fickleheart
e8d2ca1f63
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
Latapostrophe
998ee7b6b2
fix splitscreen, fix thok barriers, better fog settings
2019-06-24 10:39:16 +02:00
Latapostrophe
a49c4349a4
Don't remap boosters and springpads in encore + no horizon line in GL
2019-06-14 12:18:44 +02:00
Latapostrophe
53df420546
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
de5e44cfbc
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Jaime Passos
f5516a121c
cleanup?
2019-04-12 16:35:28 -03:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
76967e46bb
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
SeventhSentinel
49f2d65e95
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
Jimita the Cat
892e650712
dumb
2019-01-02 01:01:57 -03:00
Jimita the Cat
e765b9400c
Add support for flashpals in screenshots
2019-01-02 00:41:52 -03:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
MPC
6b22dc183b
Fix the automap
2018-12-12 18:01:52 -03:00
toaster
aa607ecf4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
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# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Monster Iestyn
0d38061db8
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
TehRealSalt
499faec555
Merge remote-tracking branch 'srb2public/next'
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(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
2fa0896fd0
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
Monster Iestyn
b022ff02a5
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
f8fd8f8ec5
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
TehRealSalt
e6fd41339a
DrawFill supports splitscreen offset flags
2018-10-01 08:41:44 -04:00
Latapostrophe
3af7b7bf91
merge sonicitems into chat-changes so that it's not lagging 10 years behind
2018-07-31 19:45:49 +02:00
Latapostrophe
ac7c249fd2
SRB2chat test rework
2018-07-31 11:10:02 +02:00
TehRealSalt
77165631c4
HERE COMES A NEW CHALLENGER
2018-07-22 00:31:02 -04:00
toaster
a50a67b273
* Modified, maybe-improved title. May need to be selectively reverted, but...
...
* To go with this, have the HUD fade in as the title goes away.
* After complaints, only do dogear gametype indicators on the voting screen for levels which don't match the prevailing gametype, and use thin font to intrude on the level pic less.
* Make the voting screen background a different graphic in battle.
* Improve behaviour of DrawDiag in GL.
2018-06-28 19:07:04 +01:00
toaster
dcec24605e
* AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
...
* Super important to allow dedicated servers to continue forever without needing to add Terminal.
* To facilitate understanding, add gametype dog-ears to the vote screen!
* To do the above, add V_DrawDiag! Works in GL, too!!
* Unrelated shit!
* Fix a buffer overrun in the randmapbuffer!
* Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
* Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
2018-06-28 15:47:56 +01:00
SeventhSentinel
c0aa630c63
Fade-in intro
...
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
wolfy852
8abeae7805
Chat Manager
2018-06-15 05:20:01 -05:00
TehRealSalt
36b52e1c67
Merge remote-tracking branch 'refs/remotes/srb2public/next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
Sryder
f3d63b82ce
Revert "Fix screenshot functionality in fullscreen in SDL2"
...
This reverts commit 121fcd8369
.
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
a9214ebd37
Match HWR_DrawCroppedPatch to V_DrawCroppedPatch
2018-03-17 13:58:44 +00:00
Sryder
801f7547d3
Add the full-screen drawfill functionality to HWR_DrawFixedPatch
2018-03-17 13:26:43 +00:00
Sryder
7830c031f7
Make HWR_DrawFill match V_DrawFill
2018-03-16 19:46:45 +00:00
Sryder
7764a1bb5d
Match HWR_DrawFixedPatch to V_DrawFixedPatch
2018-03-16 18:08:24 +00:00
Sryder
121fcd8369
Fix screenshot functionality in fullscreen in SDL2
2018-03-08 22:28:38 +00:00
TehRealSalt
d2425329ca
HUD
2017-12-17 20:42:17 -05:00
TehRealSalt
1f958091df
OpenGL rendering
2017-12-17 16:33:21 -05:00
Monster Iestyn
42f985cda5
Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha
2016-11-16 12:10:56 +00:00
Monster Iestyn
0726dbe018
Started work on making HWR_DrawFill support V_NOSCALESTART properly ...so far I've got the console text select highlight in the right place outside of 320x200 (and 320x200 is still fine), but for whatever reason it's too large in width and height
...
Oh well, we're part of the way there, anyway
2016-11-15 20:33:07 +00:00
Inuyasha
0dd92e9396
V_DrawFill in OGL now consistent with software
2016-04-06 18:33:38 -07:00
Alam Ed Arias
f5cd1d5ebc
add check on write failed in old TGA screenshot code
2015-01-10 17:26:29 -05:00
Alam Ed Arias
8a9759a3e4
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Sryder13
103258e364
OpenGL Flipped Patch Drawing
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V_FLIP in OpenGL.
2014-03-23 23:37:44 +00:00