quakeforge/libs
Bill Currie 2d2173dc4e make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
..
audio More improvements from ashridah. 2004-02-08 02:39:44 +00:00
console bah, fix one, create another... 2004-01-27 05:23:36 +00:00
gamecode change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
gib don't know why I thought gib depended on console... 2004-01-21 04:49:28 +00:00
image several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
models Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
net Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames 2004-01-20 06:11:00 +00:00
object several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
ruamoko rename Cvar_GetCvarString to Cvar_GetString and add 2004-02-14 02:56:29 +00:00
util hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
video make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4% 2004-02-15 03:46:55 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am don't know why I thought gib depended on console... 2004-01-21 04:49:28 +00:00