toasterbabe
85fb02aaf6
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions
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# Conflicts:
# src/p_inter.c
# src/p_user.c
# src/st_stuff.c
2016-11-20 16:44:38 +00:00
Prisima the Fox
b1ce5896aa
Remove boolean remnants
2016-11-08 10:30:01 -05:00
Louis-Antoine
6f4699fb77
MobjThinker, MobjCollide and MobjMoveCollide hooks are now directly linked to the mobjtype they belong to, so you no longer iterate through all existing hooks.
2016-11-04 18:56:25 +01:00
toasterbabe
0ee2937392
Adding ShieldSpecial hook. (Activates under different circumstances to the JumpSpinSpecial hook, and can be used to cancel existing shield actions.)
2016-10-24 13:52:52 +01:00
Prisima the Fox
defc7c1645
Oops; PlayerQuit isn't a boolean!
2016-10-20 23:26:41 -04:00
Prisima the Fox
cfb2feff8e
"PlayerQuit" hook
2016-10-20 22:25:11 -04:00
toasterbabe
59fccab8e5
Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields.
2016-10-20 20:55:15 +01:00
Monster Iestyn
ea65e9e54f
Add "damagetype" argument to functions for Lua hooks ShouldDamage, MobjDamage, MobjDeath and HurtMsg
2016-07-20 22:02:02 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
4302cfaa00
Merge branch 'playerspawn-hook' into 'next'
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Add PlayerSpawn hook to Lua
I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...
Here's a test script too:
```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)
```
See merge request !48
2016-03-04 10:19:18 -05:00
Yukita Mayako
b368936b03
Fix bad logic in LUAh_NetArchiveHook rewrite...
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Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
2016-03-03 17:30:46 -05:00
Yukita Mayako
9d6e75ae4f
Cleanup LUAh_NetArchiveHook prototype mess.
2016-03-03 17:30:10 -05:00
Yukita Mayako
0bdc976d50
Shut up compiler warning.
2016-03-03 17:19:35 -05:00
Yukita Mayako
7ae871c7f8
Fix errenous stack pop.
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This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako
0b704ba618
Updated NetArchiveHook to lua_hooklib.c
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Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
wolfy852
db3797fd35
Add PlayerSpawn hook
2016-02-14 06:10:20 -06:00
Yukita Mayako
0af32ee2fa
Move garbage collection out of Lua hooks.
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That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
Yukita Mayako
06b82d172b
lua_pushfstring only allows %d not %x
...
Stupid JTE.
2015-06-10 11:06:56 -04:00
Yukita Mayako
6ac5013802
Only push userdata to the stack when needed!!
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Dummy, what do you think you're doing? If you
just push mobjs and players into Lua all willy-
nilly everywhere, you'll wind up generating
tons of metatables and stuff you arne't even
gonna use!
Oh. Thanks me, I'm really smart.
2015-06-10 08:06:16 -04:00
Yukita Mayako
ecdf3412c0
Rewrote the entirety of lua_hooklib.c
...
This _should_ solve some significant performance
issues Lua experiences. If not, I will be very
upset for having wasted so much time and effort.
There will be bugs, this kind of thing needs to
be thuroughly tested and this is just the first
iteration of it.
2015-06-10 07:28:09 -04:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
c130be77b1
Merge remote-tracking branch 'RedEnchilada/next' into next
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Also clean up whitespaces
2014-06-19 13:00:36 -04:00
RedEnchilada
37d3780458
Add hook for chat messages, including csays
2014-06-18 15:28:09 -05:00
Alam Ed Arias
8a9759a3e4
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00