Logan Aerl Arias
52f53f03b7
Merge branch 'next' into instant-setscale
2024-02-24 11:42:27 -05:00
Zwip-Zwap Zapony
34afebfc06
Revert P_SuperReady to a boolean transform type
2024-02-24 15:41:51 +01:00
Zwip-Zwap Zapony
90958614f3
Shield button touchups
2024-02-24 15:41:36 +01:00
Lactozilla
66234d093c
Fix a regression where 3D floor sides could not render properly
...
Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts.
Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively.
The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset.
This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
2024-02-24 00:43:46 -03:00
Logan Aerl Arias
4d5ed85784
Merge branch 'fix-missing-mobjwasremoved-checks' into 'next'
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Fix various segfaults caused by missing P_MobjWasRemoved checks
See merge request STJr/SRB2!2052
2024-02-24 03:37:57 +00:00
Logan Aerl Arias
5be61987ca
Merge branch 'rendercvars' into 'next'
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Rendering cvars that control rendering walls, floors, and things.
See merge request STJr/SRB2!1526
2024-02-24 03:02:48 +00:00
Logan Aerl Arias
6337a7611c
Merge branch 'load-trnslate-in-folders' into 'next'
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Load TRNSLATE files from folders
Closes #1206
See merge request STJr/SRB2!2370
2024-02-24 01:11:06 +00:00
sphere
f804ae42c1
Merge branch 'fix-credit-text-disappear' into 'next'
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Fix credit sequence not compensating for non-green resolutions
Closes #1184
See merge request STJr/SRB2!2320
2024-02-24 00:28:28 +00:00
sphere
aa5383e7e0
Merge branch 'fix-insane-tty-latency' into 'next'
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Fix insane TTY input latency
See merge request STJr/SRB2!2360
2024-02-24 00:27:38 +00:00
sphere
29580282b0
Merge branch 'maxskins-255' into 'next'
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Change MAXSKINS from 256 to 255
See merge request STJr/SRB2!2365
2024-02-24 00:27:14 +00:00
Lactozilla
37ce5b669b
Load TRNSLATE files from folders
2024-02-23 15:52:18 -03:00
Zwip-Zwap Zapony
56c61a80ff
Change MAXSKINS from 256 to 255
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A value of -1 is sometimes reserved for "no skin", leaving 255 other values for skin numbers
2024-02-22 12:34:51 +01:00
Alam Ed Arias
b8023aeef9
Tokenizer: pad with 2 NULL bytes
2024-02-21 22:32:32 -05:00
Alam Ed Arias
da1b579cee
Tokenizer_Open: pad the string with an NULL byte
2024-02-21 21:53:12 -05:00
Alam Ed Arias
8c7fe2ae95
Make tokenizer keep a copy of string in normal memory
2024-02-21 21:41:16 -05:00
Hanicef
0d598150b3
Fix insane TTY input latency
2024-02-21 20:22:23 +01:00
bitten2up
db95f940b4
That should fix the warnings
2024-02-21 16:14:35 +00:00
Lactozilla
978a6b2717
Fix typos in R_RenderPortalHorizonLine
2024-02-20 23:22:43 -03:00
Alam Ed Arias
703ee972e6
Clean up stringop-truncation warnings
2024-02-20 16:30:15 -05:00
Alam Ed Arias
53d74e7f89
Clean up stringop-overflow=4 warnings
2024-02-20 13:17:50 -05:00
bitten2up
f61497eaa6
fix crash
2024-02-20 10:45:04 -06:00
256nil
18e7f0ee2d
Fix #1188
2024-02-20 18:12:51 +02:00
Lactozilla
0292e0e1f6
Fix build error
2024-02-19 23:02:49 -03:00
Lactozilla
467cc59c64
Only I_Error in HWR_GetTexture with PARANOIA
2024-02-19 22:55:45 -03:00
Lactozilla
6cdaf24a27
Delete the last remnants of Doom Legacy's pic_t format
2024-02-19 21:57:10 -03:00
Lactozilla
fe2daf907b
Make the display of palette index 255 consistent between renderers
2024-02-19 21:49:22 -03:00
Logan Aerl Arias
a8a92a57a7
Merge branch '1200-next-cannot-load-game-when-using-srb2-launcher' into 'next'
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Do not alllow error codepaths of UPnP to leave the mutex locked
Closes #1200
See merge request STJr/SRB2!2349
2024-02-20 00:36:39 +00:00
Arthur
cf0834d917
Fix it the right way!
2024-02-19 19:16:38 -05:00
sphere
fed08744ba
Revert "Merge branch 'issue1150' into 'next'"
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This reverts merge request !2334
2024-02-19 23:50:56 +00:00
Alam Ed Arias
15b1842a6d
Merge remote-tracking branch 'origin/1200-next-cannot-load-game-when-using-srb2-launcher' into 1200-next-cannot-load-game-when-using-srb2-launcher
2024-02-19 18:19:58 -05:00
Alam Ed Arias
11edc020ce
i_tcp.c: do not alllow error codepaths of UPnP to leave the mutex locked
2024-02-19 18:19:28 -05:00
sphere
69757fb956
Merge branch 'fix-gl-shaders-colormap' into 'next'
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Fix tint equation shader
See merge request STJr/SRB2!2348
2024-02-19 23:14:03 +00:00
sphere
00d057c1c2
Merge branch 'upnp-status-log-only' into 'next'
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Print UPnP status to log file/external console only
See merge request STJr/SRB2!2347
2024-02-19 23:13:58 +00:00
sphere
2065cc1191
Merge branch 'issue1034' into 'next'
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Cutscene timing fixed
See merge request STJr/SRB2!2344
2024-02-19 23:13:35 +00:00
Alam Ed Arias
9c5d470bef
Merge branch 'master' into next
2024-02-19 18:07:54 -05:00
Lactozilla
7433137e98
Fix tint equation shader
2024-02-19 19:23:40 -03:00
Lactozilla
5a46f12c62
Merge branch 'next' into delete-unused-render-code
2024-02-19 19:20:48 -03:00
SteelT
802a1de11b
Print UPnP status to log file/external console only
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I don't think It's not really important enough that it's worth always notifying the user about it.
2024-02-19 17:11:05 -05:00
SSNTails
d4074e5d4e
Merge branch SRB2:next into issue1034
2024-02-19 21:59:46 +00:00
Arthur
a9b003d35c
If somebody's gonna watch the intro 50+ times, it's gonna be me. :)
2024-02-19 16:59:20 -05:00
SteelT
91980907b9
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into ogl-palette-rendering
2024-02-19 16:04:47 -05:00
sphere
7a3d88fcc6
Merge branch 'fix-translucent-pixels-on-transparent-pixels' into 'next'
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Fix translucent pixels being visible on empty pixels
See merge request STJr/SRB2!2335
2024-02-19 13:35:13 +00:00
sphere
af08930232
Merge branch 'issue1150' into 'next'
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Issue1150
See merge request STJr/SRB2!2334
2024-02-19 13:32:44 +00:00
Lactozilla
07656de1d2
Delete old and unused rendering-related code
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- Deleted view border code
- Deleted highcolor code
- Deleted pre-NEWCLIP code
- Deleted ylookup and columnofs
- Deleted the last remnants of con_clipviewtop and dc_hires
2024-02-18 22:11:22 -03:00
Logan Aerl Arias
b3c3a45a6c
Merge branch SRB2:next into fix-missing-mobjwasremoved-checks
2024-02-18 22:56:44 +00:00
Logan Aerl Arias
ae88c01f6e
Merge branch SRB2:next into nonightsever
2024-02-18 19:58:36 +00:00
Arthur
8a823de013
Missed a few project settings previously for visual studio release mode.
2024-02-18 11:54:20 -05:00
Arthur
73d354b956
Bring back WRITETHINGS, with custom filename and UDMF support!
2024-02-18 11:29:00 -05:00
sphere
6d645acbc8
Merge branch 'fix-1193' into 'next'
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Fix #1193
Closes #1193
See merge request STJr/SRB2!2330
2024-02-18 14:42:42 +00:00
sphere
ada6c43c52
Merge branch 'issue1181' into 'next'
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This was nothing more crazy than a buffer wraparound.
See merge request STJr/SRB2!2327
2024-02-18 14:40:25 +00:00
Zwip-Zwap Zapony
beb4bceff9
Even if they may not be used to "wallhack" per se, I agree that it'd be best to not allow them online.
2024-02-18 04:32:52 +00:00
Logan Aerl Arias
08f1349985
Merge branch 'next' into rendercvars
2024-02-17 23:21:23 -05:00
Arthur
f51f9f63f0
Update objectplace to ignore float argument and handle ZABSOLUTE
2024-02-17 22:48:31 -05:00
Logan Aerl Arias
e44d85a536
Merge branch SRB2:next into shield-gamepad-defaults
2024-02-18 02:43:46 +00:00
Logan Aerl Arias
ea4ad871b6
Merge branch 'fix-upnp-add' into 'next'
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Fix UPnP port mapping not working
See merge request STJr/SRB2!2333
2024-02-18 01:22:25 +00:00
Logan Aerl Arias
cd04c90a8a
Merge branch 'fix_softlock' into 'next'
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dc_texheight must be (INT64) to prevent overflow and rendering softlock
See merge request STJr/SRB2!2323
2024-02-18 01:21:04 +00:00
Logan Aerl Arias
9fb7b9026e
Merge branch 'rename-gr_allowclientshaders' into 'next'
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Rename gr_allowclientshaders to gr_allowcustomshaders
See merge request STJr/SRB2!2319
2024-02-18 01:19:35 +00:00
Logan Aerl Arias
4109f7168b
Merge branch 'fix-motd-not-being-sent' into 'next'
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Fix MOTD not being sent to players on first join
Closes #1194
See merge request STJr/SRB2!2317
2024-02-18 01:14:13 +00:00
Logan Aerl Arias
585ec0752e
Merge branch 'propercheats' into 'next'
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Make the Cheats Command Reflect UsedCheats
See merge request STJr/SRB2!2160
2024-02-18 01:09:42 +00:00
Logan Aerl Arias
8bffe3e3a7
Merge branch 'fix-mobj-thinker-reference-corruption' into 'next'
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Fix faulty references when spawning mobjs
See merge request STJr/SRB2!2126
2024-02-18 01:02:42 +00:00
Logan Aerl Arias
d895ff88f9
Update hw_batching.c
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HWR_ProcessPolygon()'s shader parameter was renamed to shader_target
2024-02-17 19:53:25 -05:00
Logan Aerl Arias
9c85ccc820
Update hw_main.c
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cv_fovchange was moved from hw_main.c to r_main.c
cv_glallowshaders was moved from hw_main.c to d_netcmd.c
2024-02-17 19:52:22 -05:00
Logan Aerl Arias
2d17c75165
Update r_defs.h
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add back pic_t
2024-02-17 19:50:52 -05:00
Logan Aerl Arias
6763aaefff
Merge branch 'next' into ogl-palette-rendering
2024-02-17 19:06:18 -05:00
Lactozilla
719169a625
R_GenerateTexture: Fix translucent pixels being visible on empty pixels
2024-02-17 16:51:16 -03:00
Arthur
d3d210b3ca
Merge branch 'issue1150' of https://git.do.srb2.org/SSNTails/SRB2 into issue1150
2024-02-17 14:12:54 -05:00
Arthur
94c1ab7de2
Use floorz/ceilingz
2024-02-17 14:12:39 -05:00
SteelT
8962355d6c
Fix UPnP port mapping not working
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Despite UPNP_AddPortMapping returning sucess status, no port mapping would actually be added at all. And that's due to a memset call in the middle of the function.
Wiping the IGDdatas struct, moving the memset to the start of the function fixes it and a port mapping is actually created/removed when a server is started/stopped.
2024-02-17 13:04:29 -05:00
sphere
a5bf4a5b8f
Merge branch 'fix-user-agent-string' into 'next'
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Fix version text in UA string
See merge request STJr/SRB2!2324
2024-02-17 16:30:21 +00:00
Lactozilla
6e109be076
Fix #1193
2024-02-17 04:00:27 -03:00
Logan Aerl Arias
cf5520b275
Merge branch SRB2:next into instant-setscale
2024-02-17 03:25:41 +00:00
Arthur
7c257dc765
This was nothing more crazy than a buffer wraparound.
2024-02-16 19:47:15 -05:00
SSNTails
a94a0b9a47
Don't forget to check for dead dontdrawforviewmobjs!!
2024-02-16 16:24:39 -05:00
Lactozilla
98ba396dbc
Fix issues related to texture scaling
2024-02-16 17:28:55 -03:00
Lactozilla
3bcd19476c
Fix version text in UA string
2024-02-16 16:46:42 -03:00
Arthur
532abf9279
dc_texheight must be (INT64) to prevent overflow and rendering softlock
2024-02-16 12:48:28 -05:00
Hanicef
e74a819b68
Fix overshoot on credit text rendering
2024-02-15 23:05:03 +01:00
Hanicef
71ce173a0d
Fix credit sequence not compensating for non-green resolutions
2024-02-15 22:03:28 +01:00
SteelT
8f9b57df0a
Rename gr_allowclientshaders to gr_allowcustomshaders
2024-02-15 15:53:42 -05:00
Hanicef
de66e055a7
Fix keyboard input via console
2024-02-15 18:56:25 +01:00
Hanicef
6218f85658
Add I_GetSysName to dedicated build
2024-02-15 18:54:24 +01:00
Hanicef
27cf39dd54
Prevent recursion into quit functions
2024-02-15 18:54:24 +01:00
Alam Ed Arias
00d1cbfd2a
Revert "Update dedicated.mk
"
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This reverts commit a5ef42476fa8b9d96509739be9b16528fce038f5.
Also, undo the DOS EOL
2024-02-15 18:54:24 +01:00
Logan Aerl Arias
a44cb494a7
Update dedicated.mk
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remove the need for libPNG in dedicated server build
2024-02-15 18:54:24 +01:00
Logan Aerl Arias
ea66bffc6b
made "Alpine 3 GCC Dedicated" build
2024-02-15 18:54:24 +01:00
Logan Aerl Arias
e5637e2946
change name of binary in dedicated server build to lsrb2d
2024-02-15 18:54:24 +01:00
Hanicef
c4b076ea1b
Fix compiler warning on Windows
2024-02-15 18:54:24 +01:00
Hanicef
97abc19182
Pass -mconsole on MinGW build
2024-02-15 18:54:24 +01:00
Hanicef
41975f4f40
Force NOGME=1 on dedicated build
2024-02-15 18:54:24 +01:00
Hanicef
3ca9ce2842
Avoid needing SDL=0 when building dedicated
2024-02-15 18:54:24 +01:00
Hanicef
f2a9a81786
Fix Windows build
2024-02-15 18:54:24 +01:00
Gustaf Alhäll
28f196ad3e
Fix potential deadlock when using cond
2024-02-15 18:54:24 +01:00
Gustaf Alhäll
77e83ddebb
Add dedicated server build
2024-02-15 18:54:24 +01:00
Hanicef
88bdc3e433
Fix MOTD not being sent to players on first join
2024-02-15 18:36:28 +01:00
Logan Aerl Arias
5a16fd138f
fix path to x64 curl in VS project file
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(edited by hand via WebIDE)
2024-02-14 23:53:13 +00:00
Arthur
0cb4a1397d
Remove absolute paths
2024-02-14 18:04:58 -05:00
Arthur
99c91d4bb3
Visual Studio compiles again
2024-02-14 16:36:36 -05:00
Hanicef
493a7db1ee
Fix thinker being added twice to mobj
2024-02-14 21:54:28 +01:00
Gustaf Alhäll
b808fde260
Fix broken titlescreen for MT_ALTVIEWMAN mobjs
2024-02-14 21:45:53 +01:00
Gustaf Alhäll
5c2821fb10
Fix faulty references when spawning mobjs
2024-02-14 21:45:52 +01:00