quakeforge/libs
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
..
audio gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
gamecode /D'OH/!!! How many /years/ have I been working with linked lists and free? 2001-06-11 22:42:05 +00:00
gib gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
models This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
util Even more correctness fixes. 2001-06-19 02:29:41 +00:00
video This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00