fickleheart
0702e366b6
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
d14fa39d7a
Expand options for aim assist
...
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
a188cd5db8
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
f1b5a2b2d3
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
fickleheart
69b623e086
Add option to always turn with input while locked
...
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
194e77a6f0
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
834a3bf334
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
e4626e9396
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
36fa94a22c
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
075f751f67
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
...
Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
c0cc742fb8
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
Jaime Passos
aa659836ee
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
Jaime Passos
4ea3513076
Organize
2019-11-18 12:56:41 -03:00
Louis-Antoine
29501a992b
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
ff62a0732a
Let players move after completing the level
...
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
510f36fbdf
Merge branch 'map-by-name' into 'master'
...
New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
...
# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
2d1a574e09
* Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
James R
70df5242a3
Extend map name text matching code into a function
2019-10-27 14:23:03 -07:00
James R
5ac8a26814
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
toaster
3285cc9a0d
Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
2019-09-18 16:06:13 +01:00
Jaime Passos
1e506ef180
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-09-02 23:35:36 -03:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
mazmazz
84c9633579
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-08-04 21:33:13 -04:00
toaster
8a0f1e7ed4
Merge branch 'ending' into 'master'
...
ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
d541bb7ead
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
2019-07-30 17:24:21 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
mazmazz
521d8fd8c1
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-06-29 15:02:07 -04:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
89c12a4ee8
Reset timedemo counters after wipe
2018-12-27 23:23:09 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
TehRealSalt
c69cfefb6d
2.2 backport of jump/spin axes
...
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Monster Iestyn
cd57be640c
Merge branch '21-controls' into 'next'
...
Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
17ff7e69a0
Add chasefreelook to separate third and first person mouselook
2018-11-22 17:05:24 -05:00
mazmazz
2acad7ad86
Dont show Hold to Retry HUD when using Pause/Break key
2018-11-21 11:10:18 -05:00
mazmazz
74da082c75
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
mazmazz
a0926b5314
First time tutorial prompt fixes
2018-11-12 19:10:41 -05:00
mazmazz
28238c41df
WIP: First-time tutorial prompt
2018-11-10 02:30:21 -05:00