LJ Sonic
c0146744b7
Normalise 2.3-related TODO comments
2023-10-28 14:46:10 +02:00
LJ Sonic
4fa4d6e076
Implement input.ignoregameinputs
2023-10-27 17:34:29 +02:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
Gustaf Alhäll
2e3963fd16
Fix buffer overflow for setcontrol with 2 arguments
2023-04-02 21:58:42 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
spherallic
a6599c176d
Change gamepad defaults for 2.2.11
2023-01-27 16:49:53 +01:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
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This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Eidolon
5827a19b89
Revert "Merge branch 'controller-fixes' into 'next'"
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This reverts commit 71736f358f
, reversing
changes made to 4e3f78784a
.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c
Revert "Merge branch 'gamepadtweaks' into 'next'"
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This reverts commit 96bfd8cea7
, reversing
changes made to 24f9ec4ec4
.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
spherallic
ca8842fa45
Merge branch 'next' into gamepadtweaks
2023-01-04 09:01:55 +01:00
Eidolon
eeff182abb
Reverse axis event mapping in G_RemapGamepadEvent
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Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
spherallic
f3988231d4
Convert old joy## constants
2022-12-22 14:40:35 +01:00
spherallic
1964869c69
Remove redundant control axes & cleanup
2022-12-22 01:40:33 +01:00
spherallic
b772c3a00d
Remove "controls per key" option
2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd
Check double usage per-player, remove 2.1 code
2022-12-21 23:51:24 +01:00
spherallic
a85876d0c2
Change gamepad defaults again, post-refactor
2022-12-16 01:25:54 +01:00
Eidolon
696e2ab909
Merge branch 'gamepad-refactor' into next
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Some hacks from the snake minigame patch have been removed as they are
no longer needed.
See STJr/SRB2!1870
# Conflicts:
# src/g_game.c
# src/g_input.c
2022-12-08 20:00:41 -06:00
LJ Sonic
28dba7f3c1
Add a separate control for switching to the previous viewpoint
2022-11-23 18:44:58 +01:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
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Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
0a38fef147
Several changes to default control settings:
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- Renamed Simple to Automatic, and made it the default
- Renamed Standard to Manual
- Changed some camera settings to make Automatic easier to control
- Changed most default gamepad controls, to fit Automatic playstyle
- Changed a few default keyboard controls
- Added default binds for custom actions 1-3
- Removed forced camera settings in the tutorial (to account for
upcoming tutorial update)
- Also lowered default sound/music volume a little bit
2021-12-29 19:29:36 +01:00
LJ Sonic
425d1f1b53
Make all key identifiers lowercase
2021-12-02 21:03:16 +01:00
LJ Sonic
5340db5f67
Make gc_ constants uppercase
2021-08-15 16:15:28 +02:00
LJ Sonic
772695741c
Rename KeyNumToString to KeyNumToName and vice-versa
2021-08-15 15:24:23 +02:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
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# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
SwitchKaze
3895c02330
Revert "Remove key stuff"
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This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed
Refactor mouse
2021-04-02 15:22:22 -05:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
GoldenTails
572bafa0f9
Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility
2020-07-11 21:59:54 -05:00
GoldenTails
a2635b2b86
The only "use" that I had to change to "spin" after a manual half hour search
2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831
Replace 'use' with 'spin' in game control constants
2020-07-11 21:59:54 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
3d9466e5f5
Semantics
2020-01-23 13:57:39 -08:00
James R
f0daea39d4
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
d9129db5ed
Add scroll-wheel weapon changing to default controls
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(resolves #248 )
2019-10-13 15:19:31 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
cb01ebebed
Merge remote-tracking branch 'public-gl/2122-version' into 2122-version
2018-12-23 18:09:54 -05:00
mazmazz
83a6f5d6ae
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-23 18:09:17 -05:00
Digiku
fa36b8f5a2
Merge branch 'menu-mpjoy-fix' into '2122-version'
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Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]
See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz
2b8cdc0381
Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
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This reverts commit c0c05043e6
.
2018-12-23 18:04:01 -05:00
mazmazz
c0c05043e6
Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
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This reverts commit b5d4bb3530
, reversing
changes made to 2d675750cf
.
2018-12-23 17:57:50 -05:00