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Dont show Hold to Retry HUD when using Pause/Break key
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parent
8a9c10e633
commit
2acad7ad86
3 changed files with 4 additions and 1 deletions
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@ -1653,6 +1653,7 @@ void G_DoLoadLevel(boolean resetplayer)
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}
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INT32 pausedelay = 0;
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boolean pausebreakkey = false;
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static INT32 camtoggledelay, camtoggledelay2 = 0;
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//
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@ -1805,6 +1806,7 @@ boolean G_Responder(event_t *ev)
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{
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if (modeattacking && !demoplayback && (gamestate == GS_LEVEL))
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{
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pausebreakkey = (ev->data1 == KEY_PAUSE);
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if (menuactive || pausedelay < 0 || leveltime < 2)
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return true;
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@ -54,6 +54,7 @@ extern INT32 gameovertics;
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extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
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extern INT16 rw_maximums[NUM_WEAPONS];
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extern INT32 pausedelay;
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extern boolean pausebreakkey;
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// used in game menu
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extern consvar_t cv_tutorialprompt;
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@ -1132,7 +1132,7 @@ void HU_Drawer(void)
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V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
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}
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if (modeattacking && pausedelay > 0)
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if (modeattacking && pausedelay > 0 && !pausebreakkey)
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{
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INT32 strength = ((pausedelay - 1 - NEWTICRATE/2)*10)/(NEWTICRATE/3);
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INT32 y = hudinfo[HUD_LIVES].y - 13;
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