try 2 on the dancing corpses. this should also fix the lack of lerping in nq

This commit is contained in:
Bill Currie 2002-05-27 18:10:25 +00:00
parent 9666243498
commit d94c29249d

View file

@ -550,6 +550,7 @@ CL_RelinkEntities (void)
// if the object wasn't included in the last packet, remove it
if (state->msgtime != cl.mtime[0]) {
ent->model = NULL;
ent->pose1 = ent->pose2 = -1;
continue;
}
@ -557,7 +558,6 @@ CL_RelinkEntities (void)
if (state->forcelink) { // the entity was not updated in the
// last message so move to the final spot
ent->pose1 = ent->pose2 = -1;
} else { // if the delta is large, assume a
// teleport and don't lerp
f = frac;