Commit Graph

589 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 05d3aaa0bb Whitespace. 2001-09-10 17:32:22 +00:00
Bill Currie a7b402031f make nick matching case insensitive and 1 == i 2001-09-10 05:04:00 +00:00
Bill Currie 882adf295a implement KK's ban, mute and cuff 2001-09-09 04:51:08 +00:00
Bill Currie 1757dfcc75 make Cmd_StuffCmds_f get called if cl_quakerc is 0 2001-09-09 01:58:16 +00:00
Adam Olsen de83dfb587 Change the networking timeout down from 1 second to 0.01 seconds.
The CPU usage will seem higher with only 1 or 2 people connected, but
that's only when they have low framerates.  It should be the same when
there's enough incoming network data to keep it from waiting a long
time anyway.
2001-09-08 16:48:40 +00:00
Bill Currie 714f429276 cl_predict_players2 is gone (cl_predict_players is still there) 2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV 0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie e9cf5b4eba include sys/types.h for freebsd 2001-09-07 04:41:13 +00:00
Bill Currie 3b5969df1e don't call the packet acker when running a demo 2001-09-07 03:49:30 +00:00
Bill Currie 3a9191760f some minor improvements 2001-09-07 00:11:22 +00:00
Adam Olsen 22075ac46f Add a cl_quakerc cvar, for disabling the execution of the default
config.
2001-09-06 23:58:28 +00:00
Bill Currie d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie 008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie 6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Adam Olsen f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie a1f4187786 don't force r_wateralpha to one when not connected 2001-08-30 18:50:30 +00:00
Bill Currie 3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen 05bd18bf6d - Fix a DIR* memleak when crudefile builds the initial quota. 2001-08-29 09:27:30 +00:00
Adam Olsen 4deed9245a - Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Ragnvald Maartmann-Moe IV 2f5e0cf603 whitespace and headers. 2001-08-29 02:12:57 +00:00
Ragnvald Maartmann-Moe IV ade99607cc header/whitespace sweep continues. 2001-08-28 23:05:45 +00:00
Bill Currie d1a7649ba0 these too 2001-08-28 06:06:59 +00:00
Bill Currie 66997816e9 forgot to nuke these with the mak files 2001-08-28 06:05:59 +00:00
Ragnvald Maartmann-Moe IV b1c0bb7626 Header/whitespace rampage continues. 2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV f4fd3178f4 More header and whitespace horror reduction. 2001-08-28 02:43:24 +00:00
Bill Currie a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie 330044ec72 don't need sv_misc anymore 2001-08-27 22:36:28 +00:00
Bill Currie b90ef925b0 old bagage removal 2001-08-27 22:30:00 +00:00
Bill Currie 74dfef5cd1 sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie 3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Bill Currie 9d27a12df7 progdefs? where we're going we dont need... progdefs 2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV 500b5c09d3 More header fixes, whitespace cleanups. 2001-08-27 21:00:37 +00:00
Bill Currie 272332bb2c make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl 2001-08-27 06:16:43 +00:00
Ragnvald Maartmann-Moe IV 50190403fa .gitignore update for sdl32. 2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Bill Currie 1ccccc654e ipv6 compile fixes from Damm 2001-08-24 04:09:56 +00:00
Bill Currie 5253030d27 move the CL_SetState call to the bottom of Host_Init 2001-08-22 22:51:06 +00:00
Adam Olsen 3177d9c7eb Readd the aim builtin, which I must have accidentally removed earlier.
Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen ea063a1e0f having duplicate functions is bad. 2001-08-22 05:50:01 +00:00
Adam Olsen 17ba7ef92f - move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen 1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen cd99a6a4b6 timeframes patch I made so long ago. use cl_timeframes 1 before
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Adam Olsen a276e87fbc Change lightning bolt rotation to be time-based. It's kinda ewwy, but
it seems to work ok.
2001-08-21 05:03:14 +00:00
Adam Olsen 770fecd4bc Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie 121bd09eef explicitly set the client state after startup to ensure everything related
to the state is current.
2001-08-19 21:19:42 +00:00
Bill Currie 7cda1c6705 put in some comments about future player dlight improvements 2001-08-19 05:41:56 +00:00
Bill Currie 7aa7bb663a centralize client state setting so ancilliary operations can be guaranteed
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Adam Olsen d5fa2cc321 Major diff reduction in *sys_*.c files. Don't think I broke anything,
but hard to test it all..

I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull 80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Zephaniah E. Hull 20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Adam Olsen c02f4ed59e show_ping while disconnect == bad. SZ_Getspace bug fixed. 2001-08-16 02:32:50 +00:00
Bill Currie 7047f2da36 fix some missing ()s that got lost due to the () forrest that got chainsawed
(ie, the previous code was /a mess/)
2001-08-16 02:08:22 +00:00
Zephaniah E. Hull eab8ff6e25 Just some MASSIVE speed boost for PF_findradius. 2001-08-15 23:03:37 +00:00
Jeff Teunissen 339ec3c0d8 Misc. cleanups. 2001-08-15 22:37:11 +00:00
Bill Currie a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie 59e50d933d sdl and sgl clients now build 2001-08-15 20:55:22 +00:00
Bill Currie 8d0acf7630 remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
Adam Olsen b277881832 Don't try to write freed entities to the client 2001-08-14 11:15:47 +00:00
Adam Olsen f9f1e053a4 use 0 instead of sv_highchars when setting the *cheats serverinfo,
since sv_highchars isn't initialized at that point.
2001-08-13 09:14:15 +00:00
Bill Currie a290afd2b5 back out the dynamic allocation so prozac will still work 2001-08-12 19:50:23 +00:00
Adam Olsen eed71f2803 err, and of course we want *line* buffered, not *un*buffered. hehe, I
thought the output looked kinda slow..
2001-08-12 11:30:08 +00:00
Bill Currie bbef4b0b6f ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Bill Currie 3d30361595 show_ping and show_pl. pretty much like show_fps. 2001-08-11 04:14:58 +00:00
Ragnvald Maartmann-Moe IV ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Adam Olsen 4cd037f025 Make the console line-bufered. woot. 2001-08-09 12:19:15 +00:00
Adam Olsen 0c63c11b4b diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie fb42199637 change all the SVFIELD calls to SVtype. this should make the code a little
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV 2ccebbfd5c Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos. 2001-08-07 18:53:22 +00:00
Bill Currie b3d20d834a fix for compiling under freebsd. thank's, stu 2001-08-07 17:43:49 +00:00
Bill Currie 014e36dece viewangles in the client doesn't seem to get updated for the client, so
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Adam Olsen 9f00601b82 change checkfunction and getfunction to checkbuiltin and getbuiltin 2001-08-05 06:02:33 +00:00
Adam Olsen 040345bc60 Change all our new functions to use dynamically allocated builtin
numbers, except checkextension, checkfunction, and getfunction.  Yes,
this may break some stuff. :)
2001-08-04 23:58:03 +00:00
Adam Olsen dc98a63098 Add a getfunction, which gives an error if it's not found 2001-08-04 23:44:50 +00:00
Bill Currie 1a73a4789b make /sure/ ^h is covered. seems ncurses is a tad on the weird side 2001-08-04 23:19:16 +00:00
Adam Olsen d241e8dd64 Make sure all the function names passed to PR_AddBuiltin are
lowercase, for sanity reasons.
2001-08-04 22:14:45 +00:00
Adam Olsen c218ede288 Add support for checkfunction, which is a builtin that searches for
another builtin by name, and returns it.

Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
2001-08-04 09:11:50 +00:00
Adam Olsen 484edfde55 Some of an aforementioned function to search for functions by name.
Guess it's not as trivial as I thought.
2001-08-03 07:37:21 +00:00
Adam Olsen ae133d0a90 Modify progs to add builtins at runtime. It should be trivial to
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Adam Olsen 19387f0801 diff noise reduction, cleaned up the comments somewhat 2001-08-02 23:27:45 +00:00
Bill Currie 0a4caac3c6 mingw compile fixes 2001-08-02 23:00:39 +00:00
Bill Currie b455458629 exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
Bill Currie 79eb948127 for some reasone, building the rpms wanted an explicit stdio.h inclusion
*shrug*
2001-08-02 03:24:18 +00:00
Adam Olsen 513347effd Fix that classic "playing without joining a team" TF cheat :) 2001-08-01 00:38:16 +00:00
Bill Currie 828e8b60b6 bloody builtin prototypes 2001-07-31 19:03:00 +00:00
Bill Currie fb26d8b18a make Info_Set* take flags indicating wether funchars should be stripped or not 2001-07-31 18:27:49 +00:00
Bill Currie 2b19252d73 fix PF_hullpointcontents and the clip_mins/maxs setting in PF_rotate_bbox
NOTE: the api to PF_hullpointcontents has changed!!!
2001-07-31 17:09:42 +00:00
Bill Currie 30f93439a0 /tiny/ optimisations 2001-07-31 08:06:27 +00:00
Bill Currie 368468dce0 revert the changes to cl_demo.c as they are a serious (10%) speed hit in qw.
While lost in the noise for nq for the standard demos, it seems like a good
idea to revert it too.
2001-07-31 07:29:44 +00:00
Bill Currie c3e3f8182d the hull growing seems to work now. 2001-07-30 22:53:01 +00:00
Bill Currie 6cb2cb5bdc start making the rotated bounding box (really dynamic clipping huls) more
generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
2001-07-30 04:33:59 +00:00
Bill Currie dbb339651d make the hull plane setup a loop 2001-07-29 00:12:14 +00:00
Bill Currie 097f38d594 return a null edict properly 2001-07-27 23:22:21 +00:00
Bill Currie e69c1e8918 correct a typo in a comment 2001-07-27 23:07:38 +00:00
Bill Currie 219c58bd98 wrappers for SV_TestEntityPosition and SV_HullPointContents 2001-07-27 23:05:58 +00:00
Bill Currie 0b576e42a1 fix a small bug 2001-07-27 19:48:46 +00:00
Bill Currie 65475fbd6e make a rotated_bbox override the model hulls 2001-07-27 19:48:15 +00:00
Bill Currie a3368d0f82 move the rotated_bbox hull checks into SV_HullForEntity and move the
check == ent test in SV_TestPlayerPosition to before the abs bbox check.
2001-07-27 16:06:42 +00:00
Bill Currie 27dde8cefe sv_pr_cmds.c:
find the full bounding box for the rotated bounding box and put this
	into hull's clip_mins and clip_maxs. Also, provide:
		vector (integer hull, integer max) getboxbounds = #94
	to retrieve these values (max != 0 for clip_maxs, max == 0 for clip_mins)
world.c:
	SV_TestPlayerPosition now checks for a rotated_bbox hull
2001-07-27 06:39:06 +00:00
Bill Currie 6b43d4543d the C side of the fix for the field gen weird spot for a standing player 2001-07-27 04:50:53 +00:00