Richard Allen
|
2d6d861bb3
|
Replace the fraglimit on the HUD with the clients score
|
2002-03-17 13:18:14 +00:00 |
|
Richard Allen
|
440d611d96
|
More radio tewaks and cleanups.
|
2002-03-17 03:35:29 +00:00 |
|
Richard Allen
|
143e3793ff
|
Fixed a bug where a players laser would stay in the map after he disconnects
|
2002-03-17 02:03:48 +00:00 |
|
Richard Allen
|
af6057de54
|
Fixed a small bug in radio enemyd that made it say "one enemu down"
|
2002-03-17 01:55:43 +00:00 |
|
Richard Allen
|
069cdb1344
|
Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM. Only DM problem I can see is that bots are invisible.
|
2002-03-17 01:44:39 +00:00 |
|
Richard Allen
|
46d280b49c
|
Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
|
2002-03-17 00:40:23 +00:00 |
|
Bryce Hutchings
|
5b46b3ee70
|
I tabbed a function properly. It was pissing me off
|
2002-03-16 21:50:49 +00:00 |
|
Bryce Hutchings
|
30d61a8c7c
|
All new shell ejection code
|
2002-03-16 21:50:09 +00:00 |
|
Bryce Hutchings
|
879bb46829
|
spectator going through doors no longer reset viewangle
|
2002-03-16 08:46:32 +00:00 |
|
Richard Allen
|
fcada2358f
|
Added a variable system from AQ. Works the same except it uses $ for %
|
2002-03-14 23:54:12 +00:00 |
|
Daniel Simoes
|
8167883b53
|
Added Fraglimit checks on TP ( !!! )
|
2002-03-14 23:14:19 +00:00 |
|
Andrei Drexler
|
20da944d06
|
no message
|
2002-03-14 21:52:09 +00:00 |
|
Daniel Simoes
|
a806ca6b36
|
Optimization on radio parsing
|
2002-03-14 16:04:26 +00:00 |
|
Richard Allen
|
056848886d
|
Adding radio :)
|
2002-03-14 02:24:39 +00:00 |
|
Daniel Simoes
|
a31504605b
|
Adjusted some of elder's unzoom code for the new sniper system ( server side )
|
2002-03-13 18:41:18 +00:00 |
|
Scott Brooks
|
f312d740b4
|
stats should only be recored when the round is in progress
|
2002-03-12 04:55:31 +00:00 |
|
Daniel Simoes
|
2ae2a9f8c0
|
Fixed team changes and scoreboard bugs
|
2002-03-11 18:02:33 +00:00 |
|
Richard Allen
|
2029e4727a
|
Minor fix for NA
|
2002-03-11 03:25:41 +00:00 |
|
Bryce Hutchings
|
a44019348b
|
client gravity fix/tag shell ejection
|
2002-03-11 02:25:38 +00:00 |
|
Bryce Hutchings
|
c295980599
|
client gravity fix
|
2002-03-11 02:23:52 +00:00 |
|
Bryce Hutchings
|
9894346d37
|
tag shell ejections
|
2002-03-11 02:22:45 +00:00 |
|
Richard Allen
|
094336f716
|
Bye bye backflips! :)
|
2002-03-11 01:45:46 +00:00 |
|
Daniel Simoes
|
576d25c92f
|
Fixed Sniper zooming during LCA
|
2002-03-11 01:29:54 +00:00 |
|
Scott Brooks
|
bc8842788b
|
fixed net for the wstats
|
2002-03-10 23:27:26 +00:00 |
|
Andrei Drexler
|
6349216a8a
|
no message
|
2002-03-10 22:13:34 +00:00 |
|
Scott Brooks
|
435c224bd8
|
allow RQ3_weapon_name to map to weapon_name to make radiant work better
|
2002-03-10 21:42:44 +00:00 |
|
Andrei Drexler
|
4464afa624
|
Made cg_RQ3_ssgCrosshair latched
|
2002-03-07 19:50:48 +00:00 |
|
Richard Allen
|
6e86ba3db2
|
No dropping weapons or items if bandaging
|
2002-03-07 19:46:47 +00:00 |
|
Andrei Drexler
|
f404015961
|
no message
|
2002-03-07 14:51:57 +00:00 |
|
Daniel Simoes
|
00f3ae97bb
|
Intermission ala aq2, when timelimit/roundlimit hits.
|
2002-03-07 14:29:12 +00:00 |
|
Bruno Covachã
|
491daea2d1
|
Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts.
|
2002-03-07 01:38:36 +00:00 |
|
Bruno Covachã
|
fd2405125f
|
Added some trap_AddComand for ref cvars
|
2002-03-07 00:03:00 +00:00 |
|
Bruno Covachã
|
ac06519641
|
Added a skeleton referee suport, with some functional commands (map_restart and kick)
|
2002-03-07 00:00:54 +00:00 |
|
Richard Allen
|
46fa882354
|
Fixed Unknown client command: Roundlimit bug
|
2002-03-05 02:08:16 +00:00 |
|
Richard Allen
|
4e7d209092
|
Make spectators that are following someone who dies stop at the time of
death and not respawn somewhere else.
|
2002-03-04 21:28:57 +00:00 |
|
Richard Allen
|
a7f9fc6b33
|
No floating scores over dead bodies, triangles disabled, and no viewing
names of enemys just of teammates.
|
2002-03-04 20:50:59 +00:00 |
|
Richard Allen
|
dbf1a727ac
|
Fixing follownames up as suggested in the forums.
|
2002-03-04 19:28:21 +00:00 |
|
Richard Allen
|
1097d75ab4
|
Final fixes for anims at spawn and a knife bug.
|
2002-03-03 23:51:45 +00:00 |
|
Scott Brooks
|
8de2aca82c
|
weapon stats - fixed a formating bug.
|
2002-03-03 23:12:18 +00:00 |
|
Richard Allen
|
cb706debe5
|
Further attempts to stop "you fragged XXX" messages for spectators
|
2002-03-03 22:02:15 +00:00 |
|
Scott Brooks
|
afd8e7bd62
|
weapon stats, done, beta test for bugs
|
2002-03-03 21:46:26 +00:00 |
|
Andrei Drexler
|
b5cb7ddc9c
|
no message
|
2002-03-03 21:22:58 +00:00 |
|
Andrei Drexler
|
81c292cc4b
|
Changed the colors for the 'loading map' screen a bit
|
2002-03-03 18:10:20 +00:00 |
|
Richard Allen
|
1e8848f394
|
More Anim fixes. Knives still broken
|
2002-03-03 18:00:26 +00:00 |
|
Richard Allen
|
a58447588c
|
Initializing weapon modes on connect.
|
2002-03-03 13:49:28 +00:00 |
|
Richard Allen
|
fbde6bc7d3
|
Use propper weapon anims on TP spawns
|
2002-03-03 03:11:37 +00:00 |
|
Richard Allen
|
cfe94c1d40
|
No kicking teammates in TP
|
2002-03-03 02:20:58 +00:00 |
|
Richard Allen
|
440a4a69f5
|
Zcam tewaking
|
2002-03-03 02:04:15 +00:00 |
|
Bryce Hutchings
|
d83f5bb879
|
mk23 and akimbo last fire animation fixed
|
2002-03-02 22:02:09 +00:00 |
|
Richard Allen
|
e34b8d74fa
|
Stopping you fragged XXX messages for spectators in followmode.
|
2002-03-02 20:16:58 +00:00 |
|