Commit graph

10126 commits

Author SHA1 Message Date
MascaraSnake
33ed36cf4b Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) 2020-06-03 19:41:47 +02:00
LJ Sonic
04c7eeb6ae Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.

See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
MascaraSnake
b13f29852f Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity

See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265 Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
LJ Sonic
dd18915570 Merge branch 'traceback' into 'next'
Traceback

See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
LJ Sonic
82af11d0df Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs

See merge request STJr/SRB2!975
2020-05-31 17:58:38 -04:00
MascaraSnake
508160ed42 Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
Louis-Antoine
d31346822d Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
f32d29f700 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85 Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
LJ Sonic
b7c5163419 Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.

See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
71cf31fcaf Fix the "Custom skincolors" branch not compiling with GCC 10. 2020-05-28 18:43:04 +02:00
Monster Iestyn
755e9d659d Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
5542893548 Merge branch 'nowipe-fixes' into 'master'
NOWIPE fixes for colormap and title card wipes

See merge request STJr/SRB2!962
2020-05-28 11:30:01 -04:00
SteelT
07da7f7d29 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
Monster Iestyn
97cf90b9af Merge branch 'crumblebob-fixes' into 'next'
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason

See merge request STJr/SRB2!961
2020-05-25 07:58:21 -04:00
mazmazz
272362a86f Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00
SwitchKaze
f508f5b881 Fix typo SKINCOLOT 2020-05-24 12:36:20 -05:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
sphere
d6ea89de6f Rename the rest of the wall scrollers in the ZB config. 2020-05-23 16:41:38 +02:00
MascaraSnake
747d784c77 Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix

See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
MascaraSnake
0b7f8ca3e8 Merge branch 'lua-mapthing-len' into 'next'
Lua mapthing len

See merge request STJr/SRB2!957
2020-05-23 07:51:58 -04:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1 added the ability to get the # of a mapthing_t in Lua 2020-05-22 18:32:34 +01:00
Monster Iestyn
c9c7327011 A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
Monster Iestyn
7722d41be6 Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes

See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
702a7041d4 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
James R
4eeae51cbb Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
sphere
934b28989f Add linedef actions 507 & 508, allow using offsets for actions 502-504. 2020-05-19 23:39:35 +02:00
Monster Iestyn
c3d576058a on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Monster Iestyn
65d6b04fd2 change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
35e5d673e0 do tx checking after tz clamping, not before 2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143 We don't actually need x1 or x2 until these points in the function, at least for papersprites 2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6 added basic culling of papersprites if tx for either is too large, proper clamping to be added later
also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d split "rot" into two variables: frame and rot, for frame number and rotation angle
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791 remove gxt and gyt, as they are unnecessary
also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
MascaraSnake
ff37975892 Merge branch 'next' into movement-refactor
# Conflicts:
#	src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3 Merge branch 'more-polyobject-cleanup' into 'next'
Smooth polyobject movement and other cleanup

See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
LJ Sonic
4619646860 Merge branch 'slope-cleanup' into 'next'
I forgot to test OpenGL :slight_smile:

See merge request STJr/SRB2!953
2020-05-18 14:37:18 -04:00
Louis-Antoine
d40a8efce2 I forgot to test OpenGL :slight_smile: 2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4 Deprecate FixedRem.
It's about time!
2020-05-18 11:29:56 -05:00