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Match HWR_DrawFixedPatch to V_DrawFixedPatch
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1b3e1f78af
commit
7764a1bb5d
1 changed files with 82 additions and 21 deletions
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@ -147,10 +147,7 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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// | /|
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// |/ |
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// 0--1
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float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
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float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
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float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
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float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
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float dupx, dupy, fscale, fwidth, fheight;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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@ -161,40 +158,104 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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else
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HWR_GetMappedPatch(gpatch, colormap);
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dupx = (float)vid.dupx;
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dupy = (float)vid.dupy;
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switch (option & V_SCALEPATCHMASK)
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{
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case V_NOSCALEPATCH:
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pdupx = pdupy = 2.0f;
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dupx = dupy = 1.0f;
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break;
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case V_SMALLSCALEPATCH:
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pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
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pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
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dupx = (float)vid.smalldupx;
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dupy = (float)vid.smalldupy;
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break;
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case V_MEDSCALEPATCH:
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pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
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pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
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dupx = (float)vid.meddupx;
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dupy = (float)vid.meddupy;
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break;
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}
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if (option & V_NOSCALESTART)
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sdupx = sdupy = 2.0f;
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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fscale = FIXED_TO_FLOAT(pscale);
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if (option & V_SPLITSCREEN)
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sdupy /= 2.0f;
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if (option & V_FLIP) // Need to flip both this and sow
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if (option & V_OFFSET)
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{
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v[0].x = v[3].x = (cx*sdupx-(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
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v[2].x = v[1].x = (cx*sdupx+gpatch->leftoffset*pdupx)/vid.width - 1;
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cx -= (float)gpatch->leftoffset * dupx * fscale;
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cy -= (float)gpatch->topoffset * dupy * fscale;
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}
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else
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{
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v[0].x = v[3].x = (cx*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
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v[2].x = v[1].x = (cx*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
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cy -= (float)gpatch->topoffset * fscale;
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if (option & V_FLIP)
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cx -= ((float)gpatch->width - (float)gpatch->leftoffset) * fscale;
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else
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cx -= (float)gpatch->leftoffset * fscale;
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}
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v[0].y = v[1].y = 1-(cy*sdupy-gpatch->topoffset*pdupy)/vid.height;
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v[2].y = v[3].y = 1-(cy*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
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if (option & V_SPLITSCREEN)
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cy /= 2;
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if (!(option & V_NOSCALESTART))
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{
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cx = cx * dupx;
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cy = cy * dupy;
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if (!(option & V_SCALEPATCHMASK))
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{
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// centre screen
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if (vid.width != BASEVIDWIDTH * vid.dupx)
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{
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if (option & V_SNAPTORIGHT)
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(option & V_SNAPTOLEFT))
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cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
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}
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if (vid.height != BASEVIDHEIGHT * vid.dupy)
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{
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if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
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else if (option & V_SNAPTOBOTTOM)
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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else if (!(option & V_SNAPTOTOP))
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cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
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}
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// if it's meant to cover the whole screen, black out the rest
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// TODO
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/*if (x == 0 && SHORT(gpatch->width) == BASEVIDWIDTH && y == 0 && SHORT(gpatch->height) == BASEVIDHEIGHT)
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{
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const column_t *column = (const column_t *)((const UINT8 *)((patch_t *)gpatch) + LONG(((patch_t *)gpatch)->columnofs[0]));
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const UINT8 *source = (const UINT8 *)(column) + 3;
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HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}*/
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}
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}
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if (pscale != FRACUNIT)
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{
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fwidth = (float)gpatch->width * fscale * dupx;
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fheight = (float)gpatch->height * fscale * dupy;
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}
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else
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{
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fwidth = (float)gpatch->width * dupx;
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fheight = (float)gpatch->height * dupy;
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}
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// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
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cx = -1 + (cx / (vid.width/2));
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cy = 1 - (cy / (vid.height/2));
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// fwidth and fheight are similar
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fwidth /= vid.width / 2;
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fheight /= vid.height / 2;
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// set the polygon vertices to the right positions
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v[0].x = v[3].x = cx;
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v[2].x = v[1].x = cx + fwidth;
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v[0].y = v[1].y = cy;
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v[2].y = v[3].y = cy - fheight;
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v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
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