Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks

This commit is contained in:
lachablock 2021-03-25 21:41:09 +11:00
parent b1a9262889
commit 6ea9653681
3 changed files with 112 additions and 3 deletions

View file

@ -61,6 +61,8 @@ enum hook {
hook_GameQuit,
hook_PlayerCmd,
hook_MusicChange,
hook_PlayerHeight,
hook_PlayerCanEnterSpinGaps,
hook_MAX // last hook
};
@ -118,3 +120,5 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hoo
void LUAh_GameQuit(boolean quitting); // Hook for game quitting
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
fixed_t LUAh_PlayerHeight(player_t *player);
UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);

View file

@ -77,6 +77,8 @@ const char *const hookNames[hook_MAX+1] = {
"GameQuit",
"PlayerCmd",
"MusicChange",
"PlayerHeight",
"PlayerCanEnterSpinGaps",
NULL
};
@ -221,6 +223,8 @@ static int lib_addHook(lua_State *L)
case hook_ShieldSpawn:
case hook_ShieldSpecial:
case hook_PlayerThink:
case hook_PlayerHeight:
case hook_PlayerCanEnterSpinGaps:
lastp = &playerhooks;
break;
case hook_LinedefExecute:
@ -1971,3 +1975,89 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
newname[6] = 0;
return hooked;
}
// Hook for determining player height
fixed_t LUAh_PlayerHeight(player_t *player)
{
hook_p hookp;
fixed_t newheight = -1;
if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerHeight)
continue;
ps_lua_mobjhooks++;
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, player, META_PLAYER);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
fixed_t returnedheight = lua_tonumber(gL, -1);
// 0 height has... strange results, but it's not problematic like negative heights are.
// when an object's height is set to a negative number directly with lua, it's forced to 0 instead.
// here, I think it's better to ignore negatives so that they don't replace any results of previous hooks!
if (returnedheight >= 0)
newheight = returnedheight;
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return newheight;
}
// Hook for determining whether players are allowed passage through spin gaps
UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player)
{
hook_p hookp;
UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerCanEnterSpinGaps)
continue;
ps_lua_mobjhooks++;
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, player, META_PLAYER);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave canEnter = 0.
if (lua_toboolean(gL, -1))
canEnter = 1; // Force yes
else
canEnter = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return canEnter;
}

View file

@ -8651,9 +8651,16 @@ void P_MovePlayer(player_t *player)
{
boolean atspinheight = false;
fixed_t oldheight = player->mo->height;
fixed_t luaheight = LUAh_PlayerHeight(player);
if (luaheight != -1)
{
player->mo->height = luaheight;
if (luaheight <= P_GetPlayerSpinHeight(player))
atspinheight = true; // spinning will not save you from being crushed
}
// Less height while spinning. Good for spinning under things...?
if (P_PlayerShouldUseSpinHeight(player))
else if (P_PlayerShouldUseSpinHeight(player))
{
player->mo->height = P_GetPlayerSpinHeight(player);
atspinheight = true;
@ -12958,6 +12965,12 @@ boolean P_PlayerFullbright(player_t *player)
// returns true if the player can enter a sector that they could not if standing at their skin's full height
boolean P_PlayerCanEnterSpinGaps(player_t *player)
{
UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player);
if (canEnter == 1)
return true;
else if (canEnter == 2)
return false;
return ((player->pflags & (PF_SPINNING|PF_GLIDING)) // players who are spinning or gliding
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide
|| JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way
@ -12966,9 +12979,11 @@ boolean P_PlayerCanEnterSpinGaps(player_t *player)
// returns true if the player should use their skin's spinheight instead of their skin's height
boolean P_PlayerShouldUseSpinHeight(player_t *player)
{
return (P_PlayerCanEnterSpinGaps(player)
return ((player->pflags & (PF_SPINNING|PF_GLIDING))
|| (player->mo->state == &states[player->mo->info->painstate])
|| (player->panim == PA_ROLL)
|| ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
&& !(player->charflags & SF_NOJUMPSPIN)));
&& !(player->charflags & SF_NOJUMPSPIN))
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
|| JUMPCURLED(player));
}