api change: Cmd_Args () now takes a parameter inidcating which arg to
start at for grabbing the un-parsed command line
qw/source/sv_ccmds.c:
implement kk's tell command and user name matching (though # is used for
the wildcard and it's still case sensitive)
everything else:
adjust for the new Cmd_Args protype
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.
WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.
How do you tell if a window has focus on first mapping in X11?
remove include of glob.h. not needed and causes win32 build to fail
plugin.c:
include compat.h and cast the return of GetProcAddress
gl_funcs.c:
fix parse error and type mismatch
qfgl_ext.c:
half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress
vid_wgl.c:
fix for the new gl linking
Sys_Printf still has the format attribute. To redirect Sys_Printf, declare the
redrecting function as void (const char *, va_list) and call Sys_SetPrintf
with this function as its parameter.
way.. Sys_Printf is now Sys_StdPrintf for now. Sys_Printf is a function
pointer and will end up replacing Con_Printf as well. Names will change
to something intelligent when I'm done. Win32 is not yet touched, but I
haven't forgotten it.
The reason for this is the assumption that Con_Printf and Sys_Printf do
not overlap. The new server console WILL change that, requiring that we
change how we handle both functions. The plan: Default to using stubs
and swap them for full-featured functions on Console init which do all
the things we expect. Will also do a stderr version later.
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
(and thus have a new simpler PL_ObjectForKey() function to get a value for
a key). Also, you can now call PL_FreeItem() on a plitem_t to free a
property list item and all of its descendants (if it has any).
Binary plist values are still not supported.
define PROG_ID_VERSION as 6 and redefine PROG_VERSION as 0x00fff001
(0.fff.001) for the new qc features.
pr_edict.c:
support version 6 and version 0.fff.001 progs
qfcc.h:
add version field to options_t
add min_version field to opcode_t
pr_opcode.c:
set the minumum version of each opcode (gee, that table is getting ugly)
filter out opcodes with too high a min_version when initializing the opcode
hash tables.
qfcc.c:
update help output.
accept --id to limit code generation to id compatable (ver 6) progs.
default progs generation to 0.fff.001
add no_exec_limit field. Set to 1 to disable the runaway loop check
for unlimited runs (eg, in qwaq)
pr_exec.c:
don't bother checking the profile counter if pr->no_exec_limit is set
pr_strings.c:
free unreferenced dynamic strings rather than referenced.
add OP_ADD_S. WARNING!!! this /will/ move.
progs.h:
add prototype for PR_PrintStatement
pr_edict.c:
add OP_ADD_S support in the progs checker
pr_exec.c:
implement OP_ADD_S
tools/qfcc/include/.gitignore:
add config.h.in
qfcc.h:
nuke PR_NameImmediate and change PR_ParseImmediate's prototype (see
pr_imm.c)
pr_comp.c:
add ADD_S, adjust for PR_ParseImmediate's prototype, make
PR_ParseExpression work with non-sequential opcodes (slow, will work on
that next). Fix up initialised global parsing.
pr_imm.c:
nuke PR_NameImmediate. didn't work well and wasn't such a good idea anyway.
PR_ParseImmediate now accepts a def_t * arg. if null, will allocate a
new global def, otherwise it will initialize the def passed in.
qwaq/main.c:
sports some debugging code (dumps info about the progs it's running)
qwaq/main.qc:
better ADD_S testing
Some sbar cleanups (still broken, suspect driver issues.).
Removal of pmodel and emodel infokeys, waste of info space.
For servers allow people downloading to hear people talking.
create a field_offset macro that takes a structure type and a field and
returns the offset of the field within the structure
everything else:
use field_offset to calculate the size of variable sized structs
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
add a crc field to aliashdr_t
model_alias.c:
set it for all models
cl_parse.c:
set the pmodel and emodel info keys to the crcs of the player and eye
models
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.
Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit. I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested