Bill Currie
8e9da44d7d
insert entities into the bsp tree for later renderer queuing based on vis
...
rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
d3dfb0ebd1
better screen function list selection
2004-03-02 00:02:09 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
3acb2091ad
Whitespace, plus inline a few small functions.
2004-02-24 20:06:53 +00:00
Bill Currie
768de2df0e
work with progs that use @self instead of self
2004-02-17 05:12:50 +00:00
Bill Currie
526605c99c
Grievre's patch to fix the sound channel leak.
2004-02-17 00:47:17 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Bill Currie
761831fd15
fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
...
closely
2004-02-09 07:53:05 +00:00
Bill Currie
528bc8ae64
bring in WriteBytes, WriteAngleV and WriteCoordV from qw
2004-02-09 06:55:13 +00:00
Bill Currie
920b80fd8c
fix a goofed hardcoding
2004-02-07 00:19:51 +00:00
Bill Currie
7471354c83
<==> QuakeForge initialized<==> to <==> QuakeForge initialized <==>
2004-02-06 01:23:05 +00:00
Ragnvald Maartmann-Moe IV
3dff32a314
Rename some functions. Now have IN_DownPress instead of IN_DownDown.
...
Slightly more obvious at a glance what is going on, without rooting around in
source.
2004-02-03 05:16:22 +00:00
Bill Currie
59101d3272
don't allow non-set commands to be executed outside _Host_Frame because
...
they can call Host_Error which calls longjmp and it's _Host_Frame that
calls setjmp... fixes the segfault when +connect foo fails
2004-01-27 06:02:41 +00:00
Bill Currie
c1a43705da
fix auto-addition of -dedictated
2004-01-27 05:38:34 +00:00
Bill Currie
8f0c6dffed
no more Max Headroom impersonations during level changes
2004-01-21 20:09:12 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
fa6916cedd
*sigh*, got a little too eager.
2004-01-19 02:54:31 +00:00
Bill Currie
de7a4e326e
nq blood particle hack from Grievre
2004-01-19 02:43:55 +00:00
Bill Currie
7ba6756810
temporary hack to avoid crashing when s_explod.mdl isn't precached but
...
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
bdd5c8aa96
gah, c&p strikes again
2004-01-07 07:28:15 +00:00
Bill Currie
9537640b1c
don't write config.cfg until /after/ it's been read :)
2004-01-07 06:29:34 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
fade4419f7
clients now need to link in the server console plugin when static
2003-12-19 04:50:42 +00:00
Bill Currie
7d82daa127
dedicated server needs/wants the text (server) console plugin, not the
...
console plugin (ie, when static)
2003-12-19 03:41:58 +00:00
Bill Currie
e56e566bca
eek, had the entity center-point calculation wrong. thanks, grievre
2003-12-09 04:29:12 +00:00
Bill Currie
98da304558
this should fix the scores in deathmatch (thanks, xi)
2003-11-21 04:53:41 +00:00
Bill Currie
ad56a249f0
wonder what I was smoking...
2003-11-20 21:12:15 +00:00
Bill Currie
12a90e9233
remove redundant calls to COM_InitArgv
2003-09-22 23:17:47 +00:00
Bill Currie
84ea81a770
fix E_POINTER and E_FUNCTION
2003-09-12 23:12:21 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
09a7e21d6e
separate the client frame code from _Host_Frame making things a little
...
easier to follow
2003-08-16 05:29:02 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
34d2e0163c
improve the timedemo fps output a little
2003-08-13 16:08:06 +00:00
Bill Currie
e36ce15b5c
private cbuf in map_cfg in nq too
2003-08-13 06:23:20 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
...
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
797dc5ccae
oops, stuff_view 1 cell too narrow
2003-07-27 22:51:31 +00:00
Bill Currie
830fab2a39
show_fps now updates every 0.2 seconds and displays 10ths of an fps
2003-07-27 22:25:45 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
016743c3ab
diff reduction and maybe a couple speedups
2003-05-29 04:49:34 +00:00
Ragnvald Maartmann-Moe IV
1c1e6e17c4
Clean up sv_pr_cmds.c, and sync up nq's copy.
2003-05-29 02:40:34 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
...
cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
794bca7d8b
don't segfault if the profile command is run before progs have been loaded
2003-05-15 20:46:16 +00:00
Bill Currie
0bc15faa23
clean up hipnotic weapons sbar code a bit
2003-05-11 05:20:41 +00:00
Bill Currie
5c5bb914b0
get the hipnotic hud working properly
2003-05-11 04:51:14 +00:00
Bill Currie
9b9c435e47
don't draw the shotgun icon in hud mode if it won't fit and crop the lg
...
icon
2003-05-10 04:20:21 +00:00
Bill Currie
23e47863c4
fix rogue's item code
2003-05-10 02:54:17 +00:00
Bill Currie
b5a960c57b
fix nq's gamedir handling for the -hipnotic etc shortcuts
2003-05-09 21:10:59 +00:00
Bill Currie
31db390df5
rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
...
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie
aaba7260e9
auto-arange the hud if the screen is too small for hipnotic or rogue
2003-05-09 19:24:48 +00:00
Bill Currie
63fda1c0d8
almost lost the rogue ammo icons :)
2003-05-09 17:24:11 +00:00
Bill Currie
ae9e666b34
rogue hud working now. not sure I'm happy with the way the ammo's drawn
...
though as rogue didn't (seem to) supply unhighlighted versions of their
alt weapon icons.
2003-05-09 16:52:41 +00:00
Bill Currie
806ba15f33
fix a couple warnings
2003-05-09 15:30:18 +00:00
Bill Currie
7f11d7c127
get hipnotic's sbar working properly, with a hud to boot!!! :)
2003-05-09 07:27:46 +00:00
Bill Currie
4bb1095951
stock sbar and hud seem to be working in nq (fps back, too:)
2003-05-08 21:22:33 +00:00
Bill Currie
0a5f3c31eb
ping/pl/fps/time now stays put and is now in the client rather than the
...
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
5e56e01790
qw now has centered scoreboard :)
2003-05-07 17:23:18 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
...
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
9ff240e277
file name consistency
2003-04-21 18:33:27 +00:00
Bill Currie
905f1826eb
temporarily remove location support from nq (and location markers from both)
...
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
a477b6caf7
all that just to get rid of it. *shrug*
2003-04-21 18:00:10 +00:00
Bill Currie
2609aade8a
clean up conproc's api as such (what's this thing for, anyway?)
2003-04-21 17:48:59 +00:00
Bill Currie
92d64f01a9
unused file cleanup
2003-04-21 17:08:20 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
589c3e4e49
get nq-server working properly
2003-04-16 05:06:19 +00:00
Bill Currie
f55bac4c06
fix nq-servers non-curses console input so it actually works
2003-04-16 04:07:55 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
b80357afda
change _FOpenFile to take a dstring for foundname plugging a potential
...
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
...
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
25a7216b8c
ent file support
2003-03-25 17:49:27 +00:00
Ragnvald Maartmann-Moe IV
41bfde9cfa
More cleaning up after slobs.
2003-03-21 21:26:26 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
8ff653a142
forgot to clean up the net headers
2003-02-12 19:41:44 +00:00
Bill Currie
21d8b4f8dc
link in hw, move the qw and nq networking code into libs/net and make
...
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Bill Currie
bc0eb9f4f4
more obsolete network code nukage
2003-02-10 22:05:00 +00:00
Bill Currie
80002a5151
these aren't supported anymore (not as if they're /really/ gone)
2003-02-10 21:56:04 +00:00
Bill Currie
920b5b2a29
cvs ignorage
2003-02-10 21:09:54 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3
make all files with rcsid include config.h
2003-01-14 20:18:29 +00:00
Bill Currie
2e0ed3377c
basic (very!) implementation of the new filesystem directory struture code.
...
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
dbd5b16883
rename the convenience libs to avoid problems with libx11 vs libX11 on
...
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie
c8db558c00
don't need sys/mman.h
2002-12-20 22:35:41 +00:00
Bill Currie
a84b6bba5d
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
Bill Currie
12c970496d
win32 compile fix
2002-12-13 23:03:27 +00:00
Bill Currie
7e4979e908
make sure the baselines always point to entities
2002-12-11 22:09:23 +00:00
Bill Currie
bf3fa3dc76
remove some dead code and a lot of unnecessary diffs
2002-12-11 16:45:40 +00:00
Bill Currie
ee30860cef
fix a bunch of ;; typos
2002-11-20 21:44:04 +00:00
Brian Koropoff
625e1e36d6
Added Sys_PathType, which reports whether a path is absolute, relative
...
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this. GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Bill Currie
836c469737
sys.[ch]:
...
handle SIGFPE and allow the registered signal handler to do recovery
rather than bail
progs.h, pr_exec.c, pr_load.c:
if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
by loading the maximum representable number into the answer
Closes : #58
the rest:
kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
Brian Koropoff
b40400d59c
Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
...
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
3d44623b57
change Cmd_Exec_File's api so it can conditionally use normal or quake
...
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
864b181b99
d'oh, COM_FOpenFile could probably do with a re-design of its api :P
2002-11-08 03:27:05 +00:00
Bill Currie
ec0273e3dc
do a pre and post pass for maps/mapname.cfg and use maps_default.cfg if
...
maps/mapname.cfg doesn't exist.
2002-11-08 02:43:04 +00:00
Bill Currie
8d736d7424
uptime (via status) for qw-server and map time and auto map start for
...
nq-server
2002-11-07 16:43:05 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
ce2cfbcf45
clear beam end time when beams expire
2002-10-11 22:13:40 +00:00
Bill Currie
9f7c669370
various win32 compile fixes for the latest mingw (not fully working due to
...
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie
c1cad316fd
fix some missing windows files
2002-10-11 17:43:51 +00:00
Bill Currie
347815f3e3
Call CL_UpdateScreen a few extra times to make sure the screen gets updated
...
before any lengthy pauses occur
2002-10-11 03:40:41 +00:00
Bill Currie
cddca4544d
behave sanely when the requested map doesn't exist ( Closes #44 ). I'm
...
closing the bug because X closing on qf receiving TERM or KILL is due to
X segfaulting and thus is an X bug.
2002-10-11 03:15:41 +00:00
Bill Currie
ffb90a510a
win32 compile fixes
2002-09-30 16:40:06 +00:00
Ragnvald Maartmann-Moe IV
eb54acf140
Whitespace.
2002-09-28 02:33:39 +00:00
Bill Currie
6bf98db650
kill most of the diffs
2002-09-26 20:58:03 +00:00
Bill Currie
606cb9abb0
hopefully fix compiling in Irix
2002-09-18 15:31:44 +00:00
Bill Currie
1025c6e343
forgot to remove my debug code
2002-09-18 03:55:43 +00:00
Bill Currie
0fbcd7719f
when bailing out of the bits tests due to U_EXTEND2 not being set, jump
...
to the forcelink test rather than returning from the function. fixes the
intermission bug.
2002-09-18 03:48:06 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448
More QSG2 work.
2002-09-12 22:09:55 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87
Make nq lightning handling match qw, which also gets some cleanups.
2002-09-09 20:02:52 +00:00
Chris Ison
d68c4f7700
clear cl.worldmodel on disconnect.
2002-09-08 03:36:34 +00:00
Bill Currie
ea7576286a
diff--
2002-08-30 02:18:53 +00:00
Bill Currie
a7380fef66
nuke msg_suppress_1 in favor of Sys_DPrintf
2002-08-27 18:05:59 +00:00
Bill Currie
a0807c762f
fix the handling of escape when in the console before ever connecting
2002-08-27 08:33:21 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
...
with player status.
2002-08-27 04:47:49 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
7de0dd6b5e
Whoops, missed one Length.
2002-08-20 02:31:19 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
bfd02b6412
mess around with the builtin comments
2002-08-14 22:33:10 +00:00
Bill Currie
ff02dfbbbc
make the sdl clients link reliably (some versions of binutils don't cope well
...
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV
a69b172f6f
Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
...
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie
b5783866ad
fix model_t issues for solaris (now that I know which headers cause the
...
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie
1354975692
clean out some unneeded includes and fix up model_t for sun (again:P)
2002-08-08 22:24:02 +00:00
Bill Currie
64b608b20d
put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
...
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff
5c60be3a49
If and while now work, and embedded commands use backticks instead of <> now
...
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Bill Currie
bd9092a626
per map config files (eg, maps/start.cfg for maps/start.bsp)
2002-08-06 05:45:03 +00:00