Commit graph

98 commits

Author SHA1 Message Date
LJ Sonic
c0146744b7 Normalise 2.3-related TODO comments 2023-10-28 14:46:10 +02:00
LJ Sonic
4fa4d6e076 Implement input.ignoregameinputs 2023-10-27 17:34:29 +02:00
LJ Sonic
0b17e3c418 Move netcode files to a new folder 2023-07-27 15:38:42 +02:00
Gustaf Alhäll
2e3963fd16
Fix buffer overflow for setcontrol with 2 arguments 2023-04-02 21:58:42 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
a6599c176d Change gamepad defaults for 2.2.11 2023-01-27 16:49:53 +01:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
5827a19b89 Revert "Merge branch 'controller-fixes' into 'next'"
This reverts commit 71736f358f, reversing
changes made to 4e3f78784a.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c Revert "Merge branch 'gamepadtweaks' into 'next'"
This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943 Merge branch 'netcode-refactor' into merging 2023-01-15 17:45:06 +01:00
spherallic
ca8842fa45 Merge branch 'next' into gamepadtweaks 2023-01-04 09:01:55 +01:00
Eidolon
eeff182abb Reverse axis event mapping in G_RemapGamepadEvent
Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
spherallic
f3988231d4 Convert old joy## constants 2022-12-22 14:40:35 +01:00
spherallic
1964869c69 Remove redundant control axes & cleanup 2022-12-22 01:40:33 +01:00
spherallic
b772c3a00d Remove "controls per key" option 2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd Check double usage per-player, remove 2.1 code 2022-12-21 23:51:24 +01:00
spherallic
a85876d0c2 Change gamepad defaults again, post-refactor 2022-12-16 01:25:54 +01:00
Eidolon
696e2ab909 Merge branch 'gamepad-refactor' into next
Some hacks from the snake minigame patch have been removed as they are
no longer needed.

See STJr/SRB2!1870

# Conflicts:
#	src/g_game.c
#	src/g_input.c
2022-12-08 20:00:41 -06:00
LJ Sonic
28dba7f3c1 Add a separate control for switching to the previous viewpoint 2022-11-23 18:44:58 +01:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
0a38fef147 Several changes to default control settings:
- Renamed Simple to Automatic, and made it the default
- Renamed Standard to Manual
- Changed some camera settings to make Automatic easier to control
- Changed most default gamepad controls, to fit Automatic playstyle
- Changed a few default keyboard controls
- Added default binds for custom actions 1-3
- Removed forced camera settings in the tutorial (to account for
upcoming tutorial update)
- Also lowered default sound/music volume a little bit
2021-12-29 19:29:36 +01:00
LJ Sonic
425d1f1b53 Make all key identifiers lowercase 2021-12-02 21:03:16 +01:00
LJ Sonic
5340db5f67 Make gc_ constants uppercase 2021-08-15 16:15:28 +02:00
LJ Sonic
772695741c Rename KeyNumToString to KeyNumToName and vice-versa 2021-08-15 15:24:23 +02:00
LJ Sonic
5bc0ce7a62 Give fields in event_t better names 2021-08-14 23:42:39 +02:00
LJ Sonic
cfa48574be Merge branch 'next' into 'lua-inputs'
# Conflicts:
#   src/lua_script.c
2021-06-19 10:34:48 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
SwitchKaze
3895c02330 Revert "Remove key stuff"
This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58 Remove key stuff 2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b Mouse improvements 2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a Expose inputs to Lua 2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed Refactor mouse 2021-04-02 15:22:22 -05:00
James R
dbd79a29a4 Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
GoldenTails
572bafa0f9 Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility 2020-07-11 21:59:54 -05:00
GoldenTails
a2635b2b86 The only "use" that I had to change to "spin" after a manual half hour search 2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831 Replace 'use' with 'spin' in game control constants 2020-07-11 21:59:54 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
3d9466e5f5 Semantics 2020-01-23 13:57:39 -08:00
James R
f0daea39d4 Don't set controls to keys out of array bounds
Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
d9129db5ed Add scroll-wheel weapon changing to default controls
(resolves #248)
2019-10-13 15:19:31 +01:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
cb01ebebed Merge remote-tracking branch 'public-gl/2122-version' into 2122-version 2018-12-23 18:09:54 -05:00
mazmazz
83a6f5d6ae Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-23 18:09:17 -05:00
Digiku
fa36b8f5a2 Merge branch 'menu-mpjoy-fix' into '2122-version'
Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]

See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz
2b8cdc0381 Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
This reverts commit c0c05043e6.
2018-12-23 18:04:01 -05:00
mazmazz
c0c05043e6 Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
This reverts commit b5d4bb3530, reversing
changes made to 2d675750cf.
2018-12-23 17:57:50 -05:00