quakeforge/tools/qfbsp/source
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
..
.gitignore Whee, now we have qfbsp. It compiles, but won't work as it hasn't been 2002-09-19 16:58:48 +00:00
brush.c don't seg on hint and skip brushs. hint and clip brushes are now known to 2003-03-25 16:34:07 +00:00
csg4.c port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Makefile.am qfbsp shouldn't be linking with -pthread 2002-09-24 03:01:23 +00:00
map.c port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
merge.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
nodraw.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
options.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
outside.c fix a double fclose 2003-03-17 04:36:06 +00:00
portals.c port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
qfbsp.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
region.c port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
solidbsp.c port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
surfaces.c don't subdivide hint or skip brushes 2003-04-04 21:48:47 +00:00
tjunc.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
writebsp.c put "FIXME: overflow" on all the char arrays I could find that weren't 2003-07-08 20:11:10 +00:00