toaster
ce2a1aa3b2
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
e471134746
Merge branch 'invertplanes-bruh' into 'next'
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
See merge request STJr/SRB2!863
2020-03-25 12:25:48 -04:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
Sonic Edge
60f7e35383
Character select in Nights mode.
2020-03-24 16:21:33 -04:00
sphere
99a5192872
Hide record/NiGHTS attack if there are no available maps for them.
2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a
Merge branch 'demos-refactor' into 'next'
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Demos refactor
See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a
Merge branch 'buggle-trouble' into 'next'
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P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf
Merge branch 'fix-setspriteinfo' into 'next'
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Fix lib_setSpriteInfo indexes being off-by-one
See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc
GL horizon lines
2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42
Remove redundant conditional in P_IsClimbingValid
2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059
Cleanup P_IsClimbingValid
2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6
Remove unused define
2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9
Fix typo in camera handling code
2020-03-22 15:21:23 +01:00
MascaraSnake
5864788333
Merge branch 'master' into next
2020-03-22 12:55:56 +01:00
MascaraSnake
48e8c9058a
Add arrow to wall spike in ZB config
2020-03-22 12:55:34 +01:00
MascaraSnake
bc1e42d222
Merge branch 'master' into next
2020-03-22 07:51:35 +01:00
MascaraSnake
6911097b56
Minor ZB config fix
2020-03-22 07:50:57 +01:00
MascaraSnake
c5b4d4bd7e
Merge branch 'master' into next
2020-03-21 20:17:48 +01:00
MascaraSnake
c806d8a5e8
Another ZB config fix
2020-03-21 20:17:28 +01:00
MascaraSnake
42445b39d7
Merge branch 'master' into next
2020-03-21 19:16:52 +01:00
MascaraSnake
a2729ddefc
Merge branch 'config-fixes' into 'master'
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Updates and fixes for the ZB config
See merge request STJr/SRB2!859
2020-03-21 14:16:04 -04:00
MascaraSnake
d2c83e1cda
Add Object Special text for Star Post
2020-03-21 15:16:07 +01:00
LJ Sonic
006b1e8c0e
Merge branch 'delete-slopes' into 'next'
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Delete slopes
See merge request STJr/SRB2!857
2020-03-21 09:35:27 -04:00
LJ Sonic
fa9c2f43f7
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
MascaraSnake
06f9246fd3
Updates and fixes for the ZB config
2020-03-21 12:06:52 +01:00
MascaraSnake
e2c9815606
Merge branch 'master' into next
2020-03-21 09:40:57 +01:00
MascaraSnake
2107b89586
Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB
2020-03-21 09:40:37 +01:00
fickleheart
feb18208cb
Add support for srb2:// URL handler (server links)
2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
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# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
LJ Sonic
37b70fe857
Merge branch 'delete-lua' into 'next'
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Delete Lua
See merge request STJr/SRB2!852
2020-03-20 09:53:24 -04:00
fickleheart
78ec210896
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac
Fix lib_setSpriteInfo indexes being off-by-one
2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08
We don't need m_cheat.h either in g_demo.c
2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe
We definitely don't need these files to compile!
2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL;
at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
a436ece941
Update CircleCI config
2020-03-19 19:26:46 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce
Fix compiler warning
2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65
Fix misleading naming
2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29
Simplify hook code
2020-03-19 14:38:42 +01:00
LJ Sonic
92016a742b
Merge branch 'lua-music' into 'next'
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Expose more music-related functions to Lua
See merge request STJr/SRB2!817
2020-03-19 06:53:57 -04:00
fickleheart
725826a64b
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00