quakeforge/libs/video/renderer/gl
2003-04-04 07:00:51 +00:00
..
.gitignore
gl_draw.c Prevent bad gl_max_size settings from causing buggy drivers to freak out. 2003-03-24 20:21:24 +00:00
gl_dyn_lights.c
gl_dyn_part.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
gl_dyn_textures.c Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
gl_graph.c
gl_lightmap.c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
gl_mod_alias.c speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us 2003-04-03 23:09:43 +00:00
gl_mod_sprite.c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
gl_rmain.c Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
gl_rmisc.c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
gl_rsurf.c Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where. 2003-03-25 07:25:22 +00:00
gl_screen.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
gl_skin.c
gl_sky.c make the texture coords in skyvec always 1/2 pixel in from the edge 2003-04-04 07:00:51 +00:00
gl_sky_clip.c
gl_textures.c Updated for OpenGL 1.4, plus whitespace. 2003-02-25 05:45:11 +00:00
gl_warp.c
Makefile.am
noisetextures.c