Timothy C. McGrath
29177483d3
Minor modifications to the glspeeds so they know about the setting 0 of
...
cl_maxfps now :)
2002-05-25 21:58:39 +00:00
Brian Koropoff
58e8a997f8
GIB: Added the writefile, legacy and eval commands and created the
...
beginnings of a GIB security model for console access by the server.
Fixed a bug in zoom.gib.
2002-05-15 22:14:17 +00:00
Bill Currie
22a5182efb
put my email about the key binding system up
2002-05-14 17:55:23 +00:00
Brian Koropoff
6d37a9e48a
Fixed up zoom.rc, renamed it to zoom.gib. Made alias with only one
...
argument print the contents of that alias. Added the sleep command,
which works like wait but pauses for a certain number of seconds.
2002-05-11 06:09:50 +00:00
Bill Currie
672ba53f8b
it's joy_*amp, not in_joy_*amp :/
2002-05-10 16:37:41 +00:00
Bill Currie
32e69ff83a
bah, /doc goes elsewhere :P
2002-05-10 16:32:56 +00:00
Bill Currie
552c0e8bd9
add a schematic for how the sensitivity cvars work
2002-05-10 16:28:11 +00:00
Brian Koropoff
2eecffdc75
Changed the zoom script to be mathematically correct. The simplest solution
...
is often the correct one.
2002-05-01 05:10:55 +00:00
Brian Koropoff
6c0b62d71c
Added my zoom script to CVS :P
2002-04-29 01:41:07 +00:00
Robin Redeker
ee9bcc98c1
Added Menu_Enter-/LeaveHook to the CodingStyle as a
...
function prefix.
2002-03-19 16:20:54 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
757556022b
1. general menu code cleanup
...
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Robin Redeker
863b4e9bbd
Improved the menu code a bit, made style cleaner and
...
added some comments to my menu code.
2002-03-16 00:14:24 +00:00
Robin Redeker
2bf1182d19
Wrote a quick draft for QuakeC Menu coding
2002-03-16 00:00:14 +00:00
Bill Currie
864e765293
update the cvs location
2002-03-01 22:35:25 +00:00
Jeff Teunissen
9bd2e6ae91
Another test, and reformatting a text file.
2002-02-22 10:24:26 +00:00
Chris Ison
9bbcae0772
removed cl_bob cvars from config
2002-02-20 23:28:15 +00:00
Bill Currie
ecd539cbd3
some make dist fixes
2002-01-22 17:17:18 +00:00
Bill Currie
b4bdda994f
remove some obsolete files
2002-01-21 23:01:14 +00:00
Bill Currie
fc20793b07
our very own icon :)
2002-01-21 21:58:29 +00:00
Robin Redeker
4af4c69289
Rearranged the text and added some new hints.
2002-01-11 10:15:59 +00:00
Bill Currie
d87af8819f
some docs thanks to elmex
2002-01-10 23:45:23 +00:00
Timothy C. McGrath
46001cd9e7
Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
...
battles.
(Thank you Wildcode)
Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.
Tim/Misty-chan
2001-12-16 21:39:50 +00:00
Chris Ison
f30ac76477
QF performance config for voodoo2 allowing for playability
2001-12-12 23:38:44 +00:00
Bill Currie
e976211faf
header block fixes
2001-12-08 20:40:50 +00:00
Timothy C. McGrath
9dc5cf6591
Fixups for my glspeed configs, which were uh, out of sync with cvs >P
...
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)
Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
93366d7c6c
more 0.5 cvar/cmd docs
2001-11-06 20:30:16 +00:00
Bill Currie
de059239fa
several fixes to cmd.php and cvar.php
...
rewrite documentation.php (I'll have to rethink it due to the slow rendering
in netscape)
add a link to the docs form the 0.5 section of files.php
2001-11-06 09:43:55 +00:00
Jeff Teunissen
b7a0cc7a3f
Don't generate the crappy manpage any more -- when new ones get written,
...
they'll get written.
2001-10-31 08:01:30 +00:00
Jeff Teunissen
ed07dfb0e1
Delete texinfo manual -- never been updated, and it's not ever likely to
...
be, all things considered.
2001-10-31 07:59:54 +00:00
Ragnvald Maartmann-Moe IV
8a333c8047
cut & paste/typo correction.
2001-10-30 19:39:47 +00:00
Bill Currie
7ccaecc327
ignore some more files at the request of Gb]
2001-10-21 01:38:32 +00:00
Adam Olsen
5e4ea0b316
- I've had this sitting around for a while now, might as well add it
2001-10-18 06:37:12 +00:00
Jeff Teunissen
47290682fd
Coding Style clarifications and some new stuff that has been changed
...
recently.
2001-10-15 22:00:52 +00:00
Bill Currie
b4bacb3c27
final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
...
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
d0dca76707
use this for the top of .c files instead of template.h so we get rcsid info
2001-09-28 06:56:34 +00:00
Timothy C. McGrath
b1f834b530
Modified the gl_sky_clip line to keep consistent with cvs.
2001-09-04 17:29:25 +00:00
Timothy C. McGrath
d87b164450
Updated the configs so despair's changes to lighting cvars don't
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suddenly make it stop working :)
Misty-chan
2001-08-29 01:31:25 +00:00
Adam Olsen
6d386c53e1
My ideas for we could do Qmalloc and reworking Cache_*.
2001-08-28 15:55:21 +00:00
Bill Currie
841c901f88
very important info abouyt v3 vsync
2001-08-20 21:38:32 +00:00
Bill Currie
b66a69617e
this is a little more useful here than in the cvs logs
2001-08-08 20:31:20 +00:00
Jeff Teunissen
bb7cf1b448
Grr. Make the list archives use [gak] GeoCrawler.
2001-07-17 17:47:53 +00:00
Joseph Carter
b130da8e12
It's 2001 now ;)
2001-06-06 15:18:52 +00:00
Timothy C. McGrath
9c911edebb
gl_lightmode is dead, removed that from the config file. New
...
benchmarking information, about 1 fps faster from the last time I
updated cvs. (And this is with DRI being 5 fps SLOWER than last time I
updated.)
Misty
2001-06-03 00:03:41 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Adam Olsen
36a3cb73c1
add some useful software tweaks :)
2001-04-28 05:13:46 +00:00
Timothy C. McGrath
661db56184
New benchmark scores, gained .2 fps with a cvar I didn't know about
...
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.
Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15
OK, found out I can't play with the settings I had in the V3 config, so
...
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)
I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.
Misty-chan :)
2001-04-28 02:50:50 +00:00
Timothy C. McGrath
fa31c6e4f7
OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
...
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00