mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB
This commit is contained in:
parent
04131d3268
commit
2107b89586
8 changed files with 0 additions and 7190 deletions
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@ -1,77 +0,0 @@
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// Default lump name for new map
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defaultlumpname = "MAP01";
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//GZDB specific. Don't try to load lumps that don't exist.
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basegame = 0;
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//Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
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SKY2 = "MAPM7,MAPMB";
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SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
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SKY6 = "MAP05,MAP51,MAPMA";
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SKY7 = "MAPM2,MAPM5";
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SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
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SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
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SKY11 = "MAP11,MAPF7";
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SKY13 = "MAP13,MAP64";
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SKY14 = "MAP14";
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SKY15 = "MAP15,MAP54";
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SKY17 = "MAP70";
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SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
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SKY21 = "MAPM4";
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SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
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SKY30 = "MAP30";
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SKY31 = "MAP31";
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SKY35 = "MAP42";
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SKY40 = "MAP41,MAP71,MAPM9";
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SKY55 = "MAPF3,MAPM8";
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SKY68 = "MAPF8";
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SKY99 = "MAP57,MAPZ0";
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SKY159 = "MAP16";
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SKY172 = "MAP40";
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SKY300 = "MAP72";
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SKY301 = "MAP73";
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}
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// Skill levels
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skills
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{
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1 = "Normal";
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}
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// Skins
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skins
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{
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Sonic;
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Tails;
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Knuckles;
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Amy;
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Fang;
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Metalsonic;
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}
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// Gametypes
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gametypes
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{
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-1 = "Single Player";
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0 = "Co-op";
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1 = "Competition";
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2 = "Race";
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3 = "Match";
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4 = "Team Match";
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5 = "Tag";
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6 = "Hide and Seek";
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7 = "CTF";
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}
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// Texture loading options
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defaultwalltexture = "GFZROCK";
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defaultfloortexture = "GFZFLR01";
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defaultceilingtexture = "F_SKY1";
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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}
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@ -1,309 +0,0 @@
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common
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{
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// Some common settings
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// Default testing parameters
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testparameters = "-file \"%AP\" \"%F\" -warp %L";
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testshortpaths = true;
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// Action special help (mxd)
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actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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// Thing number for start position in 3D Mode
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start3dmode = 3328;
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// Texture sources
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textures
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{
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include("SRB222_misc.cfg", "textures");
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}
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// Patch sources
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patches
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{
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include("SRB222_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("SRB222_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("SRB222_misc.cfg", "flats");
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}
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}
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mapformat_doom
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{
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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include("SRB222_misc.cfg", "doommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs");
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// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
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defaultthingflags
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{
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES-----------------------------------------------------------------
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// GENERALISED SECTOR TYPES-----------------------------------------------------------------
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gen_sectortypes
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{
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include("SRB222_sectors.cfg", "gen_sectortypes");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("SRB222_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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}
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mapformat_udmf
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{
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = false;
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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engine = "srb2"; // override that so that DB2 uses the correct namespace
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maplumpnames
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{
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include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
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include("SRB222_misc.cfg", "udmfmaplumpnames");
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include("UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
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universalfields
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{
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// include("SRB222_misc.cfg", "universalfields");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs_udmf");
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// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
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defaultthingflags
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{
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}
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// Generalized actions
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generalizedlinedefs = false;
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// SECTOR FLAGS
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sectorflags
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{
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// include("SRB222_misc.cfg", "sectorflags");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// SECTOR RENSERSTYLES
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/* sectorrenderstyles
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{
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include("SRB222_misc.cfg", "sectorrenderstyles");
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}*/
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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include("SRB222_misc.cfg", "linedefactivations_udmf");
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}
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linedefflagstranslation
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{
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}
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// LINEDEF RENSERSTYLES
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linedefrenderstyles
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{
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include("SRB222_misc.cfg", "linedefrenderstyles");
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}
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//SIDEDEF FLAGS
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/* sidedefflags
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{
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include("UDMF_misc.cfg", "sidedefflags");
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}*/
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags_udmf");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING RENSERSTYLES
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/* thingrenderstyles
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{
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include("SRB222_misc.cfg", "thingrenderstyles");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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/* thingflagscompare
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{
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include("UDMF_misc.cfg", "thingflagscompare");
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}*/
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//mxd. Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "udmf");
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}
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}
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File diff suppressed because it is too large
Load diff
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linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Slope Skew (E1)";
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64 = "[6] Not Climbable";
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128 = "[7] No Midtexture Skew (E2)";
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256 = "[8] Peg Midtexture (E3)";
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512 = "[9] Solid Midtexture (E4)";
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1024 = "[10] Repeat Midtexture (E5)";
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2048 = "[11] Netgame Only";
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4096 = "[12] No Netgame";
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8192 = "[13] Effect 6";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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1 = "blocking";
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2 = "blockmonsters";
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4 = "twosided";
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8 = "dontpegtop";
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16 = "dontpegbottom";
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32 = "skewtd";
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64 = "noclimb";
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128 = "noskew";
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256 = "midpeg";
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512 = "midsolid";
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1024 = "wrapmidtex";
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2048 = "netonly";
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4096 = "nonet";
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8192 = "effect6";
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16384 = "bouncy";
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32768 = "transfer";
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}
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linedefflags_udmf
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{
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blocking = "Impassable";
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blockmonsters = "Block Enemies";
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twosided = "Double-Sided";
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dontpegtop = "Upper Unpegged";
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dontpegbottom = "Lower Unpegged";
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skewtd = "Slope Skew";
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noclimb = "Not Climbable";
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noskew = "No Midtexture Skew";
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midpeg = "Peg Midtexture";
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midsolid = "Solid Midtexture";
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wrapmidtex = "Repeat Midtexture";
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// netonly = "Netgame-Only special";
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// nonet = "No netgame special";
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// effect6 = "Effect 6";
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bouncy = "Bouncy Wall";
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// transfer = "Transfer Line";
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}
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linedefactivations_udmf
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{
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notriggerorder = "Out of Order";
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netonly = "Netgame-Only";
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nonet = "No netgame";
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}
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sidedefflags
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{
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clipmidtex = "Clip middle texture";
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wrapmidtex = "Wrap middle texture";
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smoothlighting = "Smooth lighting";
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nofakecontrast = "Even lighting";
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nodecals = "No decals";
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lightfog = "Use sidedef brightness on fogged walls";
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}
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//RENDER STYLES
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thingrenderstyles
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{
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||||
}
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||||
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linedefrenderstyles
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{
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translucent = "Translucent";
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fog = "Fog";
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||||
}
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sectorrenderstyles
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{
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||||
}
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thingflags
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{
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1 = "[1] Extra";
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2 = "[2] Flip";
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4 = "[4] Special";
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8 = "[8] Ambush";
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}
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// THING FLAGS
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thingflags_udmf
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{
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extra = "Extra";
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flip = "Flip";
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special = "Special";
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ambush = "Ambush";
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}
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||||
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "extra";
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2 = "flip";
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||||
4 = "special";
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||||
8 = "ambush";
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||||
}
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||||
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||||
// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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248;
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240;
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||||
232;
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||||
224;
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||||
216;
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||||
208;
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||||
200;
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||||
192;
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||||
184;
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||||
176;
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||||
168;
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||||
160;
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||||
152;
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||||
144;
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||||
136;
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||||
128;
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||||
120;
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||||
112;
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||||
104;
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||||
96;
|
||||
88;
|
||||
80;
|
||||
72;
|
||||
64;
|
||||
56;
|
||||
48;
|
||||
40;
|
||||
32;
|
||||
24;
|
||||
16;
|
||||
8;
|
||||
0;
|
||||
}
|
||||
|
||||
/*
|
||||
TEXTURES AND FLAT SOURCES
|
||||
This tells Doom Builder where to find the information for textures
|
||||
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
||||
|
||||
Start and end lumps must be given in a structure (of which the
|
||||
key name doesnt matter) and any textures or flats in between them
|
||||
are loaded in either the textures category or flats category.
|
||||
|
||||
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
||||
*/
|
||||
textures
|
||||
{
|
||||
zdoom1
|
||||
{
|
||||
start = "TX_START";
|
||||
end = "TX_END";
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
|
||||
Only add fields here that Doom Builder does not edit with its own user-interface!
|
||||
The "default" field must match the UDMF specifications!
|
||||
|
||||
Field data types:
|
||||
0 = integer *
|
||||
1 = float
|
||||
2 = string
|
||||
3 = bool
|
||||
4 = linedef action (integer) *
|
||||
5 = sector effect (integer) *
|
||||
6 = texture (string)
|
||||
7 = flat (string)
|
||||
8 = angle in degrees (integer)
|
||||
9 = angle in radians (float)
|
||||
10 = XXRRGGBB color (integer)
|
||||
11 = enum option (integer) *
|
||||
12 = enum bits (integer) *
|
||||
13 = sector tag (integer) *
|
||||
14 = thing tag (integer) *
|
||||
15 = linedef tag (integer) *
|
||||
16 = enum option (string)
|
||||
17 = angle in degrees (float)
|
||||
22 = byte angle (integer)
|
||||
*/
|
||||
universalfields
|
||||
{
|
||||
sector
|
||||
{
|
||||
friction
|
||||
{
|
||||
name = "Friction";
|
||||
type = 1;
|
||||
default = 1;
|
||||
}
|
||||
|
||||
specialeffectplanes
|
||||
{
|
||||
type = 11;
|
||||
enum = "floorceiling";
|
||||
default = 0;
|
||||
}
|
||||
|
||||
colormapbegin
|
||||
{
|
||||
type = 0;
|
||||
default = 0;
|
||||
}
|
||||
|
||||
colormapend
|
||||
{
|
||||
type = 0;
|
||||
default = 33;
|
||||
}
|
||||
|
||||
foglighting
|
||||
{
|
||||
type = 3;
|
||||
default = false;
|
||||
}
|
||||
|
||||
teambase
|
||||
{
|
||||
type = 11;
|
||||
enum = "ctfteam";
|
||||
default = 0;
|
||||
}
|
||||
|
||||
triggersector
|
||||
{
|
||||
type = 3;
|
||||
default = false;
|
||||
}
|
||||
|
||||
triggerobject
|
||||
{
|
||||
type = 11;
|
||||
enum = "triggerobjects";
|
||||
default = 0;
|
||||
}
|
||||
|
||||
triggersurface
|
||||
{
|
||||
type = 11;
|
||||
enum = "triggersurfaces";
|
||||
default = 0;
|
||||
}
|
||||
|
||||
ringdrain
|
||||
{
|
||||
type = 1;
|
||||
default = 0;
|
||||
}
|
||||
}
|
||||
|
||||
linedef
|
||||
{
|
||||
executordelay
|
||||
{
|
||||
type = 0;
|
||||
default = 0;
|
||||
}
|
||||
midtexrepetitions
|
||||
{
|
||||
type = 0;
|
||||
default = 0;
|
||||
}
|
||||
arg5
|
||||
{
|
||||
type = 0;
|
||||
default = 0;
|
||||
}
|
||||
arg1str
|
||||
{
|
||||
type = 2;
|
||||
default = "";
|
||||
}
|
||||
}
|
||||
|
||||
thing
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
MAP LUMP NAMES
|
||||
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
||||
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
||||
The order of items defines the order in which lumps will be written to WAD file on save.
|
||||
To indicate the map header lump, use ~MAP
|
||||
|
||||
Legenda:
|
||||
required = Lump is required to exist.
|
||||
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
|
||||
nodebuild = The nodebuilder generates this lump.
|
||||
allowempty = The nodebuilder is allowed to leave this lump empty.
|
||||
scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
|
||||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
||||
*/
|
||||
|
||||
doommaplumpnames
|
||||
{
|
||||
~MAP
|
||||
{
|
||||
required = true;
|
||||
blindcopy = true;
|
||||
nodebuild = false;
|
||||
}
|
||||
|
||||
THINGS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = true;
|
||||
}
|
||||
|
||||
LINEDEFS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SIDEDEFS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
VERTEXES
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SEGS
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SSECTORS
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
NODES
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SECTORS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
REJECT
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
BLOCKMAP
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = true;
|
||||
}
|
||||
}
|
||||
|
||||
udmfmaplumpnames
|
||||
{
|
||||
ZNODES
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
REJECT
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
BLOCKMAP
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ENUMERATIONS
|
||||
// These are enumerated lists for linedef types and UDMF fields.
|
||||
// Reserved names are: angledeg, anglerad, color, texture, flat
|
||||
enums
|
||||
{
|
||||
falsetrue
|
||||
{
|
||||
0 = "False";
|
||||
1 = "True";
|
||||
}
|
||||
|
||||
yesno
|
||||
{
|
||||
0 = "Yes";
|
||||
1 = "No";
|
||||
}
|
||||
|
||||
noyes
|
||||
{
|
||||
0 = "No";
|
||||
1 = "Yes";
|
||||
}
|
||||
|
||||
onoff
|
||||
{
|
||||
0 = "On";
|
||||
1 = "Off";
|
||||
}
|
||||
|
||||
offon
|
||||
{
|
||||
0 = "Off";
|
||||
1 = "On";
|
||||
}
|
||||
|
||||
updown
|
||||
{
|
||||
0 = "Up";
|
||||
1 = "Down";
|
||||
}
|
||||
|
||||
downup
|
||||
{
|
||||
0 = "Down";
|
||||
1 = "Up";
|
||||
}
|
||||
|
||||
addset
|
||||
{
|
||||
0 = "Add";
|
||||
1 = "Set";
|
||||
}
|
||||
|
||||
floorceiling
|
||||
{
|
||||
0 = "Floor";
|
||||
1 = "Ceiling";
|
||||
2 = "Floor and ceiling";
|
||||
}
|
||||
|
||||
triggertype
|
||||
{
|
||||
0 = "Continuous";
|
||||
1 = "Each Time (Enter)";
|
||||
2 = "Each Time (Enter and leave)";
|
||||
3 = "Once";
|
||||
}
|
||||
|
||||
frontback
|
||||
{
|
||||
0 = "None";
|
||||
1 = "Front";
|
||||
2 = "Back";
|
||||
}
|
||||
|
||||
ctfteam
|
||||
{
|
||||
0 = "None";
|
||||
1 = "Red";
|
||||
2 = "Blue";
|
||||
}
|
||||
|
||||
triggerobjects
|
||||
{
|
||||
0 = "Any player";
|
||||
1 = "All players";
|
||||
2 = "Pushable object";
|
||||
3 = "Any object with thinker";
|
||||
}
|
||||
|
||||
triggersurfaces
|
||||
{
|
||||
0 = "Floor touch";
|
||||
1 = "Ceiling touch";
|
||||
2 = "Floor or ceiling touch";
|
||||
3 = "Anywhere in sector";
|
||||
}
|
||||
|
||||
tangibility
|
||||
{
|
||||
1 = "Intangible from top";
|
||||
2 = "Intangible from bottom";
|
||||
4 = "Don't block players";
|
||||
8 = "Don't block non-players";
|
||||
}
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
|
||||
filter0
|
||||
{
|
||||
name = "Player starts";
|
||||
category = "starts";
|
||||
type = -1;
|
||||
}
|
||||
|
||||
|
||||
filter1
|
||||
{
|
||||
name = "Enemies";
|
||||
category = "enemies";
|
||||
type = -1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter2
|
||||
{
|
||||
name = "NiGHTS Track";
|
||||
category = "nightstrk";
|
||||
type = -1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter3
|
||||
{
|
||||
name = "Normal Gravity";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
2 = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter4
|
||||
{
|
||||
name = "Reverse Gravity";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
2 = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
thingsfilters_udmf
|
||||
{
|
||||
}
|
||||
|
||||
// Special linedefs
|
||||
speciallinedefs
|
||||
{
|
||||
soundlinedefflag = 64; // See linedefflags
|
||||
singlesidedflag = 1; // See linedefflags
|
||||
doublesidedflag = 4; // See linedefflags
|
||||
impassableflag = 1;
|
||||
upperunpeggedflag = 8;
|
||||
lowerunpeggedflag = 16;
|
||||
repeatmidtextureflag = 1024;
|
||||
pegmidtextureflag = 256;
|
||||
}
|
||||
|
||||
speciallinedefs_udmf
|
||||
{
|
||||
soundlinedefflag = "noclimb";
|
||||
singlesidedflag = "blocking";
|
||||
doublesidedflag = "twosided";
|
||||
impassableflag = "blocking";
|
||||
upperunpeggedflag = "dontpegtop";
|
||||
lowerunpeggedflag = "dontpegbottom";
|
||||
repeatmidtextureflag = "wrapmidtex";
|
||||
pegmidtextureflag = "midpeg";
|
||||
}
|
||||
|
||||
scriptlumpnames
|
||||
{
|
||||
MAINCFG
|
||||
{
|
||||
script = "SOC.cfg";
|
||||
}
|
||||
|
||||
OBJCTCFG
|
||||
{
|
||||
script = "SOC.cfg";
|
||||
}
|
||||
|
||||
SOC_
|
||||
{
|
||||
script = "SOC.cfg";
|
||||
isprefix = true;
|
||||
}
|
||||
|
||||
LUA_
|
||||
{
|
||||
script = "Lua.cfg";
|
||||
isprefix = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture sources
|
||||
textures
|
||||
{
|
||||
zdoom1
|
||||
{
|
||||
start = "TX_START";
|
||||
end = "TX_END";
|
||||
}
|
||||
}
|
||||
|
||||
// Patch sources
|
||||
patches
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "P_START";
|
||||
end = "P_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "PP_START";
|
||||
end = "PP_END";
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite sources
|
||||
sprites
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "S_START";
|
||||
end = "S_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "SS_START";
|
||||
end = "SS_END";
|
||||
}
|
||||
}
|
||||
|
||||
// Flat sources
|
||||
flats
|
||||
{
|
||||
standard1
|
||||
{
|
||||
start = "F_START";
|
||||
end = "F_END";
|
||||
}
|
||||
|
||||
standard2
|
||||
{
|
||||
start = "FF_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
|
||||
standard3
|
||||
{
|
||||
start = "FF_START";
|
||||
end = "F_END";
|
||||
}
|
||||
|
||||
standard4
|
||||
{
|
||||
start = "F_START";
|
||||
end = "FF_END";
|
||||
}
|
||||
}
|
|
@ -1,109 +0,0 @@
|
|||
sectortypes
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Damage";
|
||||
2 = "Damage (Water)";
|
||||
3 = "Damage (Fire)";
|
||||
4 = "Damage (Electrical)";
|
||||
5 = "Spikes";
|
||||
6 = "Death Pit (Camera Tilt)";
|
||||
7 = "Death Pit (No Camera Tilt)";
|
||||
8 = "Instant Kill";
|
||||
9 = "Ring Drainer (Floor Touch)";
|
||||
10 = "Ring Drainer (Anywhere in Sector)";
|
||||
11 = "Special Stage Damage";
|
||||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF";
|
||||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||||
80 = "Trigger Line Ex. (Floor Touch)";
|
||||
96 = "Trigger Line Ex. (Emerald Check)";
|
||||
112 = "Trigger Line Ex. (NiGHTS Mare)";
|
||||
128 = "Check for Linedef Executor on FOFs";
|
||||
144 = "Egg Capsule";
|
||||
160 = "Special Stage Time/Rings Parameters";
|
||||
176 = "Custom Global Gravity";
|
||||
512 = "Wind/Current";
|
||||
1024 = "Conveyor Belt";
|
||||
1280 = "Speed Pad";
|
||||
4096 = "Star Post Activator";
|
||||
8192 = "Exit/Special Stage Pit/Return Flag";
|
||||
12288 = "CTF Red Team Base";
|
||||
16384 = "CTF Blue Team Base";
|
||||
20480 = "Fan Sector";
|
||||
24576 = "Super Sonic Transform";
|
||||
28672 = "Force Spin";
|
||||
32768 = "Zoom Tube Start";
|
||||
36864 = "Zoom Tube End";
|
||||
40960 = "Circuit Finish Line";
|
||||
45056 = "Rope Hang";
|
||||
49152 = "Intangible to the Camera";
|
||||
}
|
||||
|
||||
gen_sectortypes
|
||||
{
|
||||
first
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Damage";
|
||||
2 = "Damage (Water)";
|
||||
3 = "Damage (Fire)";
|
||||
4 = "Damage (Electrical)";
|
||||
5 = "Spikes";
|
||||
6 = "Death Pit (Camera Tilt)";
|
||||
7 = "Death Pit (No Camera Tilt)";
|
||||
8 = "Instant Kill";
|
||||
9 = "Ring Drainer (Floor Touch)";
|
||||
10 = "Ring Drainer (Anywhere in Sector)";
|
||||
11 = "Special Stage Damage";
|
||||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF";
|
||||
}
|
||||
|
||||
second
|
||||
{
|
||||
0 = "Normal";
|
||||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||||
80 = "Trigger Line Ex. (Floor Touch)";
|
||||
96 = "Trigger Line Ex. (Emerald Check)";
|
||||
112 = "Trigger Line Ex. (NiGHTS Mare)";
|
||||
128 = "Check for Linedef Executor on FOFs";
|
||||
144 = "Egg Capsule";
|
||||
160 = "Special Stage Time/Rings Parameters";
|
||||
176 = "Custom Global Gravity";
|
||||
}
|
||||
|
||||
third
|
||||
{
|
||||
0 = "Normal";
|
||||
512 = "Wind/Current";
|
||||
1024 = "Conveyor Belt";
|
||||
1280 = "Speed Pad";
|
||||
}
|
||||
|
||||
fourth
|
||||
{
|
||||
0 = "Normal";
|
||||
4096 = "Star Post Activator";
|
||||
8192 = "Exit/Special Stage Pit/Return Flag";
|
||||
12288 = "CTF Red Team Base";
|
||||
16384 = "CTF Blue Team Base";
|
||||
20480 = "Fan Sector";
|
||||
24576 = "Super Sonic Transform";
|
||||
28672 = "Force Spin";
|
||||
32768 = "Zoom Tube Start";
|
||||
36864 = "Zoom Tube End";
|
||||
40960 = "Circuit Finish Line";
|
||||
45056 = "Rope Hang";
|
||||
49152 = "Intangible to the Camera";
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -1,38 +0,0 @@
|
|||
/************************************************************************\
|
||||
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
|
||||
\************************************************************************/
|
||||
|
||||
// This is required to prevent accidental use of a different configuration
|
||||
type = "Doom Builder 2 Game Configuration";
|
||||
|
||||
// This is the title to show for this game
|
||||
game = "Sonic Robo Blast 2 - 2.2 (Doom format)";
|
||||
|
||||
// This is the simplified game engine/sourceport name
|
||||
engine = "zdoom";
|
||||
|
||||
// Settings common to all games and all map formats
|
||||
include("Includes\\SRB222_common.cfg", "common");
|
||||
|
||||
// Settings common to Doom map format
|
||||
include("Includes\\SRB222_common.cfg", "mapformat_doom");
|
||||
|
||||
include("Includes\\Game_SRB222.cfg");
|
||||
|
||||
// Script lumps detection
|
||||
scriptlumpnames
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
|
||||
}
|
||||
|
||||
// THING TYPES
|
||||
thingtypes
|
||||
{
|
||||
include("Includes\\SRB222_things.cfg");
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "thingsfilters");
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
/************************************************************************\
|
||||
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
|
||||
\************************************************************************/
|
||||
|
||||
// This is required to prevent accidental use of a different configuration
|
||||
type = "Doom Builder 2 Game Configuration";
|
||||
|
||||
// This is the title to show for this game
|
||||
game = "Sonic Robo Blast 2 - 2.2 (UDMF)";
|
||||
|
||||
// This is the simplified game engine/sourceport name
|
||||
engine = "zdoom";
|
||||
|
||||
// Settings common to all games and all map formats
|
||||
include("Includes\\SRB222_common.cfg", "common");
|
||||
|
||||
// Settings common to Doom map format
|
||||
include("Includes\\SRB222_common.cfg", "mapformat_udmf");
|
||||
|
||||
include("Includes\\Game_SRB222.cfg");
|
||||
|
||||
// Script lumps detection
|
||||
scriptlumpnames
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
|
||||
}
|
||||
|
||||
// THING TYPES
|
||||
thingtypes
|
||||
{
|
||||
include("Includes\\SRB222_things.cfg");
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "thingsfilters");
|
||||
}
|
||||
|
||||
// ENUMERATIONS
|
||||
// Each engine has its own additional thing types
|
||||
// These are enumerated lists for linedef types and UDMF fields.
|
||||
enums
|
||||
{
|
||||
// Basic game enums
|
||||
include("Includes\\SRB222_misc.cfg", "enums");
|
||||
}
|
Loading…
Reference in a new issue