Commit Graph

391 Commits

Author SHA1 Message Date
Bill Currie b5592b3e6e optionally treat tracks as playlists 2007-05-06 11:50:49 +00:00
Bill Currie 2ee461fc24 this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release. 2007-05-06 08:35:28 +00:00
Bill Currie 93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie 323052bd2b survive across gamedir changes 2007-04-07 07:44:07 +00:00
Bill Currie ff132bb536 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
Bill Currie 3cb9e089ef make -nocdaudio wor 2007-03-31 23:36:13 +00:00
Bill Currie 8d5b5fdf04 cleanup of channel stopping and fix cd_file's pause/resume 2007-03-27 06:15:57 +00:00
Bill Currie f2dc7bd02c Cleanup SND_StaticSound a bit. 2007-03-27 04:12:04 +00:00
Bill Currie 5d73a80887 use ch->sfx in one place only. doesn't really fix anything though. 2007-03-27 03:49:42 +00:00
Bill Currie 72a1aeb74b d'oh 2007-03-27 03:43:52 +00:00
Bill Currie e994e622b5 I'm getting pretty annoyed with this cache-release bug :P 2007-03-27 03:42:11 +00:00
Bill Currie 3bc7921a99 plug a potential channel leak 2007-03-27 00:50:08 +00:00
Bill Currie 522b069433 wow, wasn't thinking well with that one. fixes the seg with the default renderer 2007-03-27 00:49:20 +00:00
Bill Currie b987d5e887 mixer is a bit more reliable, but still getting cut-offs :( 2007-03-26 13:30:56 +00:00
Bill Currie 970408769f opps, that wasn't meant to go in 2007-03-26 11:49:54 +00:00
Bill Currie f2e524491d reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope). 2007-03-26 11:44:52 +00:00
Bill Currie b93615940e remove some debug 2007-03-25 08:30:06 +00:00
Bill Currie 1d1982fddf more improvements to the sound offsetting 2007-03-25 08:12:43 +00:00
Bill Currie 2f7d686a3c make things a little quieter (less likely to clip) 2007-03-25 08:11:52 +00:00
Bill Currie f2d7630ac1 better sound offsetting 2007-03-25 07:45:13 +00:00
Bill Currie 33a7c395dc allow initially silent channels to be active incase they are later audible 2007-03-25 06:48:19 +00:00
Bill Currie 0a142265cc ensure silent channels get freed 2007-03-25 06:42:14 +00:00
Bill Currie 6678e67f05 clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
Bill Currie cc6ec57772 fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me) 2007-03-24 11:46:41 +00:00
Bill Currie 984d42df3b fix an unitialized variable (won't fix the bug, though) 2007-03-24 11:11:19 +00:00
Bill Currie da1b11ff3b I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME 2007-03-24 10:42:34 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie 54139a1742 don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us. 2007-03-24 08:37:04 +00:00
Bill Currie b8c11cc7ec bah, that line was needed after all. still don't know why (it shouldn't be) 2007-03-23 14:41:53 +00:00
Bill Currie 4ccb6675a6 fix the "Cache_Release: already released!" error 2007-03-23 12:33:04 +00:00
Bill Currie 81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie 9d165f317f fix lost channels (fixes both running out of channels and non-stop loops) 2007-03-22 08:27:54 +00:00
Bill Currie 04639c7ab8 remove some stuff I forgot about 2007-03-21 14:37:16 +00:00
Bill Currie 5a1c57fd87 better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times. 2007-03-21 12:56:43 +00:00
Bill Currie 62df1f2c31 fix some missing symbols 2007-03-21 12:50:41 +00:00
Bill Currie f0a4c4ace5 remove a bogus "done" and use 1 instead of 2 (holdover from a previous itteration of the code) 2007-03-21 11:41:34 +00:00
Bill Currie 7252ef1e54 allow the mixer to run even when sound blocked. prevents sounds piling up 2007-03-21 11:39:01 +00:00
Bill Currie 03e5ae136e print noisy reminder to fix resampler 2007-03-20 13:37:38 +00:00
Bill Currie 988898ca4a fix segfault when setting ambient_level to 0 2007-03-20 13:29:10 +00:00
Bill Currie e52940a3db add snd_force_unblock as an attempt to work around stuck sound on focus changes 2007-03-19 22:20:13 +00:00
Bill Currie 48e7b65f51 don't seg on shutdown when jackd wasn't there 2007-03-18 22:09:51 +00:00
Bill Currie 0f1cd876b2 cleaner sfx handling in dynamic sounds 2007-03-18 13:29:58 +00:00
Bill Currie d9b7ccd5e3 seems to fix going from start to e1m1 in nq 2007-03-18 13:07:20 +00:00
Bill Currie d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie 9baefa94bb write 0s to the buffer when sound is blocked 2007-03-18 11:58:54 +00:00
Bill Currie bbdca8428a channel leak plugged 2007-03-18 11:20:47 +00:00
Bill Currie 1315d4178f found the missing retain 2007-03-18 10:45:29 +00:00
Bill Currie 5a0e2460a3 whee, lockless channel management. still have a problem with unbalanced retain/release, though. 2007-03-18 10:32:01 +00:00
Bill Currie 7043dd14f9 forgot to do midi's stream_open 2007-03-18 01:51:37 +00:00
Bill Currie 44aaec4f22 make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00