quakeforge/libs/video/renderer/gl
Bill Currie 7da551d044 the output is rather mangled but the client no longer crashes 2002-12-10 05:04:30 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
gl_draw.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
gl_dyn_lights.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
gl_dyn_part.c More whitespace. 2002-10-10 20:03:23 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_graph.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
gl_lightmap.c handle up to 512x512 map textures /properly/. would be nicer if the max 2002-08-22 19:00:55 +00:00
gl_mod_alias.c min-clamp ambientcolor instead of shadecolor. should make for more visible 2002-09-09 23:06:08 +00:00
gl_mod_sprite.c Undo thinko. 2002-06-14 06:23:11 +00:00
gl_rmain.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
gl_rmisc.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
gl_rsurf.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
gl_screen.c the output is rather mangled but the client no longer crashes 2002-12-10 05:04:30 +00:00
gl_skin.c get larger player skins working in gl 2002-09-13 05:32:28 +00:00
gl_sky.c gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
gl_sky_clip.c gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
gl_textures.c Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
gl_warp.c big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
noisetextures.c massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00