quakeforge/libs
Ragnvald Maartmann-Moe IV 5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
..
audio More improvements from ashridah. 2004-02-08 02:39:44 +00:00
console bah, fix one, create another... 2004-01-27 05:23:36 +00:00
gamecode handle x % 0 by giving a 0 result 2004-02-20 00:25:08 +00:00
gib don't know why I thought gib depended on console... 2004-01-21 04:49:28 +00:00
image several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
models Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
net a bit more netchan cleanup 2004-02-19 23:06:47 +00:00
object several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
qw move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00
ruamoko rename Cvar_GetCvarString to Cvar_GetString and add 2004-02-14 02:56:29 +00:00
util needed EXPORT in both ends if the #if/#else/#endif 2004-02-18 03:19:57 +00:00
video Fix a bunch of state leaks that made multitextured fullbrights smear the world. 2004-02-21 05:36:19 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am move the ucmd message code into a common qw lib (more will likely follow) 2004-02-21 05:09:02 +00:00