TehRealSalt
2497d9c96c
Debug checkpoint, and prevent spinout/booster timers while in the air
2018-06-17 18:10:42 -04:00
wolfy852
8abeae7805
Chat Manager
2018-06-15 05:20:01 -05:00
TehRealSalt
0543d8e0fa
Better menus
2018-06-14 20:18:29 -04:00
TehRealSalt
4e2b30fcae
Fixes
2018-06-08 00:02:28 -04:00
TehRealSalt
889d790ea0
Disable MT_QUESTIONBOX again
...
I refuse to give up the name "cv_invincibility" to another vanilla cvar that we will never use seriously.
2018-06-07 19:46:48 -04:00
TehRealSalt
9b3751b30c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
TehRealSalt
e39de53fa2
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
TehRealSalt
0fc113e6dd
actnum is now a 2 character long string
...
For Cloud Cradle Zone, Act K
2018-06-05 01:34:05 -04:00
Louis-Antoine
c389c0b3dc
xd
2018-06-04 22:30:27 +02:00
Louis-Antoine
91081a3e53
Disable admin password by default
2018-06-04 22:14:01 +02:00
TehRealSalt
518676c2a4
P, not K
2018-06-03 21:07:36 -04:00
TehRealSalt
6d57d39e12
SUPER CHARGED KARMA ITEMS
...
They give equal chance on a lot of good shit, instead of the normal boring pool of items, mwahaha
(also calls P_CheckRacers when someone spectates)
2018-06-03 20:58:52 -04:00
TehRealSalt
0906978a2a
Remove collide debug stuff
2018-06-03 18:58:50 -04:00
TehRealSalt
4c0f64ff4f
Merge branch 'master' into sonicitems
2018-05-31 19:47:50 -04:00
TehRealSalt
7d021ae1e6
Splitscreen-friendly voting screen
2018-05-31 18:49:19 -04:00
TehRealSalt
eadd7381eb
Changing from Relaxed Standard Turbo to the typical Easy Normal Hard
...
Reception to the naming convention has been either "don't care" or "too hard to remember"
2018-05-30 17:29:40 -04:00
TehRealSalt
dcd8c87c6f
But hey, what if I also made color & skin save to the config too!
...
Does this make up for it? :V
2018-05-30 16:59:53 -04:00
TehRealSalt
36b52e1c67
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
TehRealSalt
e5798f7490
Rename fake item to eggman monitor
2018-03-13 21:07:08 -04:00
TehRealSalt
375f9a9291
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/k_kart.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_user.c
# src/sounds.c
# src/sounds.h
# src/y_inter.c
2018-03-12 00:58:13 -04:00
TehRealSalt
517fcd4366
Better gamepad axis support
2018-03-11 18:07:28 -04:00
TehRealSalt
f97ec30493
Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
...
Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
2018-03-04 15:27:52 -05:00
TehRealSalt
ce74a4c964
Attempted to fix how voting handles no votes
...
I don't know exactly what it did previously since I never actually
observed what happens, but now in dedicated servers it will wait for
time to run out, then if there's no votes by that time it will just go
onto nextlevel
2018-03-01 17:05:36 -05:00
Sryder
0454293bae
Hopefully a few more fixes and sanity changes for map voting
2018-02-23 01:53:30 +00:00
Sryder
dbc27e9c9e
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
Alam Ed Arias
99552c2ba2
Merge branch 'master' into next
2018-02-14 10:29:24 -05:00
TehRealSalt
3e7fbad490
Porting over some things from sonicitems
2018-02-13 16:48:09 -05:00
TehRealSalt
00d2038d61
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
2af4f0451a
One last thing: don't add whatever the game rolls for the random option
...
Makes it even more of a wild-card option, also makes sure that you
actually *see* all of the maps before it empties
2018-02-10 16:50:44 -05:00
TehRealSalt
2889687d1d
New invincibility effect, grow/shrink stuff
...
Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
TehRealSalt
ec84b46bb4
P != M
2018-02-08 18:14:56 -05:00
TehRealSalt
85a81ed087
Minor adjustments in hopes that I fixed the resynch bomb on gametype switch?
2018-02-08 17:13:06 -05:00
TehRealSalt
8c2bdfd006
Belp
...
- Minimap heads that aren't yours are transparent
- Minimap has a visibility slider
- Bomb stuff renamed to Mine
2018-02-07 22:33:27 -05:00
TehRealSalt
cbff4bbf44
So much
...
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
TehRealSalt
b20e2d55eb
Everything
...
Been a while since I synced :V
2018-02-03 23:47:47 -05:00
toasterbabe
5adfdf9516
cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this.
2018-01-30 22:48:53 +00:00
TehRealSalt
58da420e30
Setup vote is a XCMD now
...
But now the rest of voting can get desynced easily now... this is
increasingly getting more and more fucked.
2018-01-30 16:42:44 -05:00
TehRealSalt
202ad11b43
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-01-29 19:20:23 -05:00
TehRealSalt
1e01e65a8b
Fixed spectating for real, messages for changing some kart cvars, Mirror Mode disallowed in Battle
2018-01-29 19:15:25 -05:00
TehRealSalt
41f09816ce
Functional, ready for netgame!
2018-01-27 23:52:01 -05:00
TehRealSalt
cc0c99640f
Work so far
...
Crashes, but baseline's there
2018-01-27 01:17:08 -05:00
TehRealSalt
403e14e971
Merge remote-tracking branch 'refs/remotes/origin/master' into menus-cvars-unlocks
...
# Conflicts:
# src/g_game.c
# src/m_cheat.c
# src/p_user.c
2018-01-24 16:24:36 -05:00
TehRealSalt
f6cfcd4f89
Restructured some ticcmd stuff, temporary keyboard defaults, commented out mouse options menu
...
No more weapon number buttons, button constants reordered, and BT_JUMP
renamed to BT_DRIFT, and removed a lot of commented out stuff or stuff
we didn't need. Spectator-only support for looking up/down soon.
Keyboard defaults are just what I use, plan on adjusting it further
after more feedback
2018-01-24 02:45:06 -05:00
TehRealSalt
8b88a2ebd8
Spectating is properly implemented now
...
- Spectate button works
- Spectating & objectplace controls are usable now
- New spectator HUD
2018-01-22 22:18:57 -05:00
TehRealSalt
672c4b5298
Record best lap time in Record Attack
...
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
2018-01-21 19:15:26 -05:00
TehRealSalt
abfefd3d51
No more analog mode
...
It doesn't work well in SRB2Kart :V
Also fixed the player setup name field's _ being 8 px too far to the
right
2018-01-16 21:58:48 -05:00
TehRealSalt
db09f7b3d6
Lots of changes
...
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-15 22:31:14 -05:00
Monster Iestyn
f1b8e122a2
Fix missing semicolon
2018-01-12 20:05:09 +00:00
Monster Iestyn
602701d6dd
G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded
2018-01-11 16:55:42 +00:00
TehRealSalt
f2fb100515
Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart"
2018-01-02 23:15:13 -05:00
TehRealSalt
42ddd32406
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
TehRealSalt
d92e2d89dd
Y'know what let's just completely get rid of this prefcolor restriction
...
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
Monster Iestyn
afcdb5cd1e
Merge branch 'restartaudio' into 'master'
...
Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
TehRealSalt
0dfd7fc41e
some joystick fixes
...
Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
5db276173e
Merge remote-tracking branch 'origin/quads' into quads
...
# Conflicts:
# src/k_kart.c
2017-12-18 21:11:59 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
Monster Iestyn
d576453b56
Command_Addfile: add "too many files" and already-loaded checks and respective error messages
...
No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
Wolfy
ea49a4c009
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads
2017-12-18 04:57:57 -06:00
Wolfy
2e26e79934
Fix 3P and 4P configuration screens
...
They don't crash anymore!
2017-12-18 04:56:38 -06:00
TehRealSalt
122eb82170
Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2017-12-18 01:02:53 -05:00
Wolfy
0305af3069
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
...
# Conflicts:
# src/d_main.c
2017-12-17 20:30:37 -06:00
Wolfy
32b9663202
more stuff
...
nothing too special here
2017-12-17 20:23:11 -06:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
TehRealSalt
ffbf6e8752
Mirror Mode
...
- Added kartmirror cvar, flips the screen & player controls. The
post-processing effect is currently Software only; will need an OpenGL
implementation but I don't know enough to make that happen
- Moved adminplayer = -1 setting to SV_ResetServer instead of
SV_StartServer
2017-12-12 00:07:14 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
Wolfy
15751dfd47
initial quad stuff (does not work)
2017-12-08 01:30:39 -06:00
Wolfy
d6af8e52c1
double oops
2017-12-08 00:59:12 -05:00
Wolfy
4714e8d179
Remove hardcoded limit on admins
2017-12-07 22:45:39 -06:00
wolfy852
37448a3e92
Merge remote-tracking branch 'remotes/origin/battle' into multi-admin
2017-11-20 21:49:42 -06:00
TehRealSalt
81c723b9b5
Bounce Pad stuff
...
- K_DoBouncePad now uses mobj_t instead of player_t
- Bounce pads can now bump thrown shells
- Bounce pads now give heavier gravity to players
- The suicide command now works in all gamemodes
2017-11-19 02:37:28 -05:00
TehRealSalt
3d3972fac9
Battle HUD stuff
2017-11-13 20:45:57 -05:00
Wolfy
25599ff813
Multiple admins
2017-11-10 23:34:37 -06:00
TehRealSalt
c5920b431f
Lots of misc stuff
...
- Bomb overlay is invisible during comeback timer, and flickers back in
when it's almost up
- Show comeback timer on HUD
- Feather is stronger & has more gravity
- Option to use SMK star alarm instead of overlapping music
- Using P_MobjDamage normally on players now defaults to normal spinout
instead of shell's instant stop
- Some general gametype case fixes (most notably, being able to spin
people out in Race using a mushroom)
2017-11-10 21:10:01 -05:00
Steel Titanium
e61549d81f
Opps, forgot to change this.
2017-11-08 14:50:27 -05:00
Steel Titanium
55c86f3e15
Successful attempt at restarting the music
2017-11-08 14:48:05 -05:00
Steel Titanium
c1405137ec
Extra tab space to make the compiler happy
2017-11-07 23:48:03 -05:00
Steel Titanium
4f8b91c770
Attempt to restart music
2017-11-07 16:26:45 -05:00
TehRealSalt
7fcca8f2d1
Added feather
2017-11-07 00:57:42 -05:00
TehRealSalt
9bea44e5c1
Fix this garbage
2017-11-05 16:34:12 -05:00
TehRealSalt
9522e1b95e
CHECK indicator
...
Turn it off with the kartcheck console var
2017-11-02 00:35:10 -04:00
TehRealSalt
cc01d2c3f0
Balloon revamp
...
Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
Steel Titanium
97445f941a
Add command to restart the audio system
2017-10-29 01:09:34 -04:00
TehRealSalt
31a13e245c
BATLLE MODE
...
AAAAAA
2017-10-22 03:06:35 -04:00
TehRealSalt
a3b976b9b2
Whoops, forgot to save two files ^^;
2017-10-20 22:02:25 -04:00
TehRealSalt
94aedc1f78
Change color in menu, replay support for specific staff ghosts
...
Todo: replace the vague number with the demo's recorded player name
2017-10-20 22:01:07 -04:00
TehRealSalt
3994008d31
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
...
Would be nice to have an option to directly replay a specific staff
ghost, but this should be fine for now
2017-10-17 23:14:51 -04:00
TehRealSalt
e770f82ad7
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 16:36:29 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
cce7b4374a
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 00:45:30 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
...
# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
TehRealSalt
540bea911a
First, minor steps to Record Attack support
...
To-Do:
- fix demo desync (desync is only super noticeable on slopes, but a
message pops up when the player starts moving regardless)
- fix ghosts not appearing
- replace that dumb level tally
- remove a bunch of things that made the assumption that race & record
attack would never mix (ex: "next map x doesn't support race mode, using
map y anyway" message)
2017-10-15 02:33:28 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
11d57fba1b
Merge branch 'master' into next
2017-05-26 23:02:06 +01:00
Monster Iestyn
58236af6f7
Tweak to D_MapChange: if you failed to start a server, DON'T send a map change command
2017-05-25 16:55:59 +01:00
toasterbabe
47e171250f
* Prevent joining a server if you have too many files loaded to add the remainder.
...
* Made the check in Got_RequestAddfilecmd more comprehensive, since I might as well. Just something to tweak a little later in internal.
2017-05-25 16:06:39 +01:00
toasterbabe
5c302d7ffc
Partial implementation of fix for Got_RequestAddfilecmd (the other half - the limitation on the size of the filesneeded section of the serverinfo packet - will be applied in internal.)
2017-05-25 15:34:21 +01:00
toasterbabe
2aa1215716
Fix a thing where the host adds a WAD and you have too many WADs loaded to add it.
2017-05-25 15:22:32 +01:00
Monster Iestyn
0dabef730d
Merge branch 'allowteamchange-fix' into 'next'
...
Allowteamchange fix
Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect.
The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85
See merge request !168
2017-04-30 21:04:07 -04:00
Monster Iestyn
c16ae57f91
Merge branch 'addfile-directories-fix' into 'next'
...
Addfile directories fix
This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279
See merge request !166
2017-04-24 20:46:38 -04:00
ZTsukei
cfdb127630
v1.3.04 - The Bouncy One
...
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
Sryder
e122908cb1
renamed mphspeed console var to speedometer
...
has 4 options, off, Kilometers, miles, and fracunits
2017-03-13 02:44:31 +00:00
Sryder
0163548433
Buff gravity, slopes now throw you as nature intended
...
Springs have updated spring power
2017-03-10 21:26:16 +00:00
Sryder
d6568bbfb9
mph hud speed option
2017-03-09 20:29:17 +00:00
Monster Iestyn
b837d5b23d
Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
...
This way they're consistent with Got_Teamchange, which is the cause of the "illegal team change" desyncs
2017-03-02 14:25:46 +00:00
ZTsukei
f1f78a2349
Reverting friction, but left a note for iceman's magic number.
...
Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again.
Also I remembered to enable Magnets this time. Super low odds on it though.
2017-02-27 18:16:53 -05:00
ZTsukei
5d0b9ef551
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
2017-02-27 17:55:26 -05:00
Sryder
35b789d330
Fix random duplicate code from merge in hw_main.c and r_segs.c
...
Whitespace cleanup
2017-02-18 00:25:16 +00:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
...
# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
Monster Iestyn
84727f4205
Created W_OpenWadFile for opening WAD files with the path correction code.
...
This is used by Command_Addfile in the MD5 calculation code, so that it can search subfolders properly and allow addfile in netgames to treat them the same way as in SP
2017-02-16 21:55:17 +00:00
ZTsukei
b0b51f9a61
Some position code
2017-02-12 23:25:06 -05:00
ZTsukei
fadcd17022
Some accelcode changes to let CC's work.
2017-02-09 23:57:36 -05:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
toasterbabe
d2d88a919b
* Allowing for changing skins on command line startup again.
...
* Fixing an inconsistency with being able to change skin colours when you shouldn't be able to, much like the previous skin change issue that was fixed.
2017-01-26 12:47:47 +00:00
Monster Iestyn
c0fb3fce73
Merge branch 'master' into next
2017-01-14 19:23:31 +00:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Monster Iestyn
be21588761
Merge branch 'master' into next
2017-01-03 16:06:50 +00:00
Monster Iestyn
0e6e52eabe
Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
...
This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
2017-01-01 17:03:13 +00:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
toasterbabe
31d569a15b
No more changing skins when you're in singleplayer and manage to enter a hole in the gamestate defenses!
2016-10-29 18:12:41 +01:00
ZTsukei
d631d0ef04
S_PLAY states, HUD stuff
2016-08-14 23:51:25 -04:00
ZTsukei
4112d44529
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Alam Ed Arias
35b254feaa
D_MD5PasswordPass, fixup
2016-05-28 19:51:10 -04:00
Alam Ed Arias
3aea4a7601
replace strcpy with memmove in D_MD5PasswordPass()
2016-05-28 19:48:52 -04:00
Alam Ed Arias
d9aa430817
use memmove in D_MD5PasswordPass() and drop noreturn
2016-05-28 19:42:38 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
bd935a6a5c
that should be skin2, not skin
2016-05-04 05:45:18 -07:00
Inuyasha
652ddfef9a
invalid skins when starting a local game no longer break
...
see https://mb.srb2.org/showthread.php?t=41370
2016-05-04 03:23:29 -07:00
Monster Iestyn
8fd8f2c316
Disable "splats" command unless WALLSPLATS is enabled
...
apparently it was never used for what exists of floor splats' code, huh
2016-04-29 18:01:05 +01:00
Inuyasha
ac03ce39c8
*_Random is now *_RandomByte.
...
P_RandomChance is now a macro for something that should happen a
certain percentage of time.
P_SignedRandom was moved to a macro. Nobody cared.
# Conflicts:
# src/p_inter.c
2016-03-29 16:27:55 -07:00
ZTsukei
88bbe008ae
Menu toggles pt2. Missed a spot.
2016-02-27 11:15:50 -05:00
ZTsukei
fbdb98c8b1
Menu toggles. Doesn't work yet.
2016-02-27 11:11:14 -05:00
ZTsukei
ba18d968e5
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
2016-02-21 12:40:01 -05:00
Inuyasha
8fc484cea9
Just a few more changes to TUNES, nothing special
...
(cherry picked from commit 63a9c66317c263124567234897ed6240b5e34f9e)
2016-02-09 02:48:35 -08:00
Inuyasha
04d112276e
Fixed some oddities with TUNES.
...
(cherry picked from commit a4d05350f711db76676e9b48c36d88bd7dbec274)
2016-02-09 02:48:35 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha
06dea3ab78
Branch and revision information in builds
...
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-01-14 07:46:27 -08:00
MonsterIestyn
9b0e09877e
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
...
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8997 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:42:12 -05:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00