Commit graph

2112 commits

Author SHA1 Message Date
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
5cd8ddb1aa *shuffle* 2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV
f5f3260dec Taniwha apparently lost interest after doing the hard part, so I'll just merge this... 2001-05-10 03:36:31 +00:00
Bill Currie
00f6e26419 clean up some nasty dependencies 2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV
5864e85048 Clean up after aforementioned shoggoth. 2001-05-10 02:42:19 +00:00
Ragnvald Maartmann-Moe IV
9529f12f5b Mister Spock was here. 2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV
2fe98e9fa4 More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91 Merge draw.h. 2001-05-09 22:40:51 +00:00
Bill Currie
3ba56286ac more missed removals 2001-05-09 22:08:21 +00:00
Bill Currie
33e3f1209d fix a bug that should have been fixed eons ago (and was in qw) 2001-05-09 22:08:06 +00:00
Bill Currie
a5b2b78013 missed a removal of fnmatch.c 2001-05-09 22:07:35 +00:00
Bill Currie
20a25f7935 just not needed and if we ever need its contents again... well.. that's what
cvs is for :)
2001-05-09 20:55:49 +00:00
Bill Currie
b9ab6bbd9b never should have been there in the first place 2001-05-09 20:53:36 +00:00
Bill Currie
a590700249 move gib_*.h to include (internal headers)
move gib.h to include/QF
fix up the refs to gib.h
2001-05-09 20:50:38 +00:00
Bill Currie
271803a568 commdef.h is dead
good riddance
2001-05-09 20:34:39 +00:00
Bill Currie
9b666fb26e correct an error message 2001-05-09 20:31:21 +00:00
Bill Currie
83af1368e1 remove pcx.c's dependence on cl_parse.h 2001-05-09 18:48:55 +00:00
Ragnvald Maartmann-Moe IV
febf62ad9d Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
Ragnvald Maartmann-Moe IV
910e76a900 More header musical chairs chaos. You there! No eating the chairs! 2001-05-09 18:42:37 +00:00
Ragnvald Maartmann-Moe IV
5afd16bea9 More header cleanups. 2001-05-09 18:34:46 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208 More header merges. 2001-05-09 18:28:08 +00:00
Bill Currie
439eb60cb2 fix some missed refs to teamplay.h as a result of its move 2001-05-09 18:04:45 +00:00
Ragnvald Maartmann-Moe IV
7567098bc0 More header merges. 2001-05-09 17:57:57 +00:00
Ragnvald Maartmann-Moe IV
85de55a05c More header merging. 2001-05-09 17:29:07 +00:00
Ragnvald Maartmann-Moe IV
a454719fc7 Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
Ragnvald Maartmann-Moe IV
e0d43f4a7f Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
Ragnvald Maartmann-Moe IV
601556701c Whitespace, comment cleanups. 2001-05-09 17:12:49 +00:00
Bill Currie
226189cff7 whitespace 2001-05-09 06:57:35 +00:00
Bill Currie
e5c145c760 correct the mis-parsing of TE_GUNSHOT 2001-05-09 06:57:23 +00:00
Bill Currie
e96ab564af fix the init issues that stopped nq working after Despair's heroic efforts 2001-05-09 06:15:14 +00:00
Bill Currie
f818392e26 cruft removal 2001-05-09 06:02:23 +00:00
Ragnvald Maartmann-Moe IV
ce3218bce5 Whitespace, comment out bloodpuffs, which aren't used in nq. Instead we get colored dot explosions. Whoopie. 2001-05-09 06:00:19 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
80814f5437 remove these since they are no longer needed as they are in libs/util now 2001-05-08 22:29:48 +00:00
Bill Currie
e118a9136a forgot these :P 2001-05-08 20:57:07 +00:00
Bill Currie
b5df1c816a move fnmatch.c and dirent.c to libQFutil 2001-05-08 20:53:25 +00:00
Bill Currie
22a1a0d5d3 remove R_CullBox as it is now in mathlib.[ch] 2001-05-08 20:52:12 +00:00
Ragnvald Maartmann-Moe IV
b10ea42970 Update alsa support for most recent API changes. Old version temporarily left in as comments. 2001-05-08 17:16:49 +00:00
Jeff Teunissen
ef5fd0ed6d New Preferences class -- it may not seem like it, but this is a Big
Deal. :)
2001-05-08 08:38:34 +00:00
Bill Currie
461ce64685 white space 2001-05-07 21:10:45 +00:00
Bill Currie
1205401b38 Finally, a preqcc with source :) Seems to work ok, but it's far from
complete. It does, however, build customTF without any appearent problems.
2001-05-07 20:53:50 +00:00
Bill Currie
330ff44eef fix for older systems again :) (atleast means >= rather than > ) 2001-05-07 16:31:19 +00:00
Jeff Teunissen
e943e13eb2 Autoconf support for Forge. It's incomplete, but it's mostly working. 2001-05-07 09:44:17 +00:00
Jeff Teunissen
a45dd9b289 Forge: Map and PopScrollView build now. 2001-05-07 09:43:25 +00:00
Bill Currie
cc68e1a12e qf now links with NO optimisation (not even -O). R_CullBox has been moved from
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Joseph Carter
380a40073e A couple configure fixes - 3dfx should actually function properly now. I
also fixed a typo which may or may not have caused some breakage for -lGL
under certain circumstances.
2001-05-07 03:23:28 +00:00
Jeff Teunissen
1a067ecaac Fix a bug in configure that's been nagging me. 2001-05-07 02:43:10 +00:00
Ragnvald Maartmann-Moe IV
4ad2644fa3 Tweaks to particle effects. 2001-05-02 18:01:14 +00:00
Zephaniah E. Hull
4b3311983b cl_demo.c: Modified timedemo to give a little more precision with FPS.
gl_draw.c: Fixing gl_lightmode 1.
gl_dyn_part.c:
  Fixing gl_lightmode 1.
  Fixed word wrapping on comments.
  Switched to using the new vertex array setup.
gl_rmisc.c: New vertex array setup.
varrays.h: New vertex array setup.
2001-05-02 13:48:04 +00:00
Zephaniah E. Hull
86a99a7cd2 Fixed how we detect 3dfx cards, AND how we set the default gl_max_size. 2001-05-02 09:27:00 +00:00