quakeforge/libs/audio
2007-04-07 07:44:07 +00:00
..
cd 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
renderer survive across gamedir changes 2007-04-07 07:44:07 +00:00
targets the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
.gitignore ignore generated files 2001-05-19 21:46:02 +00:00
cd.c make -nocdaudio wor 2007-03-31 23:36:13 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
snd.c bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00