Commit Graph

135 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 7bf16df448 More QSG2 work. 2002-09-12 22:09:55 +00:00
Bill Currie 4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Bill Currie abf1ef37dc convert the flag offset calculation from switch to a lookup table. this
should be a touch faster avoiding the extra jumps
2002-08-06 03:52:38 +00:00
Ragnvald Maartmann-Moe IV f0be492c75 Optimize CTF flag handling. 2002-08-03 17:20:07 +00:00
Ragnvald Maartmann-Moe IV 227491d929 Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups. 2002-07-27 00:44:54 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV c8fcdd5813 Re-enable rendering lights on the player you are viewing from... 2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV 1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV 1ca1154964 Speed up client nail packet parsing. 2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV aeab38fe4f Minor cleanups. 2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV a246015053 Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
Ragnvald Maartmann-Moe IV 1ebc5e6fa1 Whitespace. 2002-06-19 17:01:31 +00:00
Bill Currie 5052e3db1f add qsg support for players and actually send EFFECTS2 and FRAME2 for
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV d2fadb2978 Temporary workaround for invisible players. 2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV bc4c4588cc Minor cleanup. 2002-06-10 23:05:29 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Ragnvald Maartmann-Moe IV f6c6d9f03e Add EF_DIMLIGHT to qw, make it work identically in nq. 2002-06-06 04:14:23 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Bill Currie 2b2c0401cf stuff player, beam and explosion entities into the map (rather than
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Bill Currie c310cd2235 correct some email addresses 2002-04-12 17:54:12 +00:00
Bill Currie e386a02292 make sure unused player slots are skipped when linking (should fix elmex'
segfault)
2002-03-15 16:49:40 +00:00
Bill Currie 777495e069 hopefully fix our rocket trail problem 2002-03-14 21:33:56 +00:00
Bill Currie 7c3f58e08e this should fix elmex's segfault 2002-03-12 19:44:10 +00:00
Ragnvald Maartmann-Moe IV 2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Bill Currie 44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie 27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie 5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie 13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie 6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Bill Currie 0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie 87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Bill Currie 288ec4251c various fractional speedups 2001-11-15 19:37:29 +00:00
Bill Currie 504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Adam Olsen c0f363e05c it seems that map changes generate from mismatches, so change that
back to a silent warning (but also make it drop the packet)
2001-10-30 09:15:09 +00:00
Adam Olsen 61f819b5c9 - further error checking rearangements, putting the "old packet" check
first, and making it a Con_DPrintf that just invalidates that packet
2001-10-30 02:29:04 +00:00
Adam Olsen 950331a1f4 clean up a few error messages, rearange error checks, and change some
"impossible" warnings into errors.
2001-10-30 00:24:25 +00:00
Bill Currie 85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Adam Olsen 36b8256b3a - fixed net_packetlog to use Con_Printf when there's no logfile open,
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
  entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
  (MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
  that only happens with svc_packetentities
2001-10-29 00:32:16 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen f3fe1cec87 - add a request to send any errors to quake-devel in Host_NetError
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
  as full updates with delta*, so that they can either be debugged or
  shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie 7910fe026b nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and
FlushEntityPacket now causes a crash.
2001-10-26 15:04:51 +00:00
Adam Olsen b5856e8be0 - audit of the net_svc.c users' sanity checking 2001-10-25 23:26:33 +00:00
Adam Olsen dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Adam Olsen 818f5de658 - rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
- fix various spots in the above that called Host_EndGame but didn't
  return
- switched the order of modellist and soundlist in net_svc*, to
  conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
  svc_packetentities (so it's much simpler).  it uses net_svc*
2001-10-21 14:21:30 +00:00
Adam Olsen 32fbdba399 - move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen a4d9507895 - roast the unnecesary MAX_STYLESTRING def from bothdefs.h
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Bill Currie 6ad55725c2 chase cam seems to work properly now 2001-10-11 16:26:09 +00:00
Bill Currie c0f0dcb4b8 sort of apply Serplord's chasecam fix (it wasn't complete) 2001-10-11 04:43:40 +00:00
Bill Currie 9f612ec82a this fixes the rendering of the player when not in chasecam mode. not sure
what it does for chasecam mode.
2001-09-28 22:07:26 +00:00
Bill Currie c78edb3a36 Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch 2001-09-28 07:51:15 +00:00
Bill Currie b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV 05d3aaa0bb Whitespace. 2001-09-10 17:32:22 +00:00
Bill Currie 714f429276 cl_predict_players2 is gone (cl_predict_players is still there) 2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV 0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Ragnvald Maartmann-Moe IV ade99607cc header/whitespace sweep continues. 2001-08-28 23:05:45 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Bill Currie 7cda1c6705 put in some comments about future player dlight improvements 2001-08-19 05:41:56 +00:00
Bill Currie f61ca0e321 fix the persistent fires. For sanity's sake, the non-renderer specific parts
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Bill Currie 323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie 6bf58ab1af no header includes cvar.h now 2001-05-31 03:41:35 +00:00
Zephaniah E. Hull 2ab7077e0e Minor clipping. 2001-05-27 18:35:08 +00:00
Bill Currie da8715f27d sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Bill Currie ece576ed4b reduce gl_rmain's dependency on cl*.h 2001-05-21 00:22:35 +00:00
Bill Currie d360b01827 move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie d1c2b0ec52 r_efrag.c no longer relies on cl*.h 2001-05-20 02:39:56 +00:00
Bill Currie e61c33c9d9 merge of cl_tents and r_efrag. 2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV 28d3937399 Some more whitespace, and fixes for disappearing cvars. 2001-05-14 05:16:59 +00:00
Ragnvald Maartmann-Moe IV 91200a862d Whitespace. 2001-05-14 03:08:24 +00:00
Joseph Carter 2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie f6073d756f better progs access error checking and cleanups resulting from it. Fixes
mega2k and nq.
2001-03-27 03:57:17 +00:00
Bill Currie 2bfeed6820 looks like utils is more or less complete for now, except for some fixes in
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie 87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00