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Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks
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parent
b1a9262889
commit
6ea9653681
3 changed files with 112 additions and 3 deletions
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@ -61,6 +61,8 @@ enum hook {
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hook_GameQuit,
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hook_PlayerCmd,
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hook_MusicChange,
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hook_PlayerHeight,
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hook_PlayerCanEnterSpinGaps,
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hook_MAX // last hook
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};
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@ -118,3 +120,5 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hoo
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void LUAh_GameQuit(boolean quitting); // Hook for game quitting
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boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
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boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
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fixed_t LUAh_PlayerHeight(player_t *player);
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UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);
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@ -77,6 +77,8 @@ const char *const hookNames[hook_MAX+1] = {
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"GameQuit",
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"PlayerCmd",
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"MusicChange",
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"PlayerHeight",
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"PlayerCanEnterSpinGaps",
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NULL
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};
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@ -221,6 +223,8 @@ static int lib_addHook(lua_State *L)
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case hook_ShieldSpawn:
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case hook_ShieldSpecial:
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case hook_PlayerThink:
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case hook_PlayerHeight:
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case hook_PlayerCanEnterSpinGaps:
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lastp = &playerhooks;
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break;
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case hook_LinedefExecute:
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@ -1971,3 +1975,89 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
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newname[6] = 0;
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return hooked;
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}
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// Hook for determining player height
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fixed_t LUAh_PlayerHeight(player_t *player)
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{
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hook_p hookp;
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fixed_t newheight = -1;
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if (!gL || !(hooksAvailable[hook_PlayerHeight/8] & (1<<(hook_PlayerHeight%8))))
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return 0;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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for (hookp = playerhooks; hookp; hookp = hookp->next)
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{
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if (hookp->type != hook_PlayerHeight)
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continue;
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ps_lua_mobjhooks++;
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if (lua_gettop(gL) == 1)
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LUA_PushUserdata(gL, player, META_PLAYER);
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PushHook(gL, hookp);
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lua_pushvalue(gL, -2);
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if (lua_pcall(gL, 1, 1, 1)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (!lua_isnil(gL, -1))
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{
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fixed_t returnedheight = lua_tonumber(gL, -1);
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// 0 height has... strange results, but it's not problematic like negative heights are.
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// when an object's height is set to a negative number directly with lua, it's forced to 0 instead.
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// here, I think it's better to ignore negatives so that they don't replace any results of previous hooks!
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if (returnedheight >= 0)
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newheight = returnedheight;
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}
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lua_pop(gL, 1);
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}
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lua_settop(gL, 0);
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return newheight;
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}
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// Hook for determining whether players are allowed passage through spin gaps
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UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player)
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{
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hook_p hookp;
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UINT8 canEnter = 0; // 0 = default, 1 = force yes, 2 = force no.
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if (!gL || !(hooksAvailable[hook_PlayerCanEnterSpinGaps/8] & (1<<(hook_PlayerCanEnterSpinGaps%8))))
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return 0;
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lua_settop(gL, 0);
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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for (hookp = playerhooks; hookp; hookp = hookp->next)
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{
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if (hookp->type != hook_PlayerCanEnterSpinGaps)
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continue;
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ps_lua_mobjhooks++;
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if (lua_gettop(gL) == 1)
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LUA_PushUserdata(gL, player, META_PLAYER);
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PushHook(gL, hookp);
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lua_pushvalue(gL, -2);
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if (lua_pcall(gL, 1, 1, 1)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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continue;
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}
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if (!lua_isnil(gL, -1))
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{ // if nil, leave canEnter = 0.
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if (lua_toboolean(gL, -1))
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canEnter = 1; // Force yes
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else
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canEnter = 2; // Force no
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}
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lua_pop(gL, 1);
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}
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lua_settop(gL, 0);
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return canEnter;
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}
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21
src/p_user.c
21
src/p_user.c
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@ -8651,9 +8651,16 @@ void P_MovePlayer(player_t *player)
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{
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boolean atspinheight = false;
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fixed_t oldheight = player->mo->height;
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fixed_t luaheight = LUAh_PlayerHeight(player);
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if (luaheight != -1)
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{
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player->mo->height = luaheight;
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if (luaheight <= P_GetPlayerSpinHeight(player))
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atspinheight = true; // spinning will not save you from being crushed
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}
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// Less height while spinning. Good for spinning under things...?
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if (P_PlayerShouldUseSpinHeight(player))
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else if (P_PlayerShouldUseSpinHeight(player))
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{
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player->mo->height = P_GetPlayerSpinHeight(player);
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atspinheight = true;
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@ -12958,6 +12965,12 @@ boolean P_PlayerFullbright(player_t *player)
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// returns true if the player can enter a sector that they could not if standing at their skin's full height
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boolean P_PlayerCanEnterSpinGaps(player_t *player)
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{
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UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player);
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if (canEnter == 1)
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return true;
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else if (canEnter == 2)
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return false;
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return ((player->pflags & (PF_SPINNING|PF_GLIDING)) // players who are spinning or gliding
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|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING) // players who are landing from a glide
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|| JUMPCURLED(player)); // players who are jumpcurled, but only if they would normally jump that way
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@ -12966,9 +12979,11 @@ boolean P_PlayerCanEnterSpinGaps(player_t *player)
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// returns true if the player should use their skin's spinheight instead of their skin's height
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boolean P_PlayerShouldUseSpinHeight(player_t *player)
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{
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return (P_PlayerCanEnterSpinGaps(player)
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return ((player->pflags & (PF_SPINNING|PF_GLIDING))
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|| (player->mo->state == &states[player->mo->info->painstate])
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|| (player->panim == PA_ROLL)
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|| ((player->powers[pw_tailsfly] || (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
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&& !(player->charflags & SF_NOJUMPSPIN)));
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&& !(player->charflags & SF_NOJUMPSPIN))
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|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
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|| JUMPCURLED(player));
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}
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