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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'invertplanes-bruh' into 'next'
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES See merge request STJr/SRB2!863
This commit is contained in:
commit
e471134746
7 changed files with 35 additions and 27 deletions
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@ -9648,11 +9648,11 @@ struct {
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{"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels.
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{"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels.
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{"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water.
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{"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Renders both planes all the time.
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{"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes.
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{"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA.
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{"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through!
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{"FF_FOG",FF_FOG}, ///< Fog "brush."
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{"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Reverse the plane visibility rules.
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{"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes.
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{"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides.
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{"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides.
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{"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light?
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@ -1902,7 +1902,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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{
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for (rover = gr_backsector->ffloors; rover; rover = rover->next)
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{
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES) || (rover->flags & FF_INVERTSIDES))
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES))
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continue;
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if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES)
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continue;
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if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
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continue;
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@ -2042,7 +2044,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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{
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for (rover = gr_frontsector->ffloors; rover; rover = rover->next)
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{
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_ALLSIDES))
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if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES))
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continue;
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if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES))
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continue;
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if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
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continue;
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@ -3427,7 +3431,7 @@ static void HWR_Subsector(size_t num)
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if (centerHeight <= locCeilingHeight &&
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centerHeight >= locFloorHeight &&
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((dup_viewz < cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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((dup_viewz < cullHeight && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(dup_viewz > cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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if (rover->flags & FF_FOG)
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@ -3488,7 +3492,7 @@ static void HWR_Subsector(size_t num)
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if (centerHeight >= locFloorHeight &&
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centerHeight <= locCeilingHeight &&
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((dup_viewz > cullHeight && !(rover->flags & FF_INVERTPLANES)) ||
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((dup_viewz > cullHeight && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(dup_viewz < cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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if (rover->flags & FF_FOG)
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@ -495,7 +495,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
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if (rover->flags & FF_SOLID)
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continue; // shortcut since neither mobj can be inside the 3dfloor
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if (!(rover->flags & FF_INVERTPLANES))
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if (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))
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{
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if (los.sightzstart >= topz1 && t2->z + t2->height < topz2)
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return false; // blocked by upper outside plane
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@ -504,7 +504,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
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return false; // blocked by lower outside plane
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}
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if (rover->flags & FF_INVERTPLANES || rover->flags & FF_BOTHPLANES)
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if (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)
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{
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if (los.sightzstart < topz1 && t2->z >= topz2)
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return false; // blocked by upper inside plane
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@ -7069,7 +7069,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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break;
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case 202: // Fog
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ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
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ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_INVERTPLANES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
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sec = sides[*lines[i].sidenum].sector - sectors;
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// SoM: Because it's fog, check for an extra colormap and set the fog flag...
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if (sectors[sec].extra_colormap)
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@ -955,8 +955,8 @@ static void R_Subsector(size_t num)
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*rover->bottomheight;
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if (planecenterz <= ceilingcenterz
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&& planecenterz >= floorcenterz
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&& ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES))
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|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES))))
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&& ((viewz < heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
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|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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light = R_GetPlaneLight(frontsector, planecenterz,
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viewz < heightcheck);
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@ -993,8 +993,8 @@ static void R_Subsector(size_t num)
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*rover->topheight;
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if (planecenterz >= floorcenterz
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&& planecenterz <= ceilingcenterz
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&& ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES))
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|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES))))
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&& ((viewz > heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
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|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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@ -130,11 +130,11 @@ typedef enum
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FF_CUTEXTRA = 0x100, ///< Cuts out hidden translucent pixels.
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FF_CUTLEVEL = 0x180, ///< Cuts out all hidden pixels.
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FF_CUTSPRITES = 0x200, ///< Final step in making 3D water.
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FF_BOTHPLANES = 0x400, ///< Renders both planes all the time.
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FF_BOTHPLANES = 0x400, ///< Render inside and outside planes.
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FF_EXTRA = 0x800, ///< Gets cut by ::FF_CUTEXTRA.
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FF_TRANSLUCENT = 0x1000, ///< See through!
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FF_FOG = 0x2000, ///< Fog "brush."
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FF_INVERTPLANES = 0x4000, ///< Reverse the plane visibility rules.
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FF_INVERTPLANES = 0x4000, ///< Only render inside planes.
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FF_ALLSIDES = 0x8000, ///< Render inside and outside sides.
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FF_INVERTSIDES = 0x10000, ///< Only render inside sides.
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FF_DOUBLESHADOW = 0x20000, ///< Make two lightlist entries to reset light?
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28
src/r_segs.c
28
src/r_segs.c
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@ -2165,7 +2165,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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{
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS))
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continue;
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if (rover->flags & FF_INVERTSIDES)
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if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES)
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continue;
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if (rover->norender == leveltime)
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@ -2220,7 +2220,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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{
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS))
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continue;
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if (!(rover->flags & FF_ALLSIDES))
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if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES))
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continue;
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if (rover->norender == leveltime)
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@ -2275,7 +2275,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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{
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for (rover = backsector->ffloors, i = 0; rover && i < MAXFFLOORS; rover = rover->next)
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{
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS) || rover->flags & FF_INVERTSIDES)
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS))
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continue;
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if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES)
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continue;
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if (rover->norender == leveltime)
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continue;
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@ -2295,7 +2297,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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{
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for (rover = frontsector->ffloors, i = 0; rover && i < MAXFFLOORS; rover = rover->next)
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{
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_ALLSIDES))
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if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS))
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continue;
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if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES))
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continue;
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if (rover->norender == leveltime)
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continue;
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@ -2620,8 +2624,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
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(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
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((viewz < planevistest && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz > planevistest && (rover->flags & FF_BOTHPLANES))))
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((viewz < planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(viewz > planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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//ffloor[i].slope = *rover->b_slope;
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ffloor[i].b_pos = roverleft;
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@ -2643,8 +2647,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
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(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
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((viewz > planevistest && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz < planevistest && (rover->flags & FF_BOTHPLANES))))
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((viewz > planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(viewz < planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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//ffloor[i].slope = *rover->t_slope;
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ffloor[i].b_pos = roverleft;
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@ -2677,8 +2681,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
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(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
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((viewz < planevistest && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz > planevistest && (rover->flags & FF_BOTHPLANES))))
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((viewz < planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(viewz > planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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//ffloor[i].slope = *rover->b_slope;
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ffloor[i].b_pos = roverleft;
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@ -2700,8 +2704,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
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(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
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((viewz > planevistest && !(rover->flags & FF_INVERTPLANES)) ||
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(viewz < planevistest && (rover->flags & FF_BOTHPLANES))))
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((viewz > planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) ||
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(viewz < planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
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{
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//ffloor[i].slope = *rover->t_slope;
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ffloor[i].b_pos = roverleft;
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