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.gitignore
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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2001-05-24 19:22:35 +00:00 |
gl_draw.c
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remove vid_basepal, creating vid.palette (current palette) and host_basepal
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2002-09-10 03:51:10 +00:00 |
gl_dyn_lights.c
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Rename Length to VectorLength.
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2002-08-20 02:22:40 +00:00 |
gl_dyn_part.c
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More whitespace.
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2002-10-10 20:03:23 +00:00 |
gl_dyn_textures.c
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Just a massive speedup to gl particles. Enjoy.
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2001-12-19 04:03:57 +00:00 |
gl_graph.c
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strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
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2002-05-14 06:12:29 +00:00 |
gl_lightmap.c
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handle up to 512x512 map textures /properly/. would be nicer if the max
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2002-08-22 19:00:55 +00:00 |
gl_mod_alias.c
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min-clamp ambientcolor instead of shadecolor. should make for more visible
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2002-09-09 23:06:08 +00:00 |
gl_mod_sprite.c
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Undo thinko.
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2002-06-14 06:23:11 +00:00 |
gl_rmain.c
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MORE whitespace. Will it never end?
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2002-10-10 20:12:32 +00:00 |
gl_rmisc.c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
gl_rsurf.c
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Whitespace and comment cleanups.
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2002-08-25 05:55:28 +00:00 |
gl_screen.c
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In GL, have r_speeds 1 display particle count.
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2002-10-02 04:15:23 +00:00 |
gl_skin.c
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
gl_sky.c
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gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
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2002-10-10 19:49:36 +00:00 |
gl_sky_clip.c
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gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
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2002-10-10 19:49:36 +00:00 |
gl_textures.c
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Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
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2002-09-06 21:37:22 +00:00 |
gl_warp.c
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Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation.
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2002-07-25 14:01:36 +00:00 |
Makefile.am
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we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
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2002-08-01 19:49:10 +00:00 |
noisetextures.c
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massive speedup to noise_diamondsquare (not that it /really/ matters:)
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2002-05-28 05:34:06 +00:00 |