quakeforge/nq
Bill Currie 8e9da44d7d insert entities into the bsp tree for later renderer queuing based on vis
rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
..
include final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
source insert entities into the bsp tree for later renderer queuing based on vis 2004-03-11 04:13:12 +00:00
.gitignore
Makefile.am