lachablock
8162d90c94
Fix LUAh_PlayerHeight returning wrong default value
2021-03-26 18:01:55 +11:00
lachablock
6ea9653681
Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks
2021-03-25 21:41:09 +11:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
...
Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
9ea969b62d
Merge branch 'gamequit-argument' into 'next'
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Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
James R
b72789b0c9
Huge perfstats refactor
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I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
Louis-Antoine
37c11e0f2e
Fix unfortunate typos
2020-10-22 00:08:06 +02:00
Louis-Antoine
d349e9bf83
Only invoke the Lua API for mobj hooks that need it
2020-10-21 22:48:00 +02:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
Zachary McAlpin
c42e06221d
Bruh I screwed up
2020-07-17 00:33:07 -05:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Zachary McAlpin
6eccc7030d
I forgot to pop the error handler
2020-06-12 07:50:57 -05:00
Zachary McAlpin
0d70e16b0b
Updated LUAh_GameQuit to use new error handler
2020-06-11 15:11:01 -05:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Zachary McAlpin
ca66c5e7ee
Updated LUAh_GameQuit
2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-05 12:59:41 -05:00
Louis-Antoine
d31346822d
Refactor hook library a little
2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2
Show the traceback when a Lua script error happens
2020-05-30 20:24:33 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Zachary McAlpin
31b19f69a2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
2fda89f1c3
Merge branch 'bot-respawn-hook' into 'next'
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BotRespawn hook
See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
1edc300d0c
Merge branch 'lua-hook-cleanup' into 'next'
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Lua hook cleanup
See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
Zachary McAlpin
decce7905b
Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c
2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209
Screw merge conflicts
2020-03-24 20:38:46 -05:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
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# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Louis-Antoine
1d5d6ead65
Fix misleading naming
2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29
Simplify hook code
2020-03-19 14:38:42 +01:00
fickleheart
05b2570ae7
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
647f73c8f2
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
e0badd1e5b
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Monster Iestyn
31b1188a3e
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
Zachary McAlpin
bb08b55b43
Created GameQuit hook, but I need to decide where to execute it
2020-03-12 12:22:04 -05:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
cf95837a76
Merge branch 'follow-is-mobj' into 'next'
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Turn FollowMobj into a mobj hook
See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
fickleheart
f2c968dea8
Add JingleStatus hook for carrying custom jingle tunes
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The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
Sally Cochenour
400366802c
Make hook_FollowMobj a mobj hook instead of a player hook
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Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
MascaraSnake
cae99654be
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
Jaime Passos
369fd8e35f
Fix LUAh_SeenPlayer not working
2020-02-17 23:06:38 -03:00
Sally Cochenour
934808ef62
BotRespawn hook
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Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d374bf4f9b
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00