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Add chasefreelook to separate third and first person mouselook
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a8e01ee69b
commit
17ff7e69a0
3 changed files with 13 additions and 7 deletions
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@ -674,6 +674,8 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_crosshair2);
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CV_RegisterVar(&cv_alwaysfreelook);
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CV_RegisterVar(&cv_alwaysfreelook2);
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CV_RegisterVar(&cv_chasefreelook);
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CV_RegisterVar(&cv_chasefreelook2);
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// g_input.c
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CV_RegisterVar(&cv_sideaxis);
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14
src/g_game.c
14
src/g_game.c
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@ -350,11 +350,13 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_mousemove = {"mousemove", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_mousemove2 = {"mousemove2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_analog = {"analog", "Off", CV_CALL, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_analog2 = {"analog2", "Off", CV_CALL, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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#ifdef DC
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@ -979,7 +981,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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turnright = PLAYER1INPUTDOWN(gc_turnright);
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turnleft = PLAYER1INPUTDOWN(gc_turnleft);
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mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook.value;
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mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^
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(cv_chasecam.value ? cv_chasefreelook.value : cv_alwaysfreelook.value);
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analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle;
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gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle;
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@ -1270,7 +1273,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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turnright = PLAYER2INPUTDOWN(gc_turnright);
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turnleft = PLAYER2INPUTDOWN(gc_turnleft);
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mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook2.value;
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mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^
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(cv_chasecam2.value ? cv_chasefreelook2.value : cv_alwaysfreelook2.value);
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analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle;
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gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle;
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@ -55,8 +55,8 @@ extern INT16 rw_maximums[NUM_WEAPONS];
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// used in game menu
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extern consvar_t cv_crosshair, cv_crosshair2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
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