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
677801f5ff
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
7d0509f1cb
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Steel Titanium
b34aa86403
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
Monster Iestyn
691ae982e7
S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
...
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
2019-05-04 21:31:46 +01:00
Monster Iestyn
df99e93288
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
Monster Iestyn
61eb05eab2
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Monster Iestyn
75701294ea
Hardcode Fang waypoint object type (turns out no state is needed)
2019-05-02 18:11:44 +01:00
Monster Iestyn
d92ccf6823
Hardcoded all the main Fang-specific object types, states and sprites.
...
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.
Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Nev3r
8a2e11ffa9
Small code cleanup
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- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
mazmazz
8317155c40
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
mazmazz
f163633591
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
6cf05a4613
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
9064a0b33a
Merge remote-tracking branch 'origin/master'
2019-03-15 00:33:12 -04:00
mazmazz
4377386153
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
bd9e42ce6e
Merge branch 'public-gl-next' into public-musicplus-inter
2019-03-14 23:42:16 -04:00
mazmazz
469ed9cbe3
Implement MIXNIGHTSCOUNTDOWN
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An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
93626c2293
Merge remote-tracking branch 'public-gl/next' into public-musicplus-core
2019-03-13 19:45:07 -04:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
MascaraSnake
5eb089cc14
Forgot the continue statements
2019-02-03 17:07:13 +01:00
MascaraSnake
00cad05550
Emblem number in emblem definition is optional. If none is supplied, place in first free slot.
2019-02-03 17:03:33 +01:00
MascaraSnake
bc30bd06df
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
MascaraSnake
8c345b87ca
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
Steel Titanium
0aa965c59f
How did I forget about this
2019-01-26 23:22:30 -05:00
TehRealSalt
0d1c501664
Update the SP menu stuff to use MAXSKINS
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Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
Monster Iestyn
f3796dc7f6
revert to LF_SAVEGAME system code, removing all traces of saveoverride
...
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
24e37a23a5
Merge branch 'musicplus-core' into musicplus-feature-postboss
2019-01-07 01:17:07 -05:00
mazmazz
36f802eb15
Merge remote-tracking branch 'origin/master' into musicplus-core
2019-01-07 01:15:08 -05:00
mazmazz
1e702443e3
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
Steel Titanium
827461cc36
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
c2dc5788bf
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-24 17:30:59 -05:00
Monster Iestyn
31c6b6ef77
remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway
2018-12-24 19:37:52 +00:00
Monster Iestyn
936b9ecebc
Fix disablespeedajdust in SOCs being set like an integer value instead of a boolean
2018-12-24 19:29:54 +00:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
TehRealSalt
9e596d15af
Save override for level header
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Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt
cc22ef3f05
Add deprecation warning to admin
2018-12-16 16:05:18 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
mazmazz
b84470ec51
Fix savegamename being improperly built due to missing null char after copying timeattackfolder
2018-12-13 12:01:07 -05:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
c70cf5908d
IsPlayerAdmin support, since admin was removed
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# Conflicts:
# src/lua_baselib.c
2018-11-29 07:12:15 -06:00