quakeforge/tools/qfbsp/source
2002-09-20 18:17:36 +00:00
..
.gitignore Whee, now we have qfbsp. It compiles, but won't work as it hasn't been 2002-09-19 16:58:48 +00:00
brush.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
csg4.c Fix lack of compat.h/string.h includes. 2002-09-19 19:12:16 +00:00
Makefile.am Whee, now we have qfbsp. It compiles, but won't work as it hasn't been 2002-09-19 16:58:48 +00:00
map.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
merge.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
nodraw.c Gobs of whitespace. 2002-09-19 18:51:19 +00:00
outside.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
portals.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
qfbsp.c qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
region.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
solidbsp.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
surfaces.c make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast 2002-09-20 17:02:53 +00:00
tjunc.c Fix lack of compat.h/string.h includes. 2002-09-19 19:12:16 +00:00
writebsp.c write the texdata correctly and actually write the leaf info 2002-09-20 18:17:36 +00:00