quakeforge/nq/source/Makefile.am

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
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SDL_LIBS = @SDL_LIBS@
bin_PROGRAMS= @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-3dfx \
nq-wgl nq-x11 nq-server
if ASM_ARCH
asm= libasm.a
else
asm=
endif
noinst_LIBRARIES= @nq_libs@ $(asm)
EXTRA_LIBRARIES=libasm.a libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a
libasm_a_SOURCES= worlda.S
libnq_common_a_SOURCES=game.c locs.c world.c com.c
libnq_sdl_a_SOURCES= sys_sdl.c
libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
common_ldflags= -export-dynamic
cl_plugin_LIBS= \
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$(CLIENT_PLUGIN_STATIC_LIBS) \
$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la
client_LIBFILES= \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la
server_LIBFILES= \
$(SERVER_PLUGIN_STATIC_LIBS) \
$(top_builddir)/libs/models/libQFmodels.la
common_LIBFILES= \
libasm.a \
$(top_builddir)/libs/net/libnet_main.la \
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$(top_builddir)/libs/console/libQFconsole.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/util/libQFutil.la \
$(top_builddir)/libs/gib/libQFgib.la
client_LIBS= $(client_LIBFILES) $(common_LIBFILES)
server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
libnq_client_a_SOURCES= \
cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
sbar.c
libnq_server_a_SOURCES= \
host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
sv_move.c sv_cl_phys.c sv_phys.c sv_progs.c sv_user.c
client_libs= libnq_server.a libnq_client.a libnq_common.a
server_libs = libnq_server.a libnq_common.a
# Software-rendering targets
# We need libQFrenderer_sw to always be static -- there's assembler in there
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soft_QFLIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
$(top_builddir)/libs/models/libQFmodels_sw.la
# ... Linux FBDev
nq_fbdev_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFfbdev.la \
$(client_LIBS)
nq_fbdev_SOURCES= sys_unix.c
nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
nq_fbdev_LDFLAGS= $(common_ldflags)
nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
# ... SciTech MGL
nq_mgl_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFmgl.la \
$(client_LIBS)
nq_mgl_SOURCES= sys_win.c
nq_mgl_LDADD= $(nq_mgl_libs) $(MGL_LIBS) $(NET_LIBS)
nq_mgl_LDFLAGS= $(common_ldflags)
nq_mgl_DEPENDENCIES= $(nq_mgl_libs)
# ... SDL, version 1.2 and higher
nq_sdl_libs= \
libnq_sdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFsdl.la \
$(client_LIBS)
nq_sdl_SOURCES=sdl_link.c
nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
nq_sdl_LDFLAGS= $(common_ldflags)
nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
# ... 32-bit software, SDL
nq_sdl32_libs= \
libnq_sdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
$(top_builddir)/libs/models/libQFmodels_sw.la \
$(top_builddir)/libs/video/targets/libQFsdl32.la \
$(client_LIBS)
nq_sdl32_SOURCES=sdl_link.c
nq_sdl32_LDADD= $(nq_sdl32_libs) $(SDL_LIBS) $(NET_LIBS)
nq_sdl32_LDFLAGS= $(common_ldflags)
nq_sdl32_DEPENDENCIES= $(nq_sdl32_libs)
# ... Linux SVGAlib
nq_svga_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFsvga.la \
$(client_LIBS)
nq_svga_SOURCES= sys_unix.c
nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
nq_svga_LDFLAGS= $(common_ldflags)
nq_svga_DEPENDENCIES= $(nq_svga_libs)
# ... X11
nq_x11_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(soft_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFx11.la \
$(client_LIBS)
nq_x11_SOURCES= sys_unix.c
nq_x11_LDADD= $(nq_x11_libs) \
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
nq_x11_LDFLAGS= $(common_ldflags)
nq_x11_DEPENDENCIES= $(nq_x11_libs)
# OpenGL-using targets
opengl_QFLIBS= \
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$(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
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$(top_builddir)/libs/models/libQFmodels_gl.la
# ... Linux 3DFX
nq_3dfx_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(opengl_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFtdfx.la \
$(client_LIBS)
nq_3dfx_SOURCES= sys_unix.c
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nq_3dfx_LDADD= $(nq_3dfx_libs) $(SVGA_LIBS) $(NET_LIBS)
nq_3dfx_LDFLAGS= $(common_ldflags)
nq_3dfx_DEPENDENCIES= $(nq_3dfx_libs)
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# ... OpenGL in X Window
nq_glx_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(opengl_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFglx.la \
$(client_LIBS)
nq_glx_SOURCES= sys_unix.c
nq_glx_LDADD= $(nq_glx_libs) \
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
nq_glx_LDFLAGS= $(common_ldflags)
nq_glx_DEPENDENCIES= $(nq_glx_libs)
# ... Simple Directmedia Layer, version 1.2 and higher, in GL mode
nq_sgl_libs= \
libnq_sdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
$(opengl_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFsgl.la \
$(client_LIBS)
nq_sgl_SOURCES=sdl_link.c
nq_sgl_LDADD= $(nq_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS)
nq_sgl_LDFLAGS= $(common_ldflags)
nq_sgl_DEPENDENCIES= $(nq_sgl_libs)
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# ... SGI/Microsoft WGL (Windows OpenGL)
nq_wgl_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(opengl_QFLIBS) \
$(top_builddir)/libs/video/targets/libQFwgl.la \
$(client_LIBS)
nq_wgl_SOURCES= sys_win.c
nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
nq_wgl_LDFLAGS= $(common_ldflags)
nq_wgl_DEPENDENCIES= $(nq_wgl_libs)
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# Dedicated Server
if SYSTYPE_WIN32
ded_sources= sys_wind.c sv_ded.c sv_model.c
else
ded_sources= sys_unixd.c sv_ded.c sv_model.c
endif
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EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c sv_model.c
nq_server_LDFLAGS= $(common_ldflags)
nq_server_SOURCES= $(ded_sources)
nq_server_LDADD= $(server_libs) $(server_LIBS)
nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS)
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)