Commit graph

136 commits

Author SHA1 Message Date
Bill Currie
7ef81cae31 and the rest of the changes before actually working on the new parser 2010-08-05 03:39:26 +00:00
Bill Currie
9a4258b5c5 rename "map" to "map_script" in anticipation of a better map parser 2010-08-05 03:30:13 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
e2355aa357 add --extract-hull which produces C structures for the clipping hull (currently only hull 0) 2009-03-18 03:28:34 +00:00
Bill Currie
fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie
7c4a0725e1 clean out unused functions 2007-10-08 09:50:02 +00:00
Bill Currie
787a9bc182 forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name) 2007-05-09 10:08:35 +00:00
Bill Currie
6a019f1859 make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting. 2007-05-07 02:06:03 +00:00
Bill Currie
ff132bb536 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie
99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie
45d467d748 box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
Bill Currie
538f0ee51f allow more hull points (don't remember why, now, but...) 2006-11-10 13:51:02 +00:00
Bill Currie
87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie
9768568eeb get the number of points for the clipped winding correct
This is an imperfect revision of history.
2004-11-02 07:29:00 +00:00
Bill Currie
25484f415b move the script parser from qfbsp into libQFutil and correct a spelling error
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie
f10f59bb42 don't try to write non-existant textures 2004-05-11 07:26:33 +00:00
Bill Currie
3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie
42c88b23fc correct the help output 2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Ragnvald Maartmann-Moe IV
e27db9f6b2 More compile fixes for current gcc. 2004-03-21 18:53:41 +00:00
Bill Currie
199455d38f fix a silly bug that caused all parsed keys to be "" 2004-03-17 20:22:19 +00:00
Bill Currie
e021afd141 remove some more arbitrary limits: tokens and keys can now be any size 2004-02-21 01:34:59 +00:00
Bill Currie
3764497143 various impovements from Vic via hqbsp (lordhavoc) 2004-02-05 04:11:39 +00:00
Bill Currie
22fe9de3f9 terminate buf properly (\r\n -> \n translation can cause the bytes read to
be /much/ smaller than expected)
2004-02-05 00:13:42 +00:00
Bill Currie
31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
74d8c3e379 use the wadfile support in libQFutil instead of a local version 2004-01-13 06:47:08 +00:00
Bill Currie
c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d t-juctions don't affect portals so don't mess with the loaded faces 2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265 qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
2004-01-12 01:52:08 +00:00
Bill Currie
33e80fb595 whitespace 2004-01-12 01:49:27 +00:00
Bill Currie
440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie
9e861128ec world is supposed to be portalized using the "detail" portals 2003-09-17 22:46:37 +00:00
Bill Currie
4f33663c8c brush.c:
quieten point off plane warning
qfbsp.c:
	allocate less memory for clipped winding
2003-09-17 21:03:52 +00:00
Bill Currie
83ba424ffc force axis aligned planes to truely be axis aligned (fixes degenerate
polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
2003-09-17 20:26:57 +00:00
Bill Currie
9297732f86 fix a typo pointed out by IrcMonkey 2003-09-11 18:11:20 +00:00
Bill Currie
94f00bbefe it seems wine doesn't like %i in *scanf 2003-09-08 21:57:34 +00:00
Bill Currie
f93cc0d5d5 make the reached entity warning display even without verbose 2003-09-08 19:50:19 +00:00
Bill Currie
50d83a7c56 same with MAX_POINTS_ON_WINDING 2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727 MAXEDGES? What MAXEDGES? :) 2003-09-08 03:00:53 +00:00
Bill Currie
1a250f0ef7 error checking in LoadLump and handle muptiple wad files better (ie,
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1 D'OH!!! fixes totally borked vis data :) 2003-09-05 02:27:34 +00:00
Bill Currie
194ea081eb hopefully add watervis support 2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec use the right plane when calculating the texture normals 2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917 tighten up hl texture alignment parsing and don't print
"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6 good line number reporting for errors and treat ^Z and ^D as whitespace 2003-09-03 18:27:27 +00:00
Bill Currie
36f8dbf75a fix a buffer overflow (ouch) 2003-09-02 20:20:54 +00:00
Bill Currie
4c52975584 make FindPlane much pickier about matching planes 2003-08-27 01:12:03 +00:00
Bill Currie
19cf019ed2 barf when given a bsp file instead of a map file (and don't zap the bsp file
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5 don't seg if files can't be opened 2003-08-11 17:11:44 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
9cab099383 more inline stuff 2003-05-07 07:18:36 +00:00
Bill Currie
3c58b712d9 don't subdivide hint or skip brushes 2003-04-04 21:48:47 +00:00
Bill Currie
81cf1cc99d don't seg on hint and skip brushs. hint and clip brushes are now known to
work (what is a skip brush?)
2003-03-25 16:34:07 +00:00
Bill Currie
27a02de1cc fix a double fclose 2003-03-17 04:36:06 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
c46b58f4b5 fix an oopsie 2003-02-05 05:16:51 +00:00
Bill Currie
c5f7138db8 emit clipnodes in the correct order 2003-02-05 05:06:14 +00:00
Bill Currie
7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie
2dd8a6c39d grok quest's "map2" format (as well as the original) 2003-02-04 18:19:57 +00:00
Bill Currie
ab2aa3ae92 start merging in "map2" (quest) support 2003-02-03 22:42:13 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3 make all files with rcsid include config.h 2003-01-14 20:18:29 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie
f94eeb55a2 fix some alpha warnings 2002-11-08 17:36:47 +00:00
Bill Currie
d25ee82838 provide a tighter accuracy (but slower) _VectorNormalize for the tools 2002-09-25 21:35:49 +00:00
Bill Currie
43d8cf9640 fix program name printing 2002-09-25 17:48:43 +00:00
Bill Currie
6cdf8e083e qfbsp shouldn't be linking with -pthread 2002-09-24 03:01:23 +00:00
Bill Currie
4bf8ac58f1 whitespace cleanup and add rcsid tags 2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29 use getopt and add wad search paths 2002-09-20 21:48:34 +00:00
Bill Currie
8fba02bf2f zap some debug :/ 2002-09-20 19:30:56 +00:00
Bill Currie
b59a945566 write the texdata correctly and actually write the leaf info 2002-09-20 18:17:36 +00:00
Bill Currie
56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
fa63d28acf correctly report the location of the hit entity 2002-09-19 22:48:30 +00:00
Bill Currie
8aa08dec28 multiple wad files seem to work now 2002-09-19 20:58:29 +00:00
Bill Currie
0cd34d155f qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2 Fix lack of compat.h/string.h includes. 2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e Gobs of whitespace. 2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d enough whitespace to crush a shambler 2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336 Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00