quakeforge/nq/source/Makefile.am

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
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AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
bin_PROGRAMS = @NQ_TARGETS@
EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \
nq-sgl nq-svga nq-wgl nq-x11 nq-server
noinst_LIBRARIES= libqfnet.a
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math_ASM= cl_math.S
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \
surf16.S surf8.S
common_ASM= sys_ia32.S worlda.S $(math_ASM)
common_SOURCES= game.c host_skin.c skin.c wad.c world.c com.c $(common_ASM)
# ... System type
if SYSTYPE_WIN32
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qfsys_SRC= sys_win.c
else
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qfsys_SRC= sys_unix.c
endif
# ... Networking
libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \
net_main.c net_udp.c net_vcr.c
EXTRA_libqfnet_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \
net_win.c net_wins.c net_wipx.c
client_LIBS= -L. -lqfnet \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/audio/cd/libQFcd.la \
$(top_builddir)/libs/audio/targets/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la \
$(SOUND_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfnet.a
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_part.c r_view.c \
nonintel.c gib.c gib_instructions.c gib_vars.c \
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gib_interpret.c gib_modules.c gib_parse.c gib_stack.c \
locs.c pcx.c tga.c
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server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
sv_move.c sv_phys.c sv_progs.c sv_user.c
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combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \
$(qfsys_SRC)
# Software-rendering targets
#
# ... Common stuff
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
draw.c screen.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c \
sw_rsprite.c sw_rsurf.c sw_rvars.c sw_skin.c \
sw_view.c $(soft_ASM)
# ... Linux FBDev
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nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_fbdev_LDADD= ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS)
nq_fbdev_DEPENDENCIES= $(client_LIB_DEPS)
# ... SciTech MGL
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nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_mgl_LDADD= ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS)
nq_mgl_DEPENDENCIES=$(client_LIB_DEPS)
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
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nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_sdl_LDADD= ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS)
nq_sdl_DEPENDENCIES=$(client_LIB_DEPS)
# ... Linux SVGAlib
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nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_svga_LDADD= ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS)
nq_svga_DEPENDENCIES=$(client_LIB_DEPS)
# ... X11
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nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES)
nq_x11_LDADD= ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
nq_x11_DEPENDENCIES=$(client_LIB_DEPS)
# OpenGL-using targets
# ... Common stuff
ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \
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gl_dyn_part.c gl_dyn_textures.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_screen.c gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_3dfx_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS)
nq_3dfx_DEPENDENCIES=$(client_LIB_DEPS)
# ... OpenGL in X Window
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nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_glx_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS)
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nq_glx_DEPENDENCIES= $(client_LIB_DEPS)
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# ... Simple Directmedia Layer, version 1.1 and higher, in GL mode
nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES)
nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS)
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nq_sgl_DEPENDENCIES= $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c
nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm
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nq_wgl_DEPENDENCIES= $(client_LIB_DEPS)
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# Dedicated Server
ded_SOURCES= sys_unixd.c sv_ded.c
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nq_server_SOURCES= $(common_SOURCES) $(server_SOURCES) $(ded_SOURCES)
nq_server_LDADD= libqfnet.a
nq_server_DEPENDENCIES= libqfnet.a
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
EXTRA_DIST= #nq.dsp sys_unix.c sys_win.c
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)