mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
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11 changed files with 114 additions and 14 deletions
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@ -568,6 +568,18 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->losstime = (tic_t)LONG(players[i].losstime);
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rsp->timeshit = players[i].timeshit;
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rsp->onconveyor = LONG(players[i].onconveyor);
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rsp->starpostwp = LONG(players[i].starpostwp); // SRB2kart 16/02/21
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rsp->position = LONG(players[i].position);
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rsp->heldDir = LONG(players[i].heldDir);
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rsp->turning = LONG(players[i].turning);
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rsp->newfloorz = LONG(players[i].newfloorz);
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rsp->lakitu = LONG(players[i].lakitu);
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rsp->spinout = LONG(players[i].spinout);
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rsp->spinouttype = players[i].spinouttype;
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rsp->boosting = players[i].boosting;
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rsp->hasmo = false;
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//Transfer important mo information if the player has a body.
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@ -228,6 +228,18 @@ typedef struct
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UINT8 timeshit;
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INT32 onconveyor;
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INT32 starpostwp; // SRB2kart 16/02/21
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INT32 position;
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INT32 heldDir;
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INT32 turning;
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INT32 newfloorz;
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INT32 lakitu;
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INT32 spinout;
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UINT8 spinouttype;
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UINT8 boosting;
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//player->mo stuff
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UINT8 hasmo; //boolean
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@ -1241,7 +1241,7 @@ void D_SRB2Main(void)
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if (dedicated)
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COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home));
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else
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COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home));
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COM_ImmedExecute(va("exec \"%s"PATHSEP"kartexec.cfg\" -noerror\n", srb2home));
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if (!autostart)
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M_PushSpecialParameters(); // push all "+" parameters at the command buffer
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@ -1282,11 +1282,13 @@ void D_SRB2Main(void)
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return;
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}
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if (M_CheckParm("-ultimatemode"))
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/*
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if (M_CheckParm("-ultimatemode")) // SRB2kart 16/02/21 - I don't think we need Ultimate mode
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{
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autostart = true;
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ultimatemode = true;
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}
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*/
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if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
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{
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@ -932,7 +932,7 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
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* kicked with a consistency failure.
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*
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* This function prints a message indicating the name change, unless the game
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* is currently showing the intro, e.g. when processing autoexec.cfg.
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* is currently showing the intro, e.g. when processing kartexec.cfg.
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*
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* \param playernum Player number who has requested a name change.
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* \param newname New name for that player. Should be good, but won't
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@ -96,6 +96,12 @@ extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, c
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extern consvar_t cv_1up, cv_eggmanbox;
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extern consvar_t cv_recycler;
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// SRB2kart settings - basically every item // SRB2kart 21/02/16
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extern consvar_t cv_magnet, cv_boo, cv_mushroom, cv_megashroom, cv_goldshroom, cv_star;
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extern consvar_t cv_triplebanana, cv_fakeitem, cv_banana, cv_greenshell, cv_redshell;
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extern consvar_t cv_laserwisp, cv_triplegreenshell, cv_bobomb, cv_blueshell, cv_jaws;
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extern consvar_t cv_tossfeather, cv_fireflower, cv_tripleredshell, cv_bowsershell, cv_lightning;
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extern consvar_t cv_itemfinder;
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extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit;
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@ -228,7 +228,7 @@ typedef enum
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pw_ingoop, // In goop
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// /////////////// //
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// SRB2kart Powers // // SRB2kart 16/02/15 (TODO: Remove Riders powers we don't need.)
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// SRB2kart Powers // // SRB2kart 16/02/15
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// /////////////// //
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// Basic gameplay things
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@ -257,7 +257,7 @@ typedef enum
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pw_squishedtimer, // Squished frame timer
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pw_goldshroomtimer, // Gold Mushroom duration timer
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pw_startimer, // Invincibility timer
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pw_spinouttimer // Wipe-out from a banana peel or oil slick
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pw_spinouttimer, // Wipe-out from a banana peel or oil slick
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pw_laserwisptimer, // The duration and relative angle of the laser
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pw_fireflowertimer, // Duration of Fire Flower
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@ -42,7 +42,7 @@ typedef enum
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BT_CUSTOM2 = 1<<14,
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BT_CUSTOM3 = 1<<15,
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BT_FORWARD = 1<<16, // SRB2kart 16/02/15
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BT_BACKWARD = 1<<17,
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BT_BACKWARD = 1<<17
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} buttoncode_t;
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// The data sampled per tick (single player)
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@ -7374,7 +7374,69 @@ static const char *const POWERS_LIST[] = {
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//for linedef exec 427
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"NOCONTROL",
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"INGOOP" // In goop
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"INGOOP", // In goop
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// /////////////// //
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// SRB2kart Powers // // SRB2kart 16/02/21
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// /////////////// //
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// Basic gameplay things
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"WAYPOINT", // Waypoints.
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"INTROCAM", // Early joiners need this, or a new joiner's camera will randomly rotate
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"SOUNDS", // Used this to avoid sounds being played every tic
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"PCD", // Past Checkpoint Distance
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"NCD", // Next Chekpoint Distance
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"DRIFT", // Drifting Left or Right, plus a bigger counter = sharper turn
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"DRIFTSPEED", // (Do we still need this?) (was 'pw_exspeed')
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"DRIFTCHARGE", // Charge your drift so you can release a burst of speed
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"JMP", // In Mario Kart, letting go of the jump button stops the drift
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"FISHING", // Lakitu is fishing you out of the pit and you have to wait to be dropped
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"KARTITEM", // Used for the roulette when deciding what item to give you
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"ITEMSLOT", // If you have X item, and kartitem chose X too, save it
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"ITEMCLOSE", // Used to animate the item window closing (was 'pw_psychic')
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// Some Items use timers for their duration or relative effects
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"MAGNETTIMER", // Duration of Magnet's item-break and item box pull
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"BOOTAKETIMER", // You are stealing an item, this is your timer
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"BOOSTOLENTIMER", // You are being stolen from, this is your timer
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"MUSHROOMTIMER", // Duration of the Mushroom Boost itself
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"GROWSHRINKTIMER", // > 0 = Big, < 0 = small
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"SQUISHEDTIMER", // Squished frame timer
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"GOLDSHROOMTIMER", // Gold Mushroom duration timer
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"STARTIMER", // Invincibility timer
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"SPINOUTTIMER" // Wipe-out from a banana peel or oil slick
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"LASERWISPTIMER", // The duration and relative angle of the laser
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"FIREFLOWERTIMER", // Duration of Fire Flower
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// Each item needs its own power slot, for the HUD and held use
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"MAGNET", // 0x1 = Magnet in inventory
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"BOO", // 0x1 = Boo in inventory
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"MUSHROOM", // 0x1 = 1 Mushroom in inventory, 0x2 = 2 Mushrooms in inventory
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// 0x4 = 3 Mushrooms in inventory
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"MEGASHROOM", // 0x1 = Mega Mushroom in inventory
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"GOLDSHROOM", // 0x1 = Gold Mushroom in inventory
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"STAR", // 0x1 = Star in inventory
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"TRIPLEBANANA", // 0x1 = 1 Banana following, 0x2 = 2 Bananas following
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// 0x4 = 3 Bananas following, 0x8 = Triple Banana in inventory
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"FAKEITEM", // 0x1 = Fake Item being held, 0x2 = Fake Item in inventory
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"BANANA", // 0x1 = Banana being held, 0x2 = Banana in inventory
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"GREENSHELL", // 0x1 = Green Shell being held, 0x2 = Green Shell in inventory
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"REDSHELL", // 0x1 = Red Shell being held, 0x2 = Red Shell in inventory
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"LASERWISP", // 0x1 = Laser Wisp in inventory
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"TRIPLEGREENSHELL", // 0x1 = 1 Green Shell orbiting, 0x2 = 2 Green Shells orbiting
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// 0x4 = 3 Green Shells orbiting, 0x8 = Triple Green Shell in inventory
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"BOBOMB", // 0x1 = Bob-omb being held, 0x2 = Bob-omb in inventory
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"BLUESHELL", // 0x1 = Blue Shell in inventory
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"JAWS", // 0x1 = 1 Jaws orbiting, 0x2 = 2 Jaws orbiting,
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// 0x8 = 2x Jaws in inventory
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"TOSSFEATHER", // 0x1 = Feather in inventory
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"FIREFLOWER", // 0x1 = Fire Flower in inventory
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"TRIPLEREDSHELL", // 0x1 = 1 Red Shell orbiting, 0x2 = 2 Red Shells orbiting
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// 0x4 = 3 Red Shells orbiting, 0x8 = Triple Red Shell in inventory
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"BOWSERSHELL", // 0x1 = Bowser Shell in inventory
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"LIGHTNING" // 0x1 = Lightning in inventory
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};
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static const char *const HUDITEMS_LIST[] = {
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@ -7514,6 +7576,8 @@ struct {
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{"TOL_NIGHTS",TOL_NIGHTS},
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{"TOL_ERZ3",TOL_ERZ3},
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{"TOL_XMAS",TOL_XMAS},
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{"TOL_RETROKART",TOL_RETROKART}, // SRB2kart 21/02/16
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{"TOL_NEOKART",TOL_NEOKART},
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// Level flags
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{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
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@ -7797,6 +7861,8 @@ struct {
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{"BT_CUSTOM1",BT_CUSTOM1}, // Lua customizable
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{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
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{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
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{"BT_FORWARD",BT_FORWARD}, // SRB2kart 16/02/21
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{"BT_BACKWARD",BT_BACKWARD},
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// cvflags_t
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{"CV_SAVE",CV_SAVE},
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@ -160,8 +160,9 @@ extern FILE *logstream;
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// The string used in the alert that pops up in the event of an update being available.
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// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
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// SRB2kart 16/02/15 (TODO: Put mod URL here)
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#define UPDATE_ALERT_STRING \
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"A new update is available for SRB2Kart.\n"\ // SRB2kart 16/02/15 (TODO: Put mod URL here)
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"A new update is available for SRB2Kart.\n"\
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"Please visit SRB2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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@ -177,8 +178,9 @@ extern FILE *logstream;
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// The string used in the I_Error alert upon trying to host through command line parameters.
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// Generally less filled with newlines, since Windows gives you lots more room to work with.
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// SRB2kart 16/02/15 (TODO: Put mod URL here)
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#define UPDATE_ALERT_STRING_CONSOLE \
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"A new update is available for SRB2Kart.\n"\ // SRB2kart 16/02/15 (TODO: Put mod URL here)
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"A new update is available for SRB2Kart.\n"\
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"Please visit SRB2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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@ -995,7 +995,7 @@ static const char *credits[] = {
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"",
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"\1Sprite Artists",
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"Odi \"Iceman404\" Atunzu",
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"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
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"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
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"Jim \"MotorRoach\" DeMello",
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"Desmond \"Blade\" DesJardins",
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"Sherman \"CoatRack\" DesJardins",
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@ -1317,10 +1317,10 @@ void F_GameEvaluationDrawer(void)
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if (ALL7EMERALDS(emeralds))
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++timesBeatenWithEmeralds;
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if (ultimatemode)
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/*
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if (ultimatemode) // SRB2kart 16/02/21 - I don't think we need Ultimate mode
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++timesBeatenUltimate;
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*/
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if (M_UpdateUnlockablesAndExtraEmblems())
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S_StartSound(NULL, sfx_ncitem);
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@ -3601,7 +3601,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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// Don't carry over custom music change to another map.
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mapmusic |= MUSIC_RELOADRESET;
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ultimatemode = pultmode;
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//ultimatemode = pultmode; // SRB2kart 21/02/16 - I don't think we need Ultimate mode
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playerdeadview = false;
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automapactive = false;
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imcontinuing = false;
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