Commit Graph

2218 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 08de21404f Space, the final frontier... 2004-03-01 11:51:34 +00:00
Ragnvald Maartmann-Moe IV 2342dfcd8f A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
2004-03-01 11:51:01 +00:00
Bill Currie 7f3d5164e6 fix Qgets for when zlib isn't available 2004-02-29 07:12:05 +00:00
Ragnvald Maartmann-Moe IV 7b5535cb8f Less surprising default. 2004-02-29 05:32:23 +00:00
Ragnvald Maartmann-Moe IV 58d67f9a75 Lighting init fixes. 2004-02-29 04:50:01 +00:00
Bill Currie beb22957db do some sanity checking on the header lumps in case of truncated file 2004-02-29 04:24:42 +00:00
Ragnvald Maartmann-Moe IV fde6e5bf61 Reduce ifs a bit, clean up init a bit. Minor problem with gl_doublebright. LIH. 2004-02-29 01:49:41 +00:00
Ragnvald Maartmann-Moe IV e29e469646 Multitexture state fix. Harmless so far, but testing carefully helps us avoid
state leak horrors.
2004-02-27 21:42:52 +00:00
Ragnvald Maartmann-Moe IV 8c6cc34f83 Fix overzealous optimization which did interesting things to lightmapping when
not using multitexture.
2004-02-27 21:36:41 +00:00
Ragnvald Maartmann-Moe IV 28fda91e8c If (!var) checking for a cvar setup. Can't believe that one slipped by for so
long... Also set a few globals static.
2004-02-27 20:40:26 +00:00
Ragnvald Maartmann-Moe IV cdb02edc88 Make whitespace consistent. yay. 2004-02-27 15:49:15 +00:00
Ragnvald Maartmann-Moe IV 6059c7b4df ...space 2004-02-27 08:51:26 +00:00
Ragnvald Maartmann-Moe IV 997f5feabe Tiny bit of loop unrolling. 2004-02-27 08:29:56 +00:00
Bill Currie 3855a8e40c seem to have the itterative world rendering working now (fingers crossed:) 2004-02-26 22:53:30 +00:00
Bill Currie 228c5a0ecf don't bother binding unmodified lightmaps 2004-02-26 00:33:24 +00:00
Ragnvald Maartmann-Moe IV beeb1822b3 Fix multipass skydome rendering. Not sure layer speeds are right, but at least
they move at different speeds like they are supposed to.
2004-02-24 20:53:09 +00:00
Ragnvald Maartmann-Moe IV 44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Bill Currie 680c246e22 the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV 496025473c Remove no-longer needed parameters from function calls. 2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV 872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Bill Currie b502cfc3ce move ClientReliable* from sv_nchan to MSG_Reliabe* in msg_backbuf so the
backbuffer code can be shared between qw-server and qtv
2004-02-22 05:40:08 +00:00
Chris Ison e9d57e0401 Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures 2004-02-21 10:33:43 +00:00
Chris Ison ca6112767c Grievres' water HOM and mtex FB only rendering FB texture fix 2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV 5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie 6e6df349e4 move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
Bill Currie 551c7ee89a Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the
same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
2004-02-21 04:23:00 +00:00
Ragnvald Maartmann-Moe IV 1cd0ba3f8f Pale void. 2004-02-20 22:50:47 +00:00
Bill Currie ac67a50a9a handle x % 0 by giving a 0 result 2004-02-20 00:25:08 +00:00
Bill Currie 0e1a9e5082 a bit more netchan cleanup 2004-02-19 23:06:47 +00:00
Bill Currie 029257f5d0 nuke an is_server 2004-02-19 22:29:50 +00:00
Bill Currie fa58b795f2 except for packet logging, netchan is much cleaner (no more cls in the
server!)
2004-02-19 08:58:42 +00:00
Bill Currie e5ae0b4979 needed EXPORT in both ends if the #if/#else/#endif 2004-02-18 03:19:57 +00:00
Ragnvald Maartmann-Moe IV 79689baa83 Grievre's crash fix. 2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV e43129316b Slightly reorder cases for legibility. (decreasing order instead of random). 2004-02-15 19:55:59 +00:00
Bill Currie 2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison 6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV 0dae958a5a Grievre's fix for texture state leak. 2004-02-14 19:17:51 +00:00
Timothy C. McGrath b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie d1904fe7c4 hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
Bill Currie 64c156653f should fix the seg on ^C early in the startup 2004-02-14 07:53:49 +00:00
Bill Currie d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie 0e8ba7cc12 oops, committed the wrong file 2004-02-14 07:38:01 +00:00
Bill Currie 2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie 85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie 103299e7e4 rename Cvar_GetCvarString to Cvar_GetString and add
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie a97b722d7b get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie 4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00