quakeforge/libs
Adam Olsen 9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
..
audio Sound now uses runtime plugins. Much thanks to Deek for doing all the 2001-05-19 00:05:35 +00:00
gamecode *sigh*, well, it turns out that even id's qc is borked when it comes to 2001-04-22 04:58:33 +00:00
gib move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00
models new automake conditionals: BUILD_GL and BUILD_SW for use in places where it 2001-05-17 03:48:31 +00:00
util Sound now uses runtime plugins. Much thanks to Deek for doing all the 2001-05-19 00:05:35 +00:00
video allow the mouse to be freed when vid_fullscreen changes from 1 to 0 2001-05-18 17:11:30 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00