Visual Studio compiles again

This commit is contained in:
Arthur 2024-02-14 16:36:36 -05:00
parent dfd47733e2
commit 99c91d4bb3
7 changed files with 85 additions and 30 deletions

3
.gitignore vendored
View file

@ -24,4 +24,5 @@ Win32_LIB_ASM_Release
/build
/build/*
/CMakeUserPresets.json
/out
/out
/objs/VC10

View file

@ -220,7 +220,7 @@ static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
{
size_t na;
char *newcmd;
char *newcmd = NULL;
//size_t newlen = 0;
unsigned int i;
INT32 key;

View file

@ -10535,7 +10535,7 @@ static void M_StartTimeAttackReplay(INT32 choice)
// Player has selected the "REPLAY" from the time attack screen
static void M_ReplayTimeAttack(INT32 choice)
{
const char *which;
const char *which = NULL;
UINT8 error = DFILE_ERROR_NONE;
if (currentMenu == &SP_ReplayDef)

View file

@ -376,7 +376,7 @@ void *Picture_PatchConvert(
// Write columns
for (INT32 x = 0; x < inwidth; x++)
{
post_t *post;
post_t *post = NULL;
size_t post_data_offset = 0;
boolean was_opaque = false;

View file

@ -472,7 +472,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
for (x = 0; x < texture->width; x++)
{
post_t *post;
post_t *post = NULL;
boolean was_opaque = false;
column_t *column = &temp_columns[x];

View file

@ -165,7 +165,22 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<LanguageStandard>stdcpp17</LanguageStandard>
<PreprocessorDefinitions>HAVE_CURL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\Code\SRB2-VSFix\libs\curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<CustomBuild>
<Command />
</CustomBuild>
<CustomBuild>
<Message />
</CustomBuild>
<CustomBuild>
<Outputs />
</CustomBuild>
<Link>
<AdditionalDependencies>libcurl.dll.a;libz32.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>D:\Code\SRB2-VSFix\libs\zlib\win32;D:\Code\SRB2-VSFix\libs\curl\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -175,7 +190,50 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<DisableSpecificWarnings>4244;4267;4146;4003</DisableSpecificWarnings>
<PreprocessorDefinitions>HAVE_CURL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\Code\SRB2-VSFix\libs\curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<CustomBuild>
<Command />
</CustomBuild>
<CustomBuild>
<Message />
</CustomBuild>
<CustomBuild>
<Outputs />
</CustomBuild>
<Link>
<AdditionalDependencies>libcurl.dll.a;libz32.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>D:\Code\SRB2-VSFix\libs\zlib\win32;D:\Code\SRB2-VSFix\libs\curl\lib32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<TreatWarningAsError>false</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<DisableSpecificWarnings>4244;4267;4146</DisableSpecificWarnings>
<PreprocessorDefinitions>HAVE_CURL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>D:\Code\SRB2-VSFix\src\win32\curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalModuleDependencies>D:\Code\SRB2-VSFix\src\win32\curl\lib;%(AdditionalModuleDependencies)</AdditionalModuleDependencies>
</ClCompile>
<Link>
<AdditionalDependencies>libcurl.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>D:\Code\SRB2-VSFix\src\win32\curl\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>HAVE_CURL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>libcurl.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>D:\Code\SRB2-VSFix\src\win32\curl\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj">
@ -314,7 +372,6 @@
<ClInclude Include="..\netcode\server_connection.h" />
<ClInclude Include="..\netcode\tic_command.h" />
<ClInclude Include="..\p5prof.h" />
<ClInclude Include="..\p_haptic.h" />
<ClInclude Include="..\p_local.h" />
<ClInclude Include="..\p_maputl.h" />
<ClInclude Include="..\p_mobj.h" />
@ -400,6 +457,7 @@
<ClCompile Include="..\blua\lmem.c" />
<ClCompile Include="..\blua\lobject.c" />
<ClCompile Include="..\blua\lopcodes.c" />
<ClCompile Include="..\blua\loslib.c" />
<ClCompile Include="..\blua\lparser.c" />
<ClCompile Include="..\blua\lstate.c" />
<ClCompile Include="..\blua\lstring.c" />
@ -438,6 +496,8 @@
<ClCompile Include="..\hardware\hw_md3load.c" />
<ClCompile Include="..\hardware\hw_model.c" />
<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
<ClCompile Include="..\lua_colorlib.c" />
<ClCompile Include="..\r_bbox.c" />
<ClCompile Include="..\u_list.c" />
<ClCompile Include="..\hu_stuff.c" />
<ClCompile Include="..\info.c" />
@ -495,7 +555,6 @@
<ClCompile Include="..\p_ceilng.c" />
<ClCompile Include="..\p_enemy.c" />
<ClCompile Include="..\p_floor.c" />
<ClCompile Include="..\p_haptic.c" />
<ClCompile Include="..\p_inter.c" />
<ClCompile Include="..\p_lights.c" />
<ClCompile Include="..\p_map.c" />
@ -567,7 +626,6 @@
<ClCompile Include="IMG_xpm.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="i_gamepad.c" />
<ClCompile Include="i_main.c" />
<ClCompile Include="i_net.c" />
<ClCompile Include="i_system.c" />
@ -584,4 +642,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View file

@ -255,9 +255,6 @@
<ClInclude Include="..\hardware\hw_model.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\hardware\u_list.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\byteptr.h">
<Filter>I_Interface</Filter>
</ClInclude>
@ -378,9 +375,6 @@
<ClInclude Include="..\netcode\gamestate.h">
<Filter>D_Doom</Filter>
</ClInclude>
<ClInclude Include="..\netcode\http-mserv.h">
<Filter>I_Interface</Filter>
</ClInclude>
<ClInclude Include="..\netcode\i_addrinfo.h">
<Filter>I_Interface</Filter>
</ClInclude>
@ -558,12 +552,16 @@
<ClInclude Include="..\r_fps.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\p_haptic.h">
<Filter>P_Play</Filter>
</ClInclude>
<ClInclude Include="..\m_easing.h">
<Filter>M_Misc</Filter>
</ClInclude>
<ClInclude Include="..\d_clisrv.h" />
<ClInclude Include="..\d_net.h" />
<ClInclude Include="..\d_netcmd.h" />
<ClInclude Include="..\d_netfil.h" />
<ClInclude Include="..\u_list.h" />
<ClInclude Include="..\mserv.h" />
<ClInclude Include="..\http-mserv.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\tmap.nas">
@ -753,15 +751,9 @@
<ClCompile Include="..\hardware\hw_model.c">
<Filter>Hw_Hardware</Filter>
</ClCompile>
<ClCompile Include="..\hardware\u_list.c">
<Filter>Hw_Hardware</Filter>
</ClCompile>
<ClCompile Include="..\filesrch.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\i_tcp.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\lua_baselib.c">
<Filter>LUA</Filter>
</ClCompile>
@ -1105,21 +1097,25 @@
<ClCompile Include="..\lua_hudlib_drawlist.c">
<Filter>LUA</Filter>
</ClCompile>
<ClCompile Include="i_gamepad.c">
<Filter>SDLApp</Filter>
</ClCompile>
<ClCompile Include="..\i_time.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\r_fps.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\p_haptic.c">
<Filter>P_Play</Filter>
</ClCompile>
<ClCompile Include="..\m_easing.c">
<Filter>M_Misc</Filter>
</ClCompile>
<ClCompile Include="..\u_list.c" />
<ClCompile Include="..\blua\loslib.c">
<Filter>BLUA</Filter>
</ClCompile>
<ClCompile Include="..\lua_colorlib.c">
<Filter>LUA</Filter>
</ClCompile>
<ClCompile Include="..\r_bbox.c">
<Filter>R_Rend</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Srb2SDL.ico">