Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
...
cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
ba3601685c
wad pics don't have extensions (plugs a buffer underflow hole)
2003-05-16 19:44:25 +00:00
Brian Koropoff
dd0332632e
Make gcc2 stfu.
2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6
Fixed .tga loading for GL targets. SW targets still need work in all
...
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99
Make glError testing static, for now, to shut up compiler warnings.
2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1
*beats CVS with the cluebat*
2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121
\n is nice occasionally.
2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3
Clean up glError handling.
2003-05-08 22:16:30 +00:00
Bill Currie
f842d98964
initialize noise1
2003-04-22 01:37:13 +00:00
Bill Currie
905f1826eb
temporarily remove location support from nq (and location markers from both)
...
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Bill Currie
e483333bbe
beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
...
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53
make the texture coords in skyvec always 1/2 pixel in from the edge
2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319
speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c
Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b
Prevent bad gl_max_size settings from causing buggy drivers to freak out.
2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3
Test for gl errors every frame.
2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf
Updated for OpenGL 1.4, plus whitespace.
2003-02-25 05:45:11 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5
Fix easter_egg toggling.
2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a
Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
...
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17
Cleaned up fisheye code which totally ignored QF coding style.
...
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Bill Currie
3ab4eb6545
Arkadi's mach64 patch
2003-02-06 21:47:33 +00:00
Bill Currie
d63cde4103
import the GL_ARB_texture_cube_map defines
2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82
sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
...
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV
d2820cd857
Reduce code duplication, kill a function used by only one caller.
...
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
8a2fbf43a7
alphageek's crosshair patch modified so it's crosshair 3 (need to port this
...
to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie
37c5bb6ec6
merge the bulk of the three screen files into r_screen.c so all common code
...
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie
bf3fa3dc76
remove some dead code and a lot of unnecessary diffs
2002-12-11 16:45:40 +00:00
Bill Currie
ca55210c6e
remove some redundant steps
2002-12-11 05:46:42 +00:00
Bill Currie
88f7b9ae84
it's rgb, not rbg
2002-12-11 05:33:54 +00:00
Bill Currie
15655c23cd
get snaps working properly
2002-12-10 18:24:38 +00:00
Bill Currie
7da551d044
the output is rather mangled but the client no longer crashes
2002-12-10 05:04:30 +00:00
Bill Currie
de7299a64f
don't crash when doing a remote screenshot
2002-12-09 17:47:12 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6
MORE whitespace. Will it never end?
2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371
More whitespace.
2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12
gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
998d68a833
In GL, have r_speeds 1
display particle count.
2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead
case i has 7 visits, not 6 :P
2002-10-02 01:58:29 +00:00
Bill Currie
3d668334e6
copy that fix for the other renderers
2002-09-30 21:35:13 +00:00
Bill Currie
b0629d24fa
handle the new case Despair discovered.
2002-09-23 06:18:48 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5
Tweak ramp decay on new spark shower.
2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
...
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00