Chris Ison
d68c4f7700
clear cl.worldmodel on disconnect.
2002-09-08 03:36:34 +00:00
Bill Currie
ea7576286a
diff--
2002-08-30 02:18:53 +00:00
Bill Currie
a7380fef66
nuke msg_suppress_1 in favor of Sys_DPrintf
2002-08-27 18:05:59 +00:00
Bill Currie
a0807c762f
fix the handling of escape when in the console before ever connecting
2002-08-27 08:33:21 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
...
with player status.
2002-08-27 04:47:49 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
7de0dd6b5e
Whoops, missed one Length.
2002-08-20 02:31:19 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
bfd02b6412
mess around with the builtin comments
2002-08-14 22:33:10 +00:00
Bill Currie
ff02dfbbbc
make the sdl clients link reliably (some versions of binutils don't cope well
...
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV
a69b172f6f
Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
...
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie
b5783866ad
fix model_t issues for solaris (now that I know which headers cause the
...
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie
1354975692
clean out some unneeded includes and fix up model_t for sun (again:P)
2002-08-08 22:24:02 +00:00
Bill Currie
64b608b20d
put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
...
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff
5c60be3a49
If and while now work, and embedded commands use backticks instead of <> now
...
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Bill Currie
bd9092a626
per map config files (eg, maps/start.cfg for maps/start.bsp)
2002-08-06 05:45:03 +00:00
Brian Koropoff
cf48363c6e
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff
439f9838d3
Whoops, missed some stuff that needed to be in idparse.h
2002-07-31 22:13:15 +00:00
Brian Koropoff
a93b221272
Split off the old console parser into idparse.[ch] and prepared the cbuf
...
struct and support functions for GIB mark III.
Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
0bb6769204
fix the non-parsing of quakeforge.conf
2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Bill Currie
de22355371
use P_* for params and R_* for return values in builtins code
2002-07-24 21:42:33 +00:00
Bill Currie
337deae4ae
fix quit not quitting on a dedicated server
2002-07-21 03:55:10 +00:00
Bill Currie
357225c923
fix a stray (
2002-07-03 20:47:45 +00:00
Ragnvald Maartmann-Moe IV
9a2ba662bd
ugh, qw/source/cl_tent.c should have been committed with this.
...
Change random number generation in spike hits, only generate 1 random number, and use a case to pick the results.
2002-07-03 05:42:45 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9
Prune dead code.
2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac
Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
2002-07-02 20:34:51 +00:00
Bill Currie
91dc5b20db
nuke MSG_ReadChar. Other than the sign extention, it's redundant and nothing
...
a suitable typecast can't take care of.
2002-07-02 19:15:29 +00:00
Ragnvald Maartmann-Moe IV
5e5fdb7bc2
Kill MSG_WriteChar.
2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV
d2dd6db51f
More nail speedups for qw.
2002-06-29 18:28:32 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
632683e703
Change sv_maxrate 0
to unlimited. Change default to 10000. Remove forced ceiling of 10000.
2002-06-17 16:18:34 +00:00
Bill Currie
9482c151c2
fix the missing view model
2002-06-14 07:55:19 +00:00
Bill Currie
1747c07da6
rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
2002-06-08 23:22:26 +00:00
Bill Currie
442ccc3deb
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
Bill Currie
ebfdbd9285
the fpu manipulation stuff seems to be better off in the one place that
...
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d
a little cleanup of unneeded lines
2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb
Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
90f4bf5fa7
Improve dlight flag combination behaviors, plus some more dlight initialization cleanups.
2002-06-07 05:21:53 +00:00
Bill Currie
4314885b5b
you know? it really helps if you test the right variable :P
...
probably something from my copy-reduction efforts :/
2002-06-06 04:42:15 +00:00
Ragnvald Maartmann-Moe IV
f6c6d9f03e
Add EF_DIMLIGHT to qw, make it work identically in nq.
2002-06-06 04:14:23 +00:00
Ragnvald Maartmann-Moe IV
46949068a2
Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
2002-06-05 22:07:38 +00:00
Bill Currie
0f9adc182d
win32 compile fixes
2002-06-04 16:17:10 +00:00
Bill Currie
4039452297
more sys cleanup. server consoles may be broken for non-curses.
2002-06-03 19:11:48 +00:00
Bill Currie
53703ece81
that doesn't make any difference :/
2002-06-03 06:41:15 +00:00
Bill Currie
5f3f4b6f69
make sure exceptions are masked
2002-06-03 06:15:59 +00:00
Bill Currie
f00e892d4e
mingw gcc 3.1 is freaking weird
2002-06-02 05:27:32 +00:00
Bill Currie
9630a23391
more Sys_* cleanup
2002-06-01 03:00:13 +00:00
Bill Currie
fc0bb7e175
move Sys_DebugLog
2002-05-31 22:50:43 +00:00
Bill Currie
e8026d9c76
touch, think and blocked now support methods
...
also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie
cf9e1de5a6
sv_progs_zone controls the size of the zone for the progs. defaults to
...
256kb (64k `globals').
2002-05-31 15:27:56 +00:00
Bill Currie
c25051e60e
link the obj runtime into the servers' progs engines
2002-05-31 15:04:23 +00:00
Bill Currie
7a3b63418b
`adequate' temporary fix for r_lightmap_components 1
2002-05-28 04:11:40 +00:00
Bill Currie
d94c29249d
try 2 on the dancing corpses. this should also fix the lack of lerping in nq
2002-05-27 18:10:25 +00:00
Bill Currie
33e055209e
Semi-major (more than minor:) progs convenience macro cleanup. There will
...
be more to come.
2002-05-22 22:35:37 +00:00
Bill Currie
f78f921285
search for .self' before
self'
2002-05-18 00:49:16 +00:00
Bill Currie
fe866e264e
hopefully fix the nq-wgl crash
2002-05-14 21:30:23 +00:00
Bill Currie
6a5bbf6f0a
memory allocation checking cleanup
2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
...
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
985caa26f0
put the framerate cap back in for now as it's vital for net play. we need to
...
get network frames separated when not doing single player.
2002-05-07 04:32:28 +00:00
Jeff Teunissen
b2579dca98
WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
...
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
27f53fdd3f
link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
...
this fixes the inverted lightmaps (bug #27 ) and the borked bit depth
settings.
2002-04-16 17:03:27 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
05ec06d3e2
more FNDELAY to O_NONBLOCK
2002-04-07 06:31:22 +00:00
Bill Currie
9540e9af4a
s/FNDELAY/O_NONBLOCK/
2002-04-07 05:35:32 +00:00
Bill Currie
7d6792ecff
don't build libasm at all when not doing asm
2002-04-07 05:27:15 +00:00
Brian Koropoff
e0e9084ad7
Merged in the new command parser. No major bugs or incompatibilities could
...
be found.
2002-03-05 21:51:12 +00:00
Bill Currie
544ca8118a
"gib" never got all that useful, and with the new command parser coming in
...
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff
7241d69036
Fixes to echo, correct use of cmd_source and src_command, and change nq to
...
use cmd_legacybuffer for stufftext.
2002-03-04 01:11:05 +00:00
Bill Currie
3e4c200430
more evil hacks to get nq's and qw's sv_phys.c similar.
2002-02-25 22:57:17 +00:00
Bill Currie
9ea013888b
eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up
...
some whitespace in sv_phys.c
2002-02-25 07:44:17 +00:00
Bill Currie
cd29f8b9a0
remove an unneeded prototyp
2002-02-25 06:34:06 +00:00
Bill Currie
d5ed3bea75
when touching entities, it is possible for the next linked entity to be
...
freed, and thus unlinked. when this mappens, make sure the pointer to the
next entity to be touched gets updated appropriatly.
2002-02-25 03:24:46 +00:00
Bill Currie
8e31211266
don't link in a MOVETYPE_NONE edict that has freed itself via its think
...
function.
2002-02-25 03:22:32 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
...
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
5a1c0af8ca
more cloning :)
2002-02-20 20:53:41 +00:00
Bill Currie
87cb9647ab
reduce the fluffy diffs
2002-02-20 20:21:08 +00:00
Bill Currie
c9432fd92d
remove unneeded stuff
2002-02-20 20:20:17 +00:00
Bill Currie
8ee5acb208
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
Bill Currie
ea79349c2d
nq world.c and qw world.c are now identical ignoring the $Id line
2002-02-20 18:35:49 +00:00
Bill Currie
4ab577a75f
nuke some useless (or even harmful) prototypes
2002-02-19 23:22:59 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Timothy C. McGrath
301eb4b8fd
Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
...
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)
Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie
0ea713eda4
redo the progs loader to allocate all the memory needed for progs in one
...
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
9f6a16af18
shrink the hardrule (for want of a better name) by 2 chars so it fits
2002-01-20 00:38:02 +00:00
Bill Currie
39d432b6a6
make sure force_commandline in the console data gets set appropriatly
2002-01-20 00:04:50 +00:00
Chris Ison
60e1b2caf3
fixed 3dfx not building due to mis-named lib
2002-01-19 23:06:28 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
786a88ba25
blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P
2002-01-19 05:45:48 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
d05e3c0afc
fix an init order oopsie. sorry about that, guys.
2002-01-17 19:10:07 +00:00
Bill Currie
7eb9d70216
oops, forgot to write that one
2002-01-17 04:29:41 +00:00
Bill Currie
5a1c7ecd2b
init order cleanup
2002-01-17 04:11:36 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Seth Galbraith
778af4276e
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
Seth Galbraith
93116bc827
external mip texture loading
2002-01-16 01:02:50 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Bill Currie
140f806d40
more Draw_{Character,String,nString} optimisations
2002-01-10 07:48:41 +00:00
Chris Ison
f01cc24267
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
2002-01-09 23:51:32 +00:00
Chris Ison
6073ff8d58
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
Bill Currie
461f63c7ff
fix the black player skins
2002-01-03 06:26:57 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
571df6d684
change window caption to include "Disconnected" when not connected
2002-01-02 23:01:05 +00:00
Bill Currie
3f4aa1dc6c
this should fix the crashing on win32
2001-12-20 19:19:58 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV
fd32562f56
Oops, missed a file.
2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
a619739bab
fix the server console for static builds (hmm, non-curses only?)
2001-12-02 20:11:21 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb
Remove commented out code.
2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00
Commit serplord's camera bugfix.
2001-11-30 22:30:23 +00:00
Bill Currie
95fe4d07b1
more PARANOID nukage
2001-11-29 07:04:31 +00:00
Bill Currie
9ccd42428d
this seems to give a 0.48% boost to bigass (220.45 to 221.52, null-renderer)
2001-11-28 00:19:27 +00:00
Bill Currie
1d410a3a1f
Move the CL_NewTranslation from the entity linking code into the protocol
...
updates (where it belongs). This gives a 1% boost to bigass1.
2001-11-27 22:44:12 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
c4646b9685
take care of \r*\n line endings
2001-11-26 23:23:29 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
e97a4b7ce7
I think this will get the nq networking going
2001-11-24 08:19:34 +00:00
Bill Currie
4eebbb8ae6
take the hull/line fixes to the server internals and re-merge world.c for
...
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
...
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
158717a56a
Add skyboxlist support to nq.
2001-11-07 06:56:05 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Chris Ison
6fd5239e52
added winsock init/cleanup
2001-10-21 21:18:31 +00:00
Bill Currie
78a5b3a381
final missed console.h
2001-10-18 17:08:54 +00:00
Bill Currie
6ea400fb30
d'oh, forgot to compile test :P
2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0
more printf elimination
2001-10-18 16:49:40 +00:00